Threaded Wilds - Challenging Late-game Dungeon and QoL,
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[/p][p]Araknir Dungeon,[/p][p]We've heard feedback from the veteran players in BitCraft that they've enjoyed the combat dungeons but so far they have all been too easy for their over-leveled characters. This week hopefully brings a real challenge for those of you who have higher levels and gear. [/p][p]The Araknir cave brings some formidable enemies and spawners which will continue to send out enemies until dealt with. For the boss fight we wanted to air on the side of too difficult to really give the community a challenge to overcome. It boasts some powerful weapons, cool cosmetics and a new pet as rewards so get out there and squash some bugs![/p][p]More Packages,[/p][p]We've added quite a few new package options. I wanted to apologize for this falling through the cracks after it was announced last month. I am looking to make sure stuff like this doesn't happen going forward and I appreciate the community pinging on this to bring it back on our radar.[/p][p]Under the hood changes,[/p][p]We have some larger changes under the hood included in this week's update which are laying the groundwork for some bigger updates in the coming weeks. This should have no noticeable impact, but it's possible it may introduce some issues we didn't catch in testing. Let us know if you find anything specifically around combat actions, interacting with items (eating food, equipping gear) or general interaction logic with things in the world.
[/p][p]Pumpkin heading out soon (for now),[/p][p]Pumpkin will be leaving the shop tomorrow for this year, but will make a reappearance sometime in the future.
Patch-Notes
Added,[/p]
[/p][p]Araknir Dungeon,[/p][p]We've heard feedback from the veteran players in BitCraft that they've enjoyed the combat dungeons but so far they have all been too easy for their over-leveled characters. This week hopefully brings a real challenge for those of you who have higher levels and gear. [/p][p]The Araknir cave brings some formidable enemies and spawners which will continue to send out enemies until dealt with. For the boss fight we wanted to air on the side of too difficult to really give the community a challenge to overcome. It boasts some powerful weapons, cool cosmetics and a new pet as rewards so get out there and squash some bugs![/p][p]More Packages,[/p][p]We've added quite a few new package options. I wanted to apologize for this falling through the cracks after it was announced last month. I am looking to make sure stuff like this doesn't happen going forward and I appreciate the community pinging on this to bring it back on our radar.[/p][p]Under the hood changes,[/p][p]We have some larger changes under the hood included in this week's update which are laying the groundwork for some bigger updates in the coming weeks. This should have no noticeable impact, but it's possible it may introduce some issues we didn't catch in testing. Let us know if you find anything specifically around combat actions, interacting with items (eating food, equipping gear) or general interaction logic with things in the world.
[/p][p]Pumpkin heading out soon (for now),[/p][p]Pumpkin will be leaving the shop tomorrow for this year, but will make a reappearance sometime in the future.
Patch-Notes
Added,[/p]
- [p]A new tier 7 dungeon[/p]
- [p]Includes new weapons, pet and cosmetic rewards,[/p]
- [p]Hunter's Goat, obtainable from Alessi, which allows you to hunt from mountback,[/p]
- [p]Cargo packaging recipes for:[/p]
- [p]Parchment,[/p]
- [p]Fish Oil,[/p]
- [p]Tannin,[/p]
- [p]Pelts,[/p]
- [p]Raw Meat,[/p]
- [p]Lake Fish Filets,[/p]
- [p]Ocean Fish Filets,[/p]
- [p]Flowers,[/p]
- [p]Rope,[/p]
- [p]Bark,[/p]
- [p]Pigment,[/p]
- [p]Ink,[/p]
- [p]Glass Vials,[/p]
- [p]Pitch,[/p]
- [p]Increased the stack size of raw food, pitch, and tannin,[/p]
- [p]Lowered the amount of actions required for packaging and unpackaging,
[/p]
- [p]Being unable to move after being tabbed out of the game for a while,[/p]
- [p]Being unable to move after interacting with a traveler,[/p]
- [p]Tier filtering not working in the marketplace,[/p]
- [p]Claim selection dropdown being invisible in light theme,[/p]
- [p]Dungeon trackers not showing the name and tier when far away,[/p]
- [p]Not being able to store a deployable in some rare case,
[/p]
- [p]Camera collision inside the new dungeon still needs some tweaking[/p]
- [p]Pet movement for the new pet has some glitches[/p]
- [p]Camera Bug: Player character is unable to click in the Alesi cave, you will need to rotate your camera to move.[/p]
- [p]Unable to auto dismounting from a deployable when gathering.[/p]
- [p]Left click to interact control scheme is not working as intended. You have to use the Shift left click to move.
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