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Update 0.2.3 - Bug Fixes & Road Map Updated

[p]Hey Sandwich Makers![/p][p]Last week, we brought German, Russian, French, Polish, and Turkish to Sandwich Simulator.
This week, we’ve got even more exciting news: we’ve updated our roadmap! Your feedback — especially from our solo players — has been heard loud and clear, and we’re shaping the game’s future with you in mind.[/p][p]And don’t worry, we’re still squashing bugs left and right to make sure your sandwich shop runs smoother than ever.[/p][p]Remember, this is Early Access — you’re helping decide where Sandwich Simulator goes from here. So tell your friends, keep sharing your thoughts, and if you haven’t already, drop us a review. It really helps us keep building the game together![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]
Improvements & Balancing[/h3][p]With these changes we aim to reduce the difficulty.[/p]
[p]Change[/p]
[p]Previous[/p]
[p]New[/p]
[p]Bread baking time[/p]
[p]1.50[/p]
[p]1.15[/p]
[p]Customer waiting time (Normal mode)[/p]
[p]1.10[/p]
[p]1.30[/p]
[p]Fridge door warning sound[/p]
[p]Continuous until closed[/p]
[p]Stops after 30 seconds[/p]
[p][/p][h3]NEW SANDWICH MAKER MACHINE & NEW LOCALIZATIONS
Road Map Updated[/h3][p][/p][h3]Coming Soon: Sandwich Maker Machine[/h3][p]We’ve heard from many of our solo players — especially at higher levels — that keeping up with sandwich orders can get overwhelming. After a few balancing tweaks, we’re taking things a step further to make life easier:[/p][p]Introducing the Sandwich Maker Machine!
This machine will automatically prepare an order when you scan a ticket, as long as all the necessary ingredients are available. We’ve already started working on it, and it’s planned for release in September.[/p][hr][/hr][h3]New Localizations[/h3][p]We’re continuing to expand Sandwich Simulator to players around the world! In September, we’ll be adding 7 new languages based on community requests and our long-term goals:[/p][p]Italian, Spanish, Japanese, Korean, Chinese, Portuguese, and Dutch.[/p][hr][/hr][p]We can’t wait to hear your thoughts on our updated roadmap. We hope these upcoming features and additions get you as excited as they make us![/p][p][/p][p][/p][h3]BUG FIXES[/h3]
  • [p]Customers in Line Before Save/Load:
    Fixed an issue where customers waiting in line during save/load couldn’t sit at tables.[/p]
  • [p]Spoiled Sandwiches:
    Spoiled sandwiches can no longer be served and eaten by customers.[/p]
  • [p]Customer Teleportation After Save/Load:
    Resolved an issue where some seated customers teleported to the world origin after loading a save.[/p]
  • [p]Skip Tutorial Tooltip:
    Corrected the duplicated and incorrect “Hold T to Skip Tutorial” message. It now properly displays “Hold Y.”[/p]
  • [p]Unresponsive Diners After Save/Load:
    Fixed an issue where customers eating during save/load became stuck and unresponsive.[/p]
  • [p]Fridge Item Position Desync:
    Items inside fridges now appear in the correct positions for clients after joining post-save/load.[/p]
  • [p]Default 4 Tables Issue:
    New restaurants no longer spawn with four tables all numbered “4.”[/p]
  • [p]Coffee Machine Interaction:
    Coffee beans can now be successfully added to the coffee machine.[/p]
  • [p]Ingredient Widget Display:
    Resolved an issue where some ingredient icons displayed as blank white squares.[/p]
  • [p]Mouse Scroll Interaction:
    Fixed an issue where mouse scroll stopped working after interacting with certain objects.[/p]
  • [p]Ordering Customers:
    Customers in the middle of ordering can now be kicked as intended.[/p]
  • [p]Settings Dropdown Boxes:
    Dropdown menus in the General Settings menu no longer appear empty by default.[/p]
  • [p]Queue Disappearing Customer:
    Fixed a bug where the first customer in line disappeared when a second customer joined the queue.[/p]
  • [p]Customer Falls Through Floor on Client:
    Resolved an issue where the first ordering customer on clients fell through the floor after ordering.[/p]
  • [p]Waiter Spawn Locations After End Day:
    Waiters now respawn at the correct positions after ending the day.[/p]
  • [p]Customer Pathfinding Issues:
    Fixed an issue where customers got stuck on their way to tables and eventually disappeared.[/p]
  • [p]Tray-Laptop Interaction:
    Resolved an issue where a laptop in use could be carried away on a tray by another player.[/p]
  • [p]Laptop Placement:
    Laptops can no longer be placed on trays.[/p]
  • [p]Ice Cream Machine After Save/Load:
    The ice cream machine now functions correctly after a save/load, even if a cup was inserted.[/p]
  • [p]Logo Change:
    Changing the restaurant logo via the laptop now properly updates it in-game.[/p]
  • [p]Latte Orders Unlocking:
    Latte requests now correctly align with the intended unlock level.[/p]
  • [p]Floating Bread After Save/Load:
    Bread no longer floats after picking up oven trays post-save/load.[/p]
  • [p]Floating Fridge Items:
    Items inside fridges now move properly when the fridge is relocated after save/load.[/p]
  • [p]Women’s Restroom Visual Issue:
    Fixed flickering (Z-fighting) textures in the women’s restroom.[/p]
  • [p]Item Placement Desync:
    Items moved by the host now display correctly for players who join later.[/p]