Update # 3 – Fixing Stability
[p]Hello everyone,[/p][p][/p][p]A huge thank you for all your help, support, and understanding over the past couple of days as I`m working on getting the game into the best shape following launch... and welcome to our 3rd daily update.[/p][p][/p][p]Crashes should now be much rarer. To improve stability we temporarily disabled windowed mode, which was part of the issue. You may still see a crash every 3 - 4 hours, but all progress is always saved. We expect another day of work to fully resolve this.[/p][p][/p][p]We also really appreciate all the player feedback - it’s been incredibly helpful. I’ll be hanging out in in-game chat daily and checking all the forums to make sure your voices are heard.[/p][p][/p][p]And yes - I skipped posting about Update #2 yesterday. Think of it as the “lost crusade” patch....[/p][p][/p][p]Today’s update also includes faster loading times, better sound balance, refined camera controls, and important campaign fixes - alongside a dozen more improvements across the board requested by players.[/p][p][/p][p]Full breakdown of Update #3:[/p]
- [p]Crash fixes – stability greatly improved (still only one crash every few hours)[/p]
- [p]Windowed mode – temporarily disabled for stability[/p]
- [p]Faster loading – large cities now load ~5 seconds quicker, hamlets up to ~7 seconds quicker[/p]
- [p]Normalized sound – achievements and other effects no longer overly loud[/p]
- [p]Siege fix – enemy no longer opens fire immediately in large town sieges so players camp is always safe[/p]
- [p]Camera improvements – slower drift and smoother movement[/p]
- [p]Campaign fixes – several issues in the Templar and Seljuk campaigns resolved[/p][p][/p]