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BitCraft Online News

Live Stream With The Game Director & Cofounder Sep 4, 2025 | 10:00 am ET

[p]Hello everyone;

Join Carter (Game Director) and Tyler (Cofounder) live on Twitch as they reveal BitCraft Online’s Big Monthly Update! Sep 4, 2025 | 10:00 am ET

BitCraft is also 20% OFF on Steam and is the perfect time to start your adventure in the world of BitCraft Online[/p][p][/p]

Pre-Patch Update 2nd September

[p]Pre-Patch Update,[/p][p]Hello everyone in preparation for the monthly update on Thursday we are publishing a pre-patch today.[/p][p]This is both a server update and a client update, which you will need to update in Steam to get the full functionality.[/p][p]NOTE: this update contains new combat abilities, but some of them are still being balanced or getting polished animations. Please wait until Thursday for the final version.
[/p][p]As part of this pre-patch the following changes will rollout:[/p]
  • [p]Improved combat ability selection on the action bar,[/p]
  • [p]New combat abilities for various weapons, including multi-target abilities (full description coming on Thursday),[/p]
  • [p]Updated combat damage calculations,[/p]
  • [p]Fixed an issue where the enemy ai would become slower over time,[/p]
  • [p]If you mute a player they won’t be allowed to send you trade or duel requests,[/p]
  • [p]The emperor crown is a heavy burden, you can now take it off (visually) if you want to,[/p]
  • [p]Storage buildings keep activity logs for who stored/withdrew items,[/p]
  • [p]Combat audio update,[/p]
  • [p]Combat visual vfx update for weapons and abilities,[/p]
  • [p]Fixed passengers of a deployable bugging out after going through a portal,[/p]
  • [p]Updated enemy nameplate colors (white - idle, yellow - aware, light red - in combat, deep red - aggroed),[/p]
  • [p]Auto target when attacked if no target is set,[/p]
  • [p]Disallow entering a portal while in combat,[/p]
  • [p]Prevent watchtower placement too close to a settlement totem,[/p]
  • [p]Market place order items will go to recovery when the parent settlement totem is destroyed,[/p]
  • [p]Fixed stats given by buffs disappearing prematurely sometimes,[/p]
  • [p]Getting up after dying only restores 10 hp,[/p]
  • [p]Added option to report building names/sign posts/empire names,[/p]
  • [p]Fix claim upkeep calculation for certain cases[/p]

Patchnotes - Weekly Update August 21st

[p]Hello everyone,

This week we are rolling out a smaller weekly update in preparation for the monthly update that we are hoping to have ready for you next week.[/p][p]IMPORTANT The new build has some significant changes on the UI side, which improve performance for entity U-labels (in particular when there are many on screen). However while we have tried to test all cases internally, there may be some cases we missed where the UI may misbehave.
[/p][p]Full list of changes that are in this update:[/p]
  • [p]Added updated UI system to improve performance for world-space UI (e.g. entity labels, player nameplates),[/p]
  • [p]Added small improvements to the social window and chat messages[/p]
    • [p]Context menu to add friend on player and chat message,[/p]
    • [p]Whisper button is disabled when a player is offline,[/p]
    • [p]And a few more smaller ones,[/p]
  • [p]Added a warning when the price for the selected quantity has increased when buying items from the marketplace (this is for a rare occurrence when someone else buys the items you had selected to buy while you have the window open),[/p]
  • [p]Fixed marketplace tags crashing the game,[/p]
  • [p]Fixed spending coins on fewer items when buying items from the marketplace,[/p]
  • [p]Fixed claim members online status not respecting the new social visibility setting,[/p]
  • [p]Fixed not being able to unclaim tiles that are far away from the settlement totem,[/p]
  • [p]Fixed not having a limit for how many sounds can be played at the same time (this was the fix that was already on preview for the crashes that happened after last week's update),[/p]
  • [p]Fixed chat dropdowns not having the right anchor,[/p]
  • [p]Fixed chat channel dropdown selecting the wrong channel[/p]

Single-world sandbox MMORPG Bitcraft Online gets friendlier with social overhaul

Take the beating heart of Minecraft - exploring the world, gathering resources, and building a settlement you and your friends can call home. Then infuse it with the MMORPG leveling and economy of games like Old-School Runescape, and you have the new single-world sandbox MMORPG Bitcraft Online. Developer Clockwork Laboratories has been cooking up one of the most unique MMOs around, and its new update makes socializing with the people you want much simpler, while also introducing a very cute new frog pet.


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RELATED LINKS:

Single-world MMO Bitcraft Online implements highly requested new control scheme

New sandbox MMORPG with one giant, shared world gets surprise early Steam launch

Upcoming MMO BitCraft Online has one, persistent world and a snug atmosphere

Patchnotes - Weekly Update August 14th,

[p]Hello Everyone![/p][p]
Patchnotes - Weekly Update August 14th,[/p][p][/p][p]Notable Changes,[/p][p][/p]
  1. [p]We added a new UI window called "Social" that allows you to keep track of friends and players you have muted. Friend lists are a way to conveniently track which one of your friends is online and to be able to whisper them easily. If you don't want your online status to be visible by other players in this window you can choose who can see it from the window.,[/p]
  2. [p]We have added several new tracks of music that trigger at certain interactions in game (know as "Memory Moments"). We have also updated the logic of when music starts and stops to improve the ebb and flow of ambient sound and music tracks,
    [/p]
[p]Known Issues,[/p][p][/p]
  1. [p]If you don't update your build, you will not be able to give permissions to another player in your house,[/p]
  2. [p]Setting your online status to be private will only make your status invisible in this window. Other places like the claim UI will still be able to see your online status like before.,[/p]
[p][/p][p]Full list of changes,[/p][p][/p]
  • [p]Added new social UI where you can add friends and see muted players,[/p]
  • [p]Added settlement music alongside various music improvements,[/p]
  • [p]Added new cargo packages for various resources (Clay,Fiber,Ore,Pebbles),[/p]
  • [p]Added teleportation stone to the teleport animation,[/p]
  • [p]Added Croaklin pet,[/p]
  • [p]Added releasing (make items visible) and destroying item piles,[/p]
  • [p]Added hiding the Hexite Exchange when not part of an empire,[/p]
  • [p]Updated visuals for tier 4 housing,[/p]
  • [p]Updated hiding personal caches  when the 'Hide unused deployables' setting is on,[/p]
  • [p]Fixed being able to place buy/sell orders with a negative coin value,[/p]
  • [p]Fixed Everyone being being added to housing permissions when searching for a player failed,[/p]
  • [p]Fixed showing the 'Accept Help' toggle for passive crafting buildings,[/p]
  • [p]Fixed playing loud audio from playing when claiming many items in the marketplace,[/p]
  • [p]Fixed lore acquisition when receiving an item,[/p]
  • [p]Fixed empire upkeep not being updated after moving capital,[/p]
  • [p]Fixed broken crown VFX,[/p]
[p]
A small riddle to help you find the new pet,[/p][p]I dwell where the Storms dance.[/p][p]Yet my kin live in leaf and tree.[/p][p]The sky above is my roof of glass,[/p][p]And nets of patience let seekers pass.[/p][p]Find me, and I’ll follow where you roam.[/p]