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PatchNotes - Empire Overhaul Update – New Onboarding, Hexite Energy System & Ma

Added:
  • [p]Improved Onboarding[/p]
    • [p]Added many new onboarding quests which introduce each profession and skill[/p]
  • [p]Ability to reclaim Character name, Empire name and Experience (EXP) from previous world[/p]
  • [p]The ability create an account using steam instead of email when email delivery has issues, email can be attached to the account later[/p]
  • [p]Storehouse Settlement Structures (starting with T2, more coming in future update)[/p]
  • [p]Added a new type of Barter stand that can be built inside[/p]
  • [p]Support for secret quests.[/p]
[p]

[/p]
Changed
  • [p]Something strange is going on in the center of Starfell, the sapwoods in Region 13 are being affected by some strong hexite energy field[/p]
  • [p]Empire Overhaul[/p]
    • [p]Empires no longer require Hexite Shards (Premium Currency), instead use new Hexite Energy Item obtainable in game, which includes a new wallet slot[/p]
    • [p]Prospecting Action to find Hexite Meteor Fragments which can be gathered to get Hexite Energy[/p]
    • [p]Large Hexite Deposit Wonders which can be gathered by controlling empires to get large amounts of Hexite Energy[/p]
    • [p]Actions involving Hexite Energy use the new Hexite Tuner[/p]
    • [p]All Watchtowers are now preplaced and as a result new watchtower placement and watchtower expansion is disabled[/p]
    • [p]Settlements can construct hexite shrines using hexite energy which allow players to claim buffs for the cost of Hexite Energy. Hexite energy is given to the empire that owns the land the buff building is on. There are also natural unbuildable versions of this in the world which give unique buffs.[/p]
    • [p]All Thresholds for Crowns and ranks have been rebalanced[/p]
  • [p]Rebalance Experience (EXP) curve[/p]
    • [p]Leveling below level 25 requires less exp[/p]
    • [p]Above level 25 requires more experience (exp)[/p]
    • [p]Levels will be impacted by this so you may lose or gain a few levels[/p]
      • [p]Level 50 -> 49[/p]
      • [p]Level 60 -> 58[/p]
      • [p]Level 70 -> 67[/p]
      • [p]Level 80 -> 77[/p]
      • [p]Level 100 -> 94[/p]
  • [p]Rebalance Tool Power[/p]
    • [p]Tier 1 Tools now have 12 power to start[/p]
    • [p]Higher tier tools gain more power[/p]
    • [p]Going up a rarity now increases tool power by 3 at all rarities[/p]
  • [p]Some emotes are no longer given by default. These will return with a different in game source[/p]
    • [p]Bask[/p]
    • [p]Low Bow[/p]
    • [p]Hexite Salute[/p]
    • [p]Salute[/p]
  • [p]Skill Reward Overhaul[/p]
    • [p]Tasks tiers are now unlocked through quests[/p]
    • [p]Many Skill rewards (Pets, Deployables, Housing, Knowledge) are all unlocked via quests instead of simply purchased from Travelers[/p]
    • [p]Vehicles now progress linearly in their upgrades and have been renamed (eg, Skiff -> Skiff (II) -> Skiff (III). This means that anytime you get an upgrade to a vehicle, it maintains all the benefits of the previous upgrade.[/p]
    • [p]Stats of all deployables have been rebalanced[/p]
  • [p]Armor Rerolling Rebalancing[/p]
    • [p]Chest now gives 5 scrap and costs 5 scrap to reroll[/p]
    • [p]Helm and Pants now gives 3 scrap and costs 3 scrap to reroll[/p]
    • [p]Hands, Feet and Belt now gives 1 scrap and costs 1 scrap to reroll[/p]
    • [p]Rerolling up to Legendary now costs 1 catalyst+a new vendor item from Rumbagh (down from 2 Catalysts)[/p]
    • [p]Rerolling from Legendary to Mythic costs 2 catalysts and 2 vendor items[/p]
  • [p]Passive Crafting Stations now scale the number of slots with Tier (+5 slots per Tier up to 50, max concurrent crafts across all players increased across the board)[/p]
  • [p]Region name is now visible below the minimap[/p]
  • [p]Items now stack to x100 more in static storage (up from x10)[/p]
  • [p]Hunting Improvements[/p]
    • [p]35% more Combat EXP for hunting (combat)[/p]
    • [p]Male and Female Hunting mobs drop same cargo[/p]
    • [p]Sped up respawns for T1/2 Hunting Mobs[/p]
    • [p]Scrofa (T4) now spawn in Plains[/p]
  • [p]Game Language can now be changed from the login screen[/p]
  • [p]Resources which grow or decay (such as frenzied ocean fish) will now show a timer in world space[/p]
  • [p]Profession level achievements no longer require material knowledge.[/p]
[p]

[/p]
Fixed
  • [p]Dueling not working[/p]
  • [p]Paving in interiors (including housing) is no longer possible[/p]
  • [p]Banks and Marketplaces are now limited to 1 per settlement[/p]
  • [p]Claim names are now unique - will allow fixing house perms in the future[/p]
  • [p]Fixed an issue causing trades with NPC Travelers not working[/p]
  • [p]Fixed several issues with resources respawning[/p]
    • [p]sometimes respawning on uneven terrain when they shouldn’t[/p]
  • [p]User moderation table is now private[/p]
  • [p]Mounts and pets will now adjust their follow speed to avoid falling behind if the player is moving fast[/p]
  • [p]Several buildings being very poorly optimized (should improve FPS by around 10% in towns)[/p]
[p]
[/p]
Premium
  • [p]Added First Awakened Outfit - 5000 Hexite Shards[/p]
  • [p]Regal Fabric (used for crafting Empire Banners) is 50% off at 1250 Hexite Shards each[/p]
[p]

[/p]
Known Bugs - being fixed
  • [p]There are currently animation issues with weapon which cause them to end too quickly[/p]
  • [p]Several empire watchtowers have isolated chunks of territory which will be tweaked in the near future to be connected[/p]
  • [p]Buff structures (Mechanism and Tree of Wisdom) currently interact instantly and deduct hexite energy without warning, be aware this can lead to you accidentally using it several times in a row[/p]
  • [p]Donating Hexite energy to an empire can be done by dragging into the Empire UI, however it will take the entire stack with no confirmation, we will be fixing this.[/p]
  • [p]Pet are no currently following characters but will teleport if you get too far[/p]
  • [p]The Unlock Table in the Empire Rank UI tooltip is showing incorrect
    [/p][p][/p][p]For the full Patch Notes check out the full blog post.[/p]