Update 7 Available Now!
Finally, the combat update you've been waiting for. This is phase 1 in combat improvements and I hope you enjoy it.
Each weapon "class" now has its own secondary attack! Short swords stab, bigger swords do a power attack, and spears do a quick swing attack (it's very fun, I love the spears).
You can also do a dodge roll. You can perform the roll at any time. It will even interrupt your attack animation, which is really nice for slower weapons when you've made a timing mistake.
Each weapon "class" now has its own secondary attack! Short swords stab, bigger swords do a power attack, and spears do a quick swing attack (it's very fun, I love the spears).
You can also do a dodge roll. You can perform the roll at any time. It will even interrupt your attack animation, which is really nice for slower weapons when you've made a timing mistake.
Release Notes
- Implemented secondary weapon attacks
- Implemented a dodge/roll mechanic
- Added a 'controls' window that pops up your first time playing and can also be accessed from the settings window
- Moved around some keys and locked doors in crypt level 2 to fix some issues using running out of keys
- Added a shopkeeper that sells crypt keys just in case you experienced the issue of running out of keys. He also sells potions and recall scrolls at a markup. This is likely to be a temporary shopkeep
- Fixed stairway keys names and descriptions