Update # 10 - Interface Improvements
[p]Hey Everyone,[/p][p]
Welcome to our 10th update since EA launch! While this week’s patch isn’t a huge one, it continues our steady pace of weekly improvements – cleaning up interface issues, polishing visual elements, and knocking out some annoying bugs.[/p][p][/p][p]One major focus this week was improving interface clarity. From smarter tooltips and cleaner map UI to clearer RTS warnings and more useful visuals, we’ve tried to remove those friction points that add up over time. If you’ve ever squinted at the world map wondering why your resources didn’t update, or hovered over a gatehouse unsure if it was open – this update is for you.[/p][p][/p][p]We also spent some time giving the Slavic units a much-needed visual pass, including updated portraits with proper regional helmets and beards to better reflect the time period. And yes, zooming in is now a bit tighter too, for those who like to see the action up close.[/p][p][/p][p]A few long-standing bugs are finally squashed – including level display glitches in combat, diplomacy issues when ascending to King, and even a weird seasonal message bug in January (yep, that was a thing).[/p][p][/p][p]Thanks again for all your feedback – it’s been essential in shaping every weekly update. Check out the full Update 0.33 details below:[/p][h3][/h3][h3]Interface Improvements[/h3]
Welcome to our 10th update since EA launch! While this week’s patch isn’t a huge one, it continues our steady pace of weekly improvements – cleaning up interface issues, polishing visual elements, and knocking out some annoying bugs.[/p][p][/p][p]One major focus this week was improving interface clarity. From smarter tooltips and cleaner map UI to clearer RTS warnings and more useful visuals, we’ve tried to remove those friction points that add up over time. If you’ve ever squinted at the world map wondering why your resources didn’t update, or hovered over a gatehouse unsure if it was open – this update is for you.[/p][p][/p][p]We also spent some time giving the Slavic units a much-needed visual pass, including updated portraits with proper regional helmets and beards to better reflect the time period. And yes, zooming in is now a bit tighter too, for those who like to see the action up close.[/p][p][/p][p]A few long-standing bugs are finally squashed – including level display glitches in combat, diplomacy issues when ascending to King, and even a weird seasonal message bug in January (yep, that was a thing).[/p][p][/p][p]Thanks again for all your feedback – it’s been essential in shaping every weekly update. Check out the full Update 0.33 details below:[/p][h3][/h3][h3]Interface Improvements[/h3]
- [p]Open gatehouses now show an open icon – no more guessing.[/p]
- [p]Winter now clearly highlights wood penalties for citizens.[/p]
- [p]Civilian food and wood consumption tracking now works as intended.[/p]
- [p]Tooltips for RTS building buttons now smartly adjust position (top/bottom) based on screen location.[/p]
- [p]World map resource bar now updates once per second max – reduces micro stutters.[/p]
- [p]Tax rate changes now instantly update the world map’s resource bar.[/p]
- [p]World map unit training no longer freezes the entire map.[/p]
- [p]Training queues auto-refresh when resources change.[/p]
- [p]Low food warning in RTS battles has been reworked to be clearer and less spammy.[/p]
- [p]Cities now show larger looted text, displayed above the portrait.[/p]
- [p]Buy/Sell buttons now show tooltips on hover and work better with clicks.[/p]
- [p]Recruit Units window no longer refreshes portraits when you train units.[/p]
- [p]New armies now play a voiced greeting when created.[/p][p][/p]
- [p]Big update to Slavic unit portraits – new beards, proper regional helmets, and historically grounded attire.[/p]
- [p]Slight zoom-in boost – you can now zoom closer than before.[/p]
- [p]Healing FX made more subtle and less visually noisy.[/p][p][/p]
- [p]Army slows down by 70% when near a port.[/p]
- [p]AI attacks no longer overwhelm the player on hard difficulty.[/p]
- [p]AI attacks slightly reduced overall for better pacing.[/p]
- [p]RTS build times halved in the prologue.[/p]
- [p]AI is now more likely to ride out from Hamlets and attack the player.[/p]
- [p]Building levels now reduce unit cost on the world map.[/p]
- [p]Increased AI assault time limit on towns by 1 minute.[/p]
- [p]Peasant income increased on the world map.[/p]
- [p]All building hit points greatly increased.[/p]
- [p]Many low-tier buildings received an additional hit point boost.[/p][p][/p]
- [p]Fixed a bug where January showed the wrong season message.[/p]
- [p]Simplified season code – should be more reliable and cleaner under the hood.[/p]
- [p]Smoke now stops correctly when looting ends.[/p]
- [p]Fixed unit level display bug during combat.[/p]
- [p]Diplomacy screen now behaves properly when the player becomes King.[/p]
- [p]Fixed a bug where armies could recruit from a city with buildings still under construction.[/p]