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Pre-Patch Update 2nd September

[p]Pre-Patch Update,[/p][p]Hello everyone in preparation for the monthly update on Thursday we are publishing a pre-patch today.[/p][p]This is both a server update and a client update, which you will need to update in Steam to get the full functionality.[/p][p]NOTE: this update contains new combat abilities, but some of them are still being balanced or getting polished animations. Please wait until Thursday for the final version.
[/p][p]As part of this pre-patch the following changes will rollout:[/p]
  • [p]Improved combat ability selection on the action bar,[/p]
  • [p]New combat abilities for various weapons, including multi-target abilities (full description coming on Thursday),[/p]
  • [p]Updated combat damage calculations,[/p]
  • [p]Fixed an issue where the enemy ai would become slower over time,[/p]
  • [p]If you mute a player they won’t be allowed to send you trade or duel requests,[/p]
  • [p]The emperor crown is a heavy burden, you can now take it off (visually) if you want to,[/p]
  • [p]Storage buildings keep activity logs for who stored/withdrew items,[/p]
  • [p]Combat audio update,[/p]
  • [p]Combat visual vfx update for weapons and abilities,[/p]
  • [p]Fixed passengers of a deployable bugging out after going through a portal,[/p]
  • [p]Updated enemy nameplate colors (white - idle, yellow - aware, light red - in combat, deep red - aggroed),[/p]
  • [p]Auto target when attacked if no target is set,[/p]
  • [p]Disallow entering a portal while in combat,[/p]
  • [p]Prevent watchtower placement too close to a settlement totem,[/p]
  • [p]Market place order items will go to recovery when the parent settlement totem is destroyed,[/p]
  • [p]Fixed stats given by buffs disappearing prematurely sometimes,[/p]
  • [p]Getting up after dying only restores 10 hp,[/p]
  • [p]Added option to report building names/sign posts/empire names,[/p]
  • [p]Fix claim upkeep calculation for certain cases[/p]