Patch Notes Weekly Update - WASD, Claim Supply Balance
Hello everyone
We are pleased to post the changes for our first weekly update. We hope there is something exciting in here for everyone. Please be aware that just because something is not in here doesn't mean we aren't prioritizing it or working on it. We have a lot more improvements and fixes in development that we are eager to ship as soon as they are ready!
The server changes will be live as of the time of posting (no restart needed). The game client changes are currently live on the preview branch (steam beta) which will require a restart of the game to update to the latest version if you are already on it in-game. You might need to restart steam for this update to become visible. The plan is to publish the preview to the main steam branch (no beta/preview) tomorrow. It's up to you if you want to try it out today or wait.
The headliner of this week is definitely the addition of a new controls preset - WASD Character movement!
This is by no means a perfect implementation of WASD, but it's a cleaned up version of the one we had tested internally which I had mentioned before. We have countless more improvements we will be adding to it if it proves popular, but we opted to get what we had out to you this week than hold it back longer.
The other major change is the disabling of the temporary claim supply drain reduction. As a note, you will find that the drain is cheaper than it was prior to the temporary change for small claims (3000 tiles), if you find the drain is too high, you might consider downsizing your claim or using some of the coins in your treasury to buy supplies from players using your claim.
[h2]Notable Changes include:[/h2]
[h2]Other Changes:[/h2]

Weekly Update (07/02) - WASD, Claim Supply Balance
We are pleased to post the changes for our first weekly update. We hope there is something exciting in here for everyone. Please be aware that just because something is not in here doesn't mean we aren't prioritizing it or working on it. We have a lot more improvements and fixes in development that we are eager to ship as soon as they are ready!
The server changes will be live as of the time of posting (no restart needed). The game client changes are currently live on the preview branch (steam beta) which will require a restart of the game to update to the latest version if you are already on it in-game. You might need to restart steam for this update to become visible. The plan is to publish the preview to the main steam branch (no beta/preview) tomorrow. It's up to you if you want to try it out today or wait.
The headliner of this week is definitely the addition of a new controls preset - WASD Character movement!
This is by no means a perfect implementation of WASD, but it's a cleaned up version of the one we had tested internally which I had mentioned before. We have countless more improvements we will be adding to it if it proves popular, but we opted to get what we had out to you this week than hold it back longer.
The other major change is the disabling of the temporary claim supply drain reduction. As a note, you will find that the drain is cheaper than it was prior to the temporary change for small claims (3000 tiles), if you find the drain is too high, you might consider downsizing your claim or using some of the coins in your treasury to buy supplies from players using your claim.
[h2]Notable Changes include:[/h2]
- Added several new hair colors (Blonde default for new characters and several colorful options from the Twins, more to come in future updates)
- Added some new elixirs crafted by Scholar that can be used while crafting and gathering for more active effects
- Added new pavement options for every tier
- Increased Monster and Huntable animal protected time from 10s -> 60s
- More than doubled the chance of obtaining crop oil when processing starbulb plants
- You can now see the tier of a settlement by right clicking it on the map (more info will be added in a future update)
- Several fixes with marketplace UX including allowing to list many cargo, smarter default prices and ability to see stuff being bought without having it in your inventory and jumping directly to create order screen when no orders exist.
- You now gain EXP for sailing or riding mounts (the amount is small for now to gauge feedback and test without disrupting the meta too much)
- Updated the way quests track objective to make it easier to re-track an objective (should solve case where temple isn't marked)
- Fixed carts and mounts not being able to move in the swamp
- You can now edit marketplace orders again
- You can now context menu on a player target or chat message and mute a player without reporting them
[h2]Other Changes:[/h2]
- Minor performance improvement to the FPS drop when opening or closing the map (we are working on a larger fix for this asap)
- Pet owls will now sing and sleep when idle
- Added a Map icon for Alesi's hideout
- Reduced FPS drop when crossing chunk boundaries
- AFK disconnect now takes you back to login screen instead of closing the game
- Fixed an issue on MacOS that would result in a pink/brown screen
- Added the ability to skip specific quests in onboarding (instead of skipping all)
- When purchasing from a shop, the cost amount now updates for quantities >1
- Added a few new Travelers tasks
- Add icons for many missing vault clothing
- Frenzied fish no longer will despawn until their frenzy time is up
- Updated animations for shortsword attacks
- Updated Svim's Ocean fish tasks to be worth more coins
- Fixed some issues with pavings flickering or having seams between them
- Removed many items which are not obtainable from showing in the marketplace buy list UI
- Updated the actions of a few more crafting recipes (gem fragments, pigment)
- T1 Fiber bushes are now flattenable (can be paved or built over without removing them)
- Fixed packing bricks giving tailoring exp instead of masonry
- Fixed several typos in item or task descriptions
- Fixed issues with hair clipping through many hats
- Fixed terratoads not dropping loot
- Several performance improvements to some resource models in the game
- Added a rate limiter / slow-mode for non-local chat channels to prevent spam (will be balanced as we get feedback)
- Fixed the bug with getting notifications for trades which haven't actually completed
- Fixed your chat messages being missing after teleporting to another region
- Made it so that holding down F will automatically climb when prompted without needing to re-press
