1. Besiege
  2. News
  3. 2 New Blocks & Bug Fixes | Update V1.01-11100

2 New Blocks & Bug Fixes | Update V1.01-11100

Hello Everyone!

Today we’ve got another update for you, our first since Besiege left early access!
This update, Version 1.01, adds 2 new blocks for the newly established Automation category and some fixes for minor bugs that have been reported since the V1.0 release.

The team’s been super excited to see everyone enjoying the V1.0 launch and they’ve been working round-the-clock to get this next update done as quickly as possible!

If you didn’t see our preview development post, here’s a quick rundown of what the new blocks do:

The Anglometer
This block detects angles on a single axis, emulating a key press when an angle is met or exceeded. The block should allow you to create gyroscopes and stabilization systems for your machines.





The Speedometer
The name’s pretty self explanatory for this one. The Speedometer is a new logic block that will emulate a key press when your machine reaches or drops below a certain speed. You will of course be able to adjust the speed in the blocks settings yourself.





We’re already seeing some awesome machines made with the Automation blocks added in V1.0 and we’re super excited to see what you guys create with these 2 new ones!

Follow us on Twitter to stay up to date with what we’re working on, and see some of the awesome creations the community is coming up with!

Thank you to everyone for all the support and positive feedback following Besiege’s release and we hope you enjoy this update!

Cheers,
Von


Changelog V1.01-11100:

ADDITIONS:
Speedometer Block
Anglometer Block

FIXES:
Fixed 'Stuck on Initializing' issue by ignoring the RemoteFile logic when CloudSaving is turned off
Setting no emulate key will now not throw errors
Fixed World Conquerer achievement firing in first Krolmar zone
Valfross unlock text is now "CONQUER TOLBRYND TO UNLOCK" in title screen
Fixed some display issues on the krolmar level select in terms of conquered marking
Fixed altimeter height being displaying wrongly in misty mountain
Fixed logic gate input names
Making preextension work while bounds are disabled and allow intersection enabled, even if something is in the way to be consistent with when bounds are enabled.

CHANGES:
optimised textures for automation blocks
Made automation blocks with dials place upright when on top of the machine per default
removing debug log for falling ai
key in krolmar vault level ignored by splash force

for modders: Make LevelXMLLoader public instead of internal so mods can access it