Update # 9 - All Crashes Fixed!
[p]Hello Everyone,[/p][p][/p][p]This is a big one... after more than 100 hours of work, I can finally say that all known crashing issues have been fixed. It’s been a tough month tracking down the causes across so many different player setups - from old PCs to high-end rigs - but at last, it’s done.[/p][p][/p][p]Im terribly sorry for how long it took to fix, really wish I could go back in time... seeing the games review score drop from the 90s to the 70s over these crashes was heartbreaking. I truly hope that with this fix in place, the score will rebound, as these days an indie game can’t really grow without a Very Positive rating. Fingers crossed. I`ll continue working on the game no matter what though.[/p][p][/p][p]And I also want to thank everyone for your patience and support. Even after the 7th update, nearly a third of players were still affected by crashes. Ad your reports, shared logs, and feedback are greatly appreciated.[/p][p][/p][p]And with this major hurdle out of the way, we can finally return to the usual weekly updates - got so much exciting stuff on the horizon. A lot of polish to mid and late game, new nations for Sandbox, new features - and so much more...[/p][p][/p][p]And let’s take a closer look at what today`s 9th update has in store - a lot of other solid fixes and improvements.[/p][p][/p][h3]Crash Fixes[/h3]
- [p]Fixed a crash on the loading screen that would close the game[/p]
- [p]Fixed additional crash on the loading screen – affecting a very small number of players[/p]
- [p]Fixed loading screen crash related to point light[/p]
- [p]Fixed game getting frozen on the loading screen – requiring a PC restart[/p]
- [p]Fixed a crash during combat when player is about to win defense of his city[/p]
- [p]Fixed a major issue when winning battles and having to wait a minute for victory to register[/p]
- [p]Fixed a rare major issue when after winning a battle player could still not get a win[/p]
- [p]Various campaign progression fixes – fixing last situations where player can rarely get stuck[/p]
- [p]Byzantine Empire is now playable in Sandbox mode[/p]
- [p]Byzantine Empire has 6 playable and 8 total lords[/p]
- [p]Unique starting conditions for Byzantine King and Lords with a very large number of assets[/p]
- [p]Various fixes to Byzantine Empire assets, relations, starting conditions[/p]
- [p]Visual performance in RTS battles in large cities improved by up to 15 FPS[/p]
- [p]Scrolling speed on the world map is smoother now[/p]
- [p]Shaved off additional 1-1.5 seconds from most loading screens on all systems[/p]
- [p]Disabled some odd light in the army camp and large city houses[/p]
- [p]Improved the look of Slavic king portraits[/p]
- [p]Fixed some issues when loading hamlets with double walls[/p]
- [p]Final Crusades battle vs Fatimids now shows a quest at the start of the battle[/p]
- [p]Improved Russian localization[/p]
- [p]Improved Chinese localization[/p]
- [p]No longer playing Low Food voiced notification in naval battles[/p]
- [p]Added flags to small stone gatehouse – so it’s easy to identify it[/p]
- [p]Player lord character is now more clearly marked in diplomacy screen[/p]
- [p]Play Victory/Defeat sound when end battle window is opened[/p]
- [p]Further reduced frequency of AI attacks on player (please note – in existing campaigns it will take a few months to take full effect)[/p]
- [p]Greatly reduced penalty for leaving battle – it now only damages some units, without removing any[/p]
- [p]Winning battles is now faster in most game modes[/p]
- [p]Player can now choose to stay and loot or leave the battle[/p]
- [p]Rebalanced ranged units – a bit less effective in some situations now[/p]
- [p]Stone resource is a lot harder to acquire now, requiring bigger investment to build up large city[/p]
- [p]RTS mode stone income decreased by 25%[/p]
- [p]World Map stone income decreased by up to 35%[/p]