1. NeverLight
  2. News

NeverLight News

NeverLight Devlog #2: Shaping the Darkness



Hey there, fellow Hunters!

We've been hard at work on NeverLight these past months, and we're excited to share our progress with you. Let's dive into what's new...

---

WHAT'S NEW


[h2]Fresh Trailer & Updated Steam Page[/h2]

We just dropped a new teaser trailer! We've also completely refreshed our Steam page with new screenshots and a better description of what NeverLight is all about.

[previewyoutube][/previewyoutube]

Like what you see? Check out our updated Steam page!

[h2]Visual Overhaul[/h2]



Thanks to your feedback, we've completely redesigned the game's visuals. The world of NeverLight has transformed, and we think you're going to love it.

[h2]New Area: The Crimson Chasms[/h2]



We've created a new area for you to explore - The Crimson Chasms. These molten caverns are home to one of our favorite new monsters: the Magma Weavers. These massive spider-like creatures use burning silk to trap unwary hunters.



The rewards here are worth the risk... if you make it out alive!

[h2]Stealth Mechanics Coming Soon[/h2]

Not everyone wants to fight head-on. Our upcoming stealth system will let you:

* Put out lights to create shadow paths
* Track monsters safely from a distance
* Use the environment as cover
* Deliver powerful surprise attacks

We'll show you more of this system in the next two weeks!



[h2]Beta Coming This Summer[/h2]

We're working on:
* A test map showing off the core gameplay
* A tutorial to help you learn the basics
* Extraction mechanics that make every decision matter
* Few playable classes with unique abilities
* Hardcore monsters to fight with

The beta will begin in late summer or early autumn. We'll share registration details in our next update!

[h2]Meet Us at Nordic Game 2025![/h2]

We're thrilled to announce that NeverLight will be showcased at Nordic Game 2025 this May - one of Europe's most popular gaming conventions for B2B!



If you're planning to attend, come find our booth to:

  • Play an exclusive demo
  • Meet our dev team in person
  • Get some limited NeverLight merch

This will be our first public showing!

---

COMMUNITY CORNER


[h2]Coming Soon[/h2]

In the next few weeks, we'll be:
* Showing extended gameplay footage
* Hosting dev streams where we can chat directly
* Gathering your feedback on what we've built so far

[h2]1,000+ Wishlists - Thank You![/h2]



We've hit over 1,000 wishlists! This means so much to our small team. If you haven't added NeverLight yet:

→ ADD TO YOUR WISHLIST ←

[h2]Reddit Success[/h2]



Our Reddit posts reached over 1,000 likes in just two weeks! We're blown away by your support.

Want to join the conversation? Visit our subreddit!

[h2]Discord Updates[/h2]



We've redesigned our Discord server with:
* Themed channels that match the game world
* Better organization
* Spaces for both newcomers and veterans

→ JOIN OUR DISCORD ←

[h2]Help Create the Game[/h2]

We want your ideas! Join our Discord to submit:
* Creature concepts
* Scenario ideas

If we choose your submission, you'll get:
* A special Discord role
* Your name in the credits
* Your creation in the game!

[h2]Follow Us Everywhere[/h2]

We're now on:
* Reddit
* BlueSky
* Instagram

---



Thanks for following our journey! In NeverLight, survival is never guaranteed. Will you find treasure in the darkness, or become part of it?

See you in the shadows,

- The Nightless Games Team

Devlog: Working on the Necromancer

Hey everyone! Today, we wanted to share a bit about what’s been going on behind the scenes as we develop the Necromancer. This has been one of the most challenging and exciting classes to work on so far, and we’ve been experimenting with different mechanics to make it feel unique while still fitting into the world of NeverLight.

🎥 Watch the full reveal:
[previewyoutube][/previewyoutube]

💀 Bones Instead of Mana

One of the design questions we faced early on was how the Necromancer should manage their resources. Instead of using traditional mana, we decided to make bones the core mechanic. This meant rethinking how abilities are cast—players need to gather bones from fallen enemies or scavenge them from grave sites. This system makes combat feel more dynamic since you have to think about positioning and resource collection in a way that’s different from other classes.

⚔️ Building the Necromancer’s Toolkit

We’re still working on the concept of the Necromancer’s spells. The goal is to create a toolkit that feels both powerful and strategic. Here’s what we have so far:

🔹 Bone Arrow – A straightforward attack that scales with the number of bones you’ve collected.



🔹 Bone Prison – One of our favorite skills so far! It creates a skeletal cage around an enemy, trapping them inside.



🔹 Grave Pact – This one went through multiple redesigns. At first, it was just a heal, but it felt a bit boring. Now, it also lets you summon skeletal minions to fight for you.



✨ Your Voice Matters! ✨

We’re eager to hear your brilliant ideas and insights! What do you think about using bones as a resource instead of mana? Do you like the idea of summoning skeletons, or would you rather focus on direct damage? Drop your thoughts in the comments below—we can’t wait to read them!

🔥 Wishlist & Follow NeverLight Now! 🔥

NeverLight Devlog #1 – Major Graphics Improvements & New Gameplay Trailer!

Hey Survivors ⚔️

We’ve got some exciting updates to share about NeverLight! Our team has been working hard to improve the game, and today we’re unveiling a significant visual upgrade along with a brand-new gameplay trailer.

🔥 Graphics Overhaul – Darker, Sharper, More Immersive
We’ve completely revamped the game’s visuals to create an even more intense and atmospheric experience.

Here’s what’s new:
✔ Enhanced Lighting & Shadows – More dynamic and realistic lighting
✔ Improved Textures & Details – Environments, characters, and effects now look sharper and more refined.
✔ More Atmospheric Effects – Fog, particles, and post-processing tweaks bring the world to life like never before.
✔ Deadly New Enemies – Face off against previously unseen horrors that stalk the shadows
✔ Enhanced Combat Interactions – Experience refined melee and ranged combat with our precision hit detection system
✔ New Abilities – Discover powerful new spells and skills to add to your deck



🎥 New Gameplay Trailer – Witness the Darkness Unfold

The latest gameplay trailer is here, giving you a closer look at the unsettling world of NeverLight. The flickering glow of torches, the echo of distant footsteps, and the horrors lurking just beyond your sight—everything has been refined to pull you deeper into the tension.


Watch the 4K/FullHD Trailer on YouTube!

❗ Closed Beta

We’re getting closer to the beta test, and there’s more to come. Until then, check out the trailer, share your thoughts, and stay tuned for the next update.

🔗 Wishlist in Steam to be notified once the beta starts!

Stay in the light 🕯️