Devlog: Working on the Necromancer
Hey everyone! Today, we wanted to share a bit about what’s been going on behind the scenes as we develop the Necromancer. This has been one of the most challenging and exciting classes to work on so far, and we’ve been experimenting with different mechanics to make it feel unique while still fitting into the world of NeverLight.
🎥 Watch the full reveal:
[previewyoutube][/previewyoutube]
💀 Bones Instead of Mana
One of the design questions we faced early on was how the Necromancer should manage their resources. Instead of using traditional mana, we decided to make bones the core mechanic. This meant rethinking how abilities are cast—players need to gather bones from fallen enemies or scavenge them from grave sites. This system makes combat feel more dynamic since you have to think about positioning and resource collection in a way that’s different from other classes.
⚔️ Building the Necromancer’s Toolkit
We’re still working on the concept of the Necromancer’s spells. The goal is to create a toolkit that feels both powerful and strategic. Here’s what we have so far:
🔹 Bone Arrow – A straightforward attack that scales with the number of bones you’ve collected.

🔹 Bone Prison – One of our favorite skills so far! It creates a skeletal cage around an enemy, trapping them inside.

🔹 Grave Pact – This one went through multiple redesigns. At first, it was just a heal, but it felt a bit boring. Now, it also lets you summon skeletal minions to fight for you.

✨ Your Voice Matters! ✨
We’re eager to hear your brilliant ideas and insights! What do you think about using bones as a resource instead of mana? Do you like the idea of summoning skeletons, or would you rather focus on direct damage? Drop your thoughts in the comments below—we can’t wait to read them!
🔥 Wishlist & Follow NeverLight Now! 🔥
🎥 Watch the full reveal:
[previewyoutube][/previewyoutube]
💀 Bones Instead of Mana
One of the design questions we faced early on was how the Necromancer should manage their resources. Instead of using traditional mana, we decided to make bones the core mechanic. This meant rethinking how abilities are cast—players need to gather bones from fallen enemies or scavenge them from grave sites. This system makes combat feel more dynamic since you have to think about positioning and resource collection in a way that’s different from other classes.
⚔️ Building the Necromancer’s Toolkit
We’re still working on the concept of the Necromancer’s spells. The goal is to create a toolkit that feels both powerful and strategic. Here’s what we have so far:
🔹 Bone Arrow – A straightforward attack that scales with the number of bones you’ve collected.

🔹 Bone Prison – One of our favorite skills so far! It creates a skeletal cage around an enemy, trapping them inside.

🔹 Grave Pact – This one went through multiple redesigns. At first, it was just a heal, but it felt a bit boring. Now, it also lets you summon skeletal minions to fight for you.

✨ Your Voice Matters! ✨
We’re eager to hear your brilliant ideas and insights! What do you think about using bones as a resource instead of mana? Do you like the idea of summoning skeletons, or would you rather focus on direct damage? Drop your thoughts in the comments below—we can’t wait to read them!
🔥 Wishlist & Follow NeverLight Now! 🔥