Update # 7 - Player Requests
[p]Hello Everyone,[/p][p][/p][p]This week we took a few extra days to gather feedback from the community and focus on adding features and fixes that were specifically requested by players. A lot of your ideas made it directly into this update.
[/p][p]Today’s update brings a major campaign fix, new UI scaling, game speed hotkeys, better food balance, reduced AI pressure in the Order campaign, and a range of polish and improvements across many areas.[/p][p] [/p][p]We are still finishing the last of the stability fixes. Some players on higher-end systems continue to encounter a common crash after battles, and a separate crash can happen when exiting the game. Both of these should be resolved by next week. We’re close to wrapping up stability work for good.[/p][p] [/p][p]And now for the full breakdown of Update #7:[/p][p][/p][p]New Features[/p]
[/p][p]Today’s update brings a major campaign fix, new UI scaling, game speed hotkeys, better food balance, reduced AI pressure in the Order campaign, and a range of polish and improvements across many areas.[/p][p] [/p][p]We are still finishing the last of the stability fixes. Some players on higher-end systems continue to encounter a common crash after battles, and a separate crash can happen when exiting the game. Both of these should be resolved by next week. We’re close to wrapping up stability work for good.[/p][p] [/p][p]And now for the full breakdown of Update #7:[/p][p][/p][p]New Features[/p]
- [p]Added option to increase UI size – use the Large GUI checkbox in the Options menu.[/p]
- [p]Added hotkeys to control game speed (+, -, and P).[/p]
- [p]Game speed control keys can now be rebound in the Options → Controls menu.[/p]
- [p]Fixed major campaign issue with Fatimid armies not always appearing after conquering Jerusalem[/p]
- [p]Fixed Seven Nation Army victory condition not working in Sandbox – now properly requires 6 alliances.[/p]
- [p]Fixed error affecting the Buildings window – where sometimes it will not work[/p]
- [p]Fixed issue with upgrading Manor not showing up when entering RTS mode[/p]
- [p]Fixed issue with renaming Cities not working right away on the world map.[/p]
- [p]Major reduction to AI attack frequency on players, especially during Order campaign sequences.[/p]
- [p]Greatly reduced food upkeep for low and mid-tier units (up to 30%).[/p]
- [p]Rebalanced food drain and income, making food requirements less punishing.[/p]
- [p]Order campaign is now significantly easier during the first couple of years.[/p]
- [p]Walls under construction on the world map no longer increase city/hamlet strength until finished.[/p]