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Update V0.70 - Modloader, Paint Bucket, Achievements, 50+ Bug Fixes!


Hello Everyone!

Today we’ve got another big update for you, version 0.70, which brings Besiege’s long anticipated official modloader as well as a new skin tool, achievements & more than 50 bug fixes!

New Modloader

The new official modloader opens up a wide range of possibilities for modders and with workshop support, it’ll be easier than ever to get the mods you want quickly.
Mod creators can also offer compatibility for multiplayer and when you join a server using mods you’ll be provided with a list of the ones you need.



Creating mods for Besiege has never been easier, Spaar has created extensive documentation for the modloader, with guides taking you through the steps to create your own mod.
The modloader has been designed with ease of access in mind, so don't be afraid to give modding a go yourself!

The modloader’s documentation can be found on our newly created Spiderling Wiki, alongside support and bug reporting information: http://wiki.spiderlinggames.co.uk/
Click here for a quick start guide!

Here are some of the mods already available:
https://steamcommunity.com/sharedfiles/filedetails/?id=1471611249
https://steamcommunity.com/sharedfiles/filedetails/?id=1473122210
https://steamcommunity.com/sharedfiles/filedetails/?id=1473040014
https://steamcommunity.com/sharedfiles/filedetails/?id=1472155472
Please note that sometime next month we will be removing the old modloader as it is now obsolete.

Skin Paint Bucket

A new Skin Paint Bucket tool has been added to Besiege, it allows you to quickly and easily paint entire sections of your war machine using the skin packs you’ve downloaded. The tool will help making styling your machine much quicker and easier.



Achievements

A range of achievements have also been added to Besiege, which are synced with the Steam achievements system!



Version 0.70 also brings with it more than 50 bugfixes, the full list of which can be found below in the changelog!

That concludes this update, we’re hoping to bring the next update soon, but in the meantime if you have any questions about the modloader please do post them on the forums or ask others for help in the official Discord! https://discord.gg/3AXV6uK

Hope you all enjoy!

Von

Changelog:

Version 0.70

Additions:
- Implemented Achievements
- Implemented Official Modloader
-- Block modding, Level Object Modding and regular mods
- Implemented Skin Paint Bucket Tool for Advanced Building
- Added a warning notice when using a portrait style aspact ratio (height > width)
- Added warning to unlimited FPS option
- Added steering tutorial to level 3
- Added rconpassword to BesiegeConfig so servers can set it

Changes:
- Past explosions and blood bursts won't be created when going from local to global sim
- Tower level (11) is now set to 50% completion
- Balloon machine(and others) breaks when copying over in MP
- AI obituary names removed from MP
- Queens Fodder now requires 70% of killing instead of 90%
- Fixed bug where machines with poles would disappear after breaking
- Blood will now remain once the block is iced, fired or transparent
- Optimized perforamnce in win screen appearance
- Filebrowser will now try to resolve the thumbnail from /objectname.png if there's no thumbnail present in Thumbnails folder
- Chat view now correctly blocks Enter when user is typing
- Moved close button in MV menu next to menu panel
- Moved camera tutorial from level 3 to level 4
- Removed armor in tomb in level 37
- Subscribed steam items will be checked if they're installed, if not they won't show in the filebrowser
- UploadDialog is destroyed after disconnecting

Fixes:
- Canon AI is throwing errors when no target is found
- Some blocks don't sync the correct length when copying the machine
- Fixed pole length issue (balloon and other machines)
- Clicking timescale as client in local sim doesn't save
- Sometimes the blood doesn't show up on clients
- Fixed win screen flags not waving
- Changed chimney smoke particle scaling
- Object stays selected after hitting sim
- Panels don't freeze when connected to wooden poles
- Disabling grab static still grabs static objects
- Dust quad doesn't always parent to the phys goal correctly
- Drag selection doesn't work correctly after changing resolution
- Emoji's throwing errors in any TextField
- Fixed issue where you couldn't download subscribed level folders
- Fix analytics window going out of render bounds with portrait resolutions
- Undoing preextended piston shouldn't do intersection check
- Camera WASD doesn't work with 0 timescale
- Thumbnail destination defaults to Documents when trying to open a non-existent Thumbnail
- Camera no longer moves at different speeds depending on framerate
- Moving into rotated build zone with unlimited FPS causes interpolation issues
- Fixed main menu planet rotating at different speeds depending on framerate
- MV title positioned wrong when UI scale is 50%
- No longer deactivates collider on last 2 levels in Valfross
- When the peasant with the torch gets killed he turns pink
- Snapped rope when when the connected rigidbody was destroyed (rocket rope bug)
- Advanced build tools sub options don't collapse (sometimes)
- Buildbox Intersection check doesn't get called in Voting mode
- Explosion now correctly unparents itself from the block when level isn't simulating
- TransformEvent runs further/shorter depending on framerate.
- Fixed repeated particles on CropBushWheat prefab.
- Fixed Island 'intro' rotation changing speed based on FPS.
- Fixed NextZone not showing correctly in SP
- Fixed a bug with win screen when joining as spectator
- Made sure the FileBrowser only closes when going into simulation in Playlist mode
- Decreased the offset of the broken "Simple Wall" prefab so it doesn't jump too high in the air after spawning
- Making fire from rocket stop if it's exploded by external component
- Resetting level entities after they're destroyed throws errors
- Transform over time (lerp) events not working in local sim
- Keymapper button 'a' character over "info tooltip"
- Machine Redo button tooltip missing
- Fixing cinematic camera working more nicely with the new settings
- Fixed an issue where one couldn't upload level folders
- Region selection missing when Steam isn't active
- Overview doesn't close when opening the FileBrowser
- Chat and invite buttons don't move with the triumph bar
- Win screen doesn't show when client in sim wins the level and host joins
- Win screen doesn't move when others are in global sim and you exit
- Thumbnails are low quality when config is set to low quality
- Blocks don't link well when FPS is unlimitted
- FileBrowser doesn't "deselect" item when moving up/down a folder
- Published items don't show (sometimes)
- Making sure the bomb holder and half pipe let bombs slide on them without exploding so easily

Update V0.67.0-8211 - Options Menu Rework



Hello Everyone!

Today we’ve got another update for you, bringing the new options menu, and an announcement for official mod support!

The new options menu brings an array of improvements and new features to help customize Besiege to your own personal taste and to best suit your hardware configuration. It is also now accessible in game using the Esc key.






Mod Support

We are pleased to announce that we’ve been working on official mod support for Besiege!

An unfortunate consequence of the Multiverse update was the irreversible breaking of the original modloader, so we decided to bring Spaar (The original modloader’s creator) into the development team and he has been working tirelessly to produce an integrated loader for Besiege.

The new modloader will be significantly more powerful and easier to use than the original, bringing you the ability to add new blocks, level objects, and much more to the game.
We will of course be giving it full workshop support for Steam as well, making it all the more easier for you to get your favorite mods installed.
Proper documentation of the loader will be released alongside it and we hope to be releasing it soon, possibly in the next update!

If you would like to participate in closed beta testing of the modloader (as a mod developer) then please post in this topic: https://steamcommunity.com/app/346010/discussions/0/1694923613858948888/

That’s all we have for you this time guys! As ever, the work on new levels continues and we hope you enjoy these new features!

Cheers!
Von

Changelog:

ADDITIONAL CONTENT:

- In-game options menu is accessible using Esc key
- New full options menu with several new features:
-- Better Resolution options
-- UI Scaling down to 100%-50%
-- Framerate unlock, 30 lock, 60 lock, 144 lock
-- FOV Slider
-- More Antialiasing modes
-- Shadow levels
-- Shadow dynamic resolution levels
-- Shadow render distance
-- SSAO Quality levels
-- SSAO Intensity
-- Bloom Intensity
-- (And ofcourse all the options you already have)

CHANGES:

- Improved modular UI consitency (Widget pooling)
- Icon's no longer use mip mapping to look sharper at some resolutions, but can look slightly pixelated

FIXES:

- Pin now attaches to wheels and cogs again
- Making saved file names be remembered in the file browsers input field
- A fix to workshop item updating issue due to naming
- Cannon projectile fixes ensuring cannon balls won't collide with barrel at low time scales
- Fixing reload event block animations in certain scenarios
- Fixes to the Machine Key Binding Overview to fix certain groupings
- Now shows directional descriptor for blocks with two directions when grouped in the Machine Key Binding Overview
- Fixed a couple of trees in Sandbox that were static
- Fixed certain peasants having magenta colored particles when knocked out
- Fixed braces not updating their end point data correctly resulting in alternate rotations upon loading machines.
- Fixed Reloading event based on ammo types, last update had any specific ammo type working for all. All ammo, Random Ammo, and specific ammo now all work appropriately.
- Fixed flipping a block sound missing
- The wooden pillar prefab now responds correctly to movement, physics and breaking.

Update V0.66.0-7835 - Overview Keymapper



Hello everyone!

Today we have another update for you which brings the new Overview Keymapper from the experimental branch in to the live build.

The revamped keymapper allows you to see blocks grouped by their keybindings allowing you to easily rebind the entire machine’s control scheme to accommodate your preferences.

Hovering over a group, or an individual block, in the Keymapper highlights the corresponding blocks on the machine, making it easy to see which blocks will be affected by your changes. Groups in the keymapper can also be renamed which increases the speed you’ll be out of the menus and into the simulation. These titles will be saved with your machines, making complex creations much more understandable.



At the top of the Overview Keymapper window you can find a category filter that enables quick and easy sorting to specific block categories; thereby letting you hide block types you’re not interested in rebinding. You can also hide specific blocks with the ‘Ignore’ toggle.

That's it for the new additions today, however, work continues on new levels and features that we hope to bring to you in the near future. Hope you guys enjoy the new keymapper and the changes listed below.

Ciao,
seukari

Changelog V0.66.0-7835:

ADDITIONAL CONTENT

- New Key Mapper Implementation

CHANGES

- Improved Transform Lerp’s precision for clients
- Reloading now informs the client as to which type of ammo was used.


- Implemented internal logic to exclude certain entities from Enter/Exit trigger events.
- Streamlined GetSimEntity with IDs.
- Randomize event now targets multiple objects.
- Randomize event now generates a single random value as opposed to generating a new random value for each target.

FIXES

- Grabbers with “Grab Static Only” now works correctly
- Fixed physics discrepancy with Grabbers in invincibility mode.
- Fixed soft-lock caused by clients leaving while the Timescale was 0.
- Fixed ‘Brace cube’ visual flickering and improved shadows.
- Fixed issue that prevented the ‘Limited Machine Selection’ window from opening when the option was enabled.
- Fixed graphical interface issue in the Network Settings.
- Fixed issue with Level Editor tools.
- Fixed various problems with ‘Filebrowser’
- Fixed problem where projectiles wouldn’t despawn on clients.
- Fixed Cannon Block stabilization and fire rate.
- Fixed ammo and reload types not networking when changed by clients.
- Fixed issues with finding links on large modded creations.
- Fixed reset entity trying to reference itself in consecutive events
- Fixed resetting multiple times causing duplicate entities.
- Fixed ‘isDestroyed’ checks for entities when transforming.

Daily Deal - Besiege, 30% Off

Today's Deal: Save 30% on Besiege!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time

Daily Deal - Besiege, 30% Off

Today's Deal: Save 30% on Besiege!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time