Update # 10 - Stability and Late Game
[p]Hello Everyone,[/p][p][/p][p]Today’s major update brings another round of stability and performance improvements, fixes many player-reported issues, and includes a major balance pass and polish to the late game.[/p][p][/p][p]We’ve also resolved the last remaining loading screen crash that was still affecting some players using ultra-wide or above-4K resolutions. To ensure this fix works reliably for everyone, resolution options above 3840 width have been temporarily disabled.[/p][p][/p][p]If you are still experience the issue after updating the game, please follow this quick guide - need to delete one game file: https://steamcommunity.com/app/3440120/discussions/0/671726025354637732/[/p][p][/p][p]In addition, this update focuses heavily on improving late game performance, RTS battle flow, and addressing long-standing issues with walls, siege equipment, and post-battle sequences. The late game should now play much smoother, with more stable AI behavior and reduced world map lag.[/p][p][/p][p]Thank you again for your patience and support. With the major crash issues behind us, development is now fully shifting back toward new content, new nations, and continued balance and feature improvements throughout mid and late game.[/p][p][/p][p]And now, here are the full notes for Update #10:[/p][p][/p][h3]Crash Fixes[/h3]
- [p]Fixed a loading screen crash that still affected players running the game at very high resolutions.[/p]
- [p]Removed resolution options above 3840 (including 5120x1440) as part of fully resolving the final crash cases.[/p][p][/p]
- [p]Cavalry no longer trample or damage units standing on gatehouses.[/p]
- [p]Added notification when the looting phase begins after winning an RTS battle.[/p]
- [p]Added a countdown timer showing how much time remains before the victory cinematic triggers.[/p]
- [p]Removed the Swap button from the army transfer window and added clearer instructions at the bottom instead.[/p]
- [p]Fixed multiple issues where wall-mounted siege weapons appeared off-position or on the ground when loading.[/p]
- [p]Units now consistently line up correctly after reloading a saved game.[/p]
- [p]Melee units will no longer attempt to attack wall-mounted siege weapons from ground level.[/p][p][/p]
- [p]Fixed major sources of world map lag affecting late game performance (takes a few in-game months to fully start working)[/p]
- [p]Fixed diplomacy issues where a nation could be at war with you while you are not at war with them[/p]
- [p]Fixed AI spawning dozens of armies without valid targets.[/p]
- [p]AI armies are now significantly stronger in late game.[/p]
- [p]Removed diplomatic relation listings with nations that are already eliminated.[/p]
- [p]Allied nations no longer automatically share map vision (only your main nation does).[/p]
- [p]In late game RTS battles, attacker AI will no longer send Horse Carts or Fire Carts.[/p]
- [p]After completing the Crusades, players can now directly capture Jerusalem, Antioch, and Nicaea (instead of them always transferring to the Church).[/p][p][/p]
- [p]Auto-resolve now deals less health damage across units.[/p]
- [p]Auto-resolve no longer removes peasant livestock or siege units until the very end.[/p]
- [p]Byzantium in Sandbox mode can now build stone walls.[/p]
- [p]Removed healing ability from Elite Maceman unit (was added accidentally).[/p]
- [p]Removed Shield Wall ability from Order Swordsmen (as it was non-functional).[/p][p][/p]
- [p]Fixed hotkey conflicts involving the pause key (P).[/p]
- [p]Fixed birds flying in repetitive straight-line loops that looked unnatural.[/p]
- [p]When selecting multiple types of siege weapons, only the correct type will respond to a movement command.[/p]
- [p]When selecting Rams with other siege units, only the Ram will move when clicking on a gate.[/p]
- [p]Slavic nations now correctly display the crossbowman portrait.[/p]