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BitCraft Online - Purple and Red Owl Pet Plushies Available for Backing

[p]Hello everyone, we have some exciting news! The Makeship petitions for the two different versions of the BitCraft Owl Pet Plushie are officially live. You can now back your preferred colour, or both! We know from our recent poll that many of you love both options. Responding to your requests for both options, we have decided on a different approach: offering both through a Makeship petition. Please note that each pet owl plush will have its own petition, and each petition requires 200 backers to be fully funded.

Now for the stars of the show the BitCraft Owl Pet Plushies Petitions

Purple BitCraft Owl Pet Plushie
https://www.makeship.com/petitions/bitcraft-purple-owl-pet-plushie


Red BitCraft Owl Pet Plushie
https://www.makeship.com/petitions/bitcraft-red-owl-pet-plushie



“Exploring the world of BitCraft is a big adventure, but it’s never lonely when your pet owl is by your side!

These little companions have followed players through every forest, field, and forgotten ruin, always quietly watching over their travels. Now, your owl is ready to join you in the real world as the softest, coziest version yet!

The BitCraft Owl Companion Plush is perfect for anyone who loves the quiet moments in Starfell or just wants a tiny friend nearby while they build, craft, or dream. It’s gentle, loyal, and always happy to sit close as you plan your next adventure.

Bring a piece of BitCraft home and let your owl companion be by your side wherever your journey takes you!”

Pet Owl Purple: [dynamiclink][/dynamiclink]
Pet Owl Red: [dynamiclink][/dynamiclink][/p]

Display Your Allegiance to Your Chosen Empire Today With Empire Banners!

[h2]Empire Banners[/h2][p][/p][p]Empire Banners are obtainable by purchasing Regal Fabric from the Hexite Exchange for 2,500 Hexite each. This fabric allows you to craft banners in several styles: Understated, Modest, Traditional, Fancy, Regal, and Lavish.

The Fancy, Regal, and Lavish Empire Banners cost two Regal Fabrics making them 5000 Hexite each.[/p][p]
You can check out the banners below
[/p][h3] Traditional, Modest and Understated.[/h3][h3]
Fancy, Regal, and Lavish.
[/h3][h3][/h3][p]For more information check out our website.[/p]

Cosy Cottage - Profession & Skill Hats, New Furniture and T7 Dungeon Changes

[h2]Added[/h2]
  • [p]New hat collectibles have been added to all level 20 profession and skill achievements.[/p]
  • [p]Empire banners can be built using Regal Fabric, bought from the Hexite Exchange.[/p]
  • [p]Added a context-menu option to collect crafts from buildings.[/p]
  • [p]Added cottage tier 8 furniture set.[/p]
  • [p]Most furniture can now be built outside with the following exceptions.[/p]
    • [p]Rugs / Carpets can't be built outside.[/p]
    • [p]Interior Storage can't be built outside.[/p]
    • [p]Hanging plants can't be placed outside.[/p]
  • [p]T10 Clay is now available to be gathered in the world. [/p]
[h2]Changed[/h2]
  • [p]Polished up the new claim tech research UI.[/p]
[h2]
Fixed.[/h2]
  • [p]The tier 10 fishing workstation being inaccessible.[/p]
  • [p]Jittery movement when hunting on mounts.[/p]
  • [p]Enemies having negative armor values by debuffs.[/p]
  • [p]Marketplace notifications showing up when transferring to another region.[/p]
  • [p]Click to Move not ignoring resources.[/p]
  • [p]Pathfinding for farming fields and terraforming digsites.[/p]
  • [p]Not being able to extract resources on neutral claims.[/p]
  • [p]Supply protection threshold not being enforced in some cases.[/p]
  • [p]Not being able to climb out of water in some cases.[/p]
  • [p]Selected chat-channel resetting when opening the build menu.[/p]
  • [p]Gothic furniture should now correctly refund items when deconstructed.[/p]
[h2]Araknir Dungeon Changes[/h2]
  • [p]Projectiles will now correctly despawn.[/p]
  • [p]Lowered small Araknir min and max damage by 10% (note this isn't a full 10% - reduction since strength still affects the Araknir damage).[/p]
  • [p]Lowered big Araknir min and max damage by 10% (note this isn't a full 10% - reduction since strength still affects the Araknir damage).[/p]
  • [p]Lowered big Araknir HP by 500.[/p]
  • [p]Lowered small Araknir hp by 100.[/p]
  • [p]The large Araknir's spawn time has been extended. It now spawns every 2 minutes, up from 1.5 minutes.[/p]
  • [p]Increase the coins gained from the Sentinel and Araknir dungeon by 30%.[/p]
  • [p]Araknir movement speed has been increased.[/p]
  • [p]Lowered damage threshold required to get better loot from Araknir nest by around 50%.[/p]
[h2]Traversal Changes[/h2]
  • [p]Carts can now go in water down to a depth of 4, up from 2.[/p]
  • [p]Whitewater Skiff can now go up and down a water elevation change of 18, up from 12.[/p]
[h2]Known Issues[/h2]
  • [p]The in-game tooltip displays an incorrect protected time when crafting capsules. This error is due to the tooltip failing to correctly account for the extra safety time.[/p]
  • [p]Due to a bug, the stack size for Regal Fabric has been temporarily set to one. Once a fix is implemented, the stack size will be infinite.

    [/p]

Hotfix for Early Access - 1.18

[p]We just released a small update which this should address the following things:[/p]
  • [p]Fixed Enemies not attacking after getting KOed and getting back up and not moving,[/p]
  • [p]Fixed an error with one of the packages packing into the wrong item,[/p]
  • [p]We have also disabled the purchase of Pumpkin.[/p]

Threaded Wilds - Challenging Late-game Dungeon and QoL,

[p]
[/p][p]Araknir Dungeon,[/p][p]We've heard feedback from the veteran players in BitCraft that they've enjoyed the combat dungeons but so far they have all been too easy for their over-leveled characters. This week hopefully brings a real challenge for those of you who have higher levels and gear. [/p][p]The Araknir cave brings some formidable enemies and spawners which will continue to send out enemies until dealt with. For the boss fight we wanted to air on the side of too difficult to really give the community a challenge to overcome. It boasts some powerful weapons, cool cosmetics and a new pet as rewards so get out there and squash some bugs![/p][p]More Packages,[/p][p]We've added quite a few new package options. I wanted to apologize for this falling through the cracks after it was announced last month. I am looking to make sure stuff like this doesn't happen going forward and I appreciate the community pinging on this to bring it back on our radar.[/p][p]Under the hood changes,[/p][p]We have some larger changes under the hood included in this week's update which are laying the groundwork for some bigger updates in the coming weeks. This should have no noticeable impact, but it's possible it may introduce some issues we didn't catch in testing. Let us know if you find anything specifically around combat actions, interacting with items (eating food, equipping gear) or general interaction logic with things in the world.
[/p][p]Pumpkin heading out soon (for now),[/p][p]Pumpkin will be leaving the shop tomorrow for this year, but will make a reappearance sometime in the future.

Patch-Notes

Added,
[/p]
  • [p]A new tier 7 dungeon[/p]
    • [p]Includes new weapons, pet and cosmetic rewards,[/p]
  • [p]Hunter's Goat, obtainable from Alessi, which allows you to hunt from mountback,[/p]
  • [p]Cargo packaging recipes for:[/p]
    • [p]Parchment,[/p]
    • [p]Fish Oil,[/p]
    • [p]Tannin,[/p]
    • [p]Pelts,[/p]
    • [p]Raw Meat,[/p]
    • [p]Lake Fish Filets,[/p]
    • [p]Ocean Fish Filets,[/p]
    • [p]Flowers,[/p]
    • [p]Rope,[/p]
    • [p]Bark,[/p]
    • [p]Pigment,[/p]
    • [p]Ink,[/p]
    • [p]Glass Vials,[/p]
    • [p]Pitch,[/p]
    [p][/p]
[p]Changed,[/p]
  • [p]Increased the stack size of raw food, pitch, and tannin,[/p]
  • [p]Lowered the amount of actions required for packaging and unpackaging,
    [/p]
[p]Fixed,[/p]
  • [p]Being unable to move after being tabbed out of the game for a while,[/p]
  • [p]Being unable to move after interacting with a traveler,[/p]
  • [p]Tier filtering not working in the marketplace,[/p]
  • [p]Claim selection dropdown being invisible in light theme,[/p]
  • [p]Dungeon trackers not showing the name and tier when far away,[/p]
  • [p]Not being able to store a deployable in some rare case,
    [/p]
[p]Known Issues,[/p]
  • [p]Camera collision inside the new dungeon still needs some tweaking[/p]
  • [p]Pet movement for the new pet has some glitches[/p]
  • [p]Camera Bug: Player character is unable to click in the Alesi cave, you will need to rotate your camera to move.[/p]
  • [p]Unable to auto dismounting from a deployable when gathering.[/p]
  • [p]Left click to interact control scheme is not working as intended. You have to use the Shift left click to move.
    [/p]
[p]We've also done some backend work in preparation of an upcoming feature that touched a lot of systems. Please let us know if you encounter any problems.[/p]