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Besiege News

Small Bug Fix Update



Hello Everyone!

Today we've got another small bug fix update for you, you can read the changelog below.

As always if you encounter any issues please try the usual; verifying of the game cache, disabling mods and if that doesn't work please report the issue on the Steam forums so we can take a look at it!

I'd also like to just thank everyone for their feedback after yesterdays update, we really appreciate it!

Cheers,
Von

Changelog:
V0.85-10364

FIXES:

- Machines in ghost mode cannot collide with other objects anymore
- Duplicate blocks button in AB is now also available when level is simulating
- No longer tries to access NAT helper when shutting down a LAN server/client
- Fixed various issues with the achievements not being setup correctly
- Multiversal Challenge no longer requires playlist mode to unlock
- Fixed error when trying to access an achievement that doesn't exist
- Archer AI no longer tries to force AI to update at the wrong time scale
- Fixed floating geometry in Marksman's Pass
- Fixed broken Ipsilon tent interpolation
- Fixed fleeing pose for Ipsilon Archer
- Moved mountains in Barren Expanse to Floor layer
- Resolved inconsistencies in AI blood decal scaling
- Resolved FireTag/Controller, childBodies and outline/highlighting issues on modded entity prefab
- Short log/wooden pole mesh wouldn't return to default mesh when it doesn't have a custom skin
- Reenter camera block after respawning

Update 0.85 - Campaign Levels, 80+ Bug Fixes and Much More!



Hello Everyone!

Today we’ve got another update for you, Version 0.85!

This update contains the last 2 Valfross levels & a whole bunch of features; rebinding base game controls, war machine sorting, new optional controls, respawn zones for multiplayer, more achievements, various performance tweaks and more than 80 bug fixes!



In the final two Valfross levels you will obliterate the gigantic Mountain Barrier & decipher the ancient mysteries of the Rotating Monolith, bringing the island’s campaign to a close.



As time has gone on, we’ve all built up a huge collection of war machines in our game files and trying to find the right file amongst your saved machines has become tedious. With this update we’ve added a new sorting system which allows you to change the way your saved machines are organized, making it much easier to find the projects you’re looking for!

Another commonly requested feature has been added to Besiege in this update, rebinding of the game’s base controls. Controls such as the camera hotkeys and building hotkeys may now be changed in the main options menu!



Respawn Zones have now been added to the Multiverse logic editor, allowing you to change where a player can respawn and can be used as checkpoints or randomized spawn positions. Further details can be found below in the patch notes.



Last but certainly not least on the list is bug fixes! We’ve been working hard to crush as many bugs in the game as possible, as we work towards a 1.0 version of Besiege. The full list is below in the change log. We’ve also managed to make even more improvements to the game’s performance in a number of areas, particularly when it comes to fire.
If you find a bug and can describe how to replicate it, then please do post on our forums or the steam forums and let us know!

We hope you enjoy this latest batch of features & fixes and look forward to bringing you the next installment!

Von

PS: To prevent compatibility issues, all mods are automatically turned off when starting the game for the first time after the update. You can manually turn them back on in the Mods menu, but they may cause bugs if they don't support the new update.

Changelog V0.85-10322:

http://forum.spiderlinggames.co.uk/index.php?threads/update-v0-85-10322-patch-notes.6992/

Development Diary - 游戏开发进度更新 - Final Campaign Island!



Hello Everyone!
大家好!

Let me just start by apologizing for our lack of communication since the last update, but rest assured we’ve been hard at work.

首先向大家表示歉意,上次更新后我们一直没有动静,让大家等了这么久,非常抱歉!但请各位玩家相信,我们真的有在努力工作!

Today we'd like to share with you some of the stuff we've been working on since the last update, giving you a peak into what's coming in the next update!
We’ve been hard at work on the last campaign island, hundreds of bug fixes, as well as some performance tweaks that should improve the performance of certain machines & levels considerably.

今天想向大家说明我们在上次更新后做了哪些工作,也会透露下次更新的内容,让大家先睹为快!
我们正在努力搭建最后的战役岛屿,修复了几百个bug,还调整了部分性能,让游戏的机械表现力up up up!



The final section of Besiege’s campaign takes place in an arid desert environment, on the ancient and mysterious island of Krolmar. Unlock forgotten secrets, conquer unfathomable magics, annihilate powerful foes and as always, cause absolute chaos.

《围攻》终极战役将在古老而神秘的Krolmar岛上展开。在荒凉的大漠之中,解开尘封的秘密,征服高深的魔法,消灭强大的敌人,继续制造绝对混乱!



As usual we don’t have an official release date yet, it’ll really depend on how development continues.

由于开发工作仍在继续,我们还不能确定具体的发布日期。

Thank you to everyone for you patience and we look forward to getting this next batch of content into your hands!

非常感谢大家的耐心等待,我们非常期待将下一波挑战交到大家手中!希望大家能在新一轮围攻中享受酣畅淋漓的战斗感受!

Cheers!
Spiderling

New Beta Branch Update: V0.75-9390 - Hotkey Rebinding!



Hello everyone!

Today we’ll be launching the next update for Besiege into the Beta branch. V0.75-9390 will bring, another heavily requested feature, key rebinding! Most of the game’s hotkeys/shortcuts are now rebindable in the options menu!

We’ve decided to launch this one into Beta first as it required a lot of work in the code to accomplish and we could do with more testers to help make sure there aren’t any lurking bugs we haven’t come across yet.

To access the Beta version of Besiege simply go to your Steam Library, right click on Besiege, navigate to the Beta tab and select experimental from the drop down list:



If you encounter any issues/bugs whilst playing please report them on the Steam forums or our own community forums http://forum.spiderlinggames.co.uk

That’s all for now folks but stay tuned as we’ll be bringing you more information real soon about what’s coming up and our plans to bring Besiege to V1.0 in the first half of next year!

Cheers,
Von

Update V0.75 - Chinese, French, German, Japanese, Korean, Portuguese, Russian & Spanish language support!

Hello Everyone!

Today we’re pleased to be bringing you another long anticipated feature for Besiege, more supported languages! This update adds a localization system to the game with 9 officially supported languages; Chinese, English, French, German, Japanese, Korean, Portuguese, Russian and Spanish.

We’d like to thank everyone for waiting patiently for this feature, it’s been a long time coming and we hope you all enjoy it!

大家好!

今天,我们很高兴推出大家期盼已久的 围攻 的另一项功能——支持更多语言!本次更新添加了本地化系统,包括 9 种官方支持的语言:汉语、英语、法语、德语、日语、韩语、葡萄牙语、俄语和西班牙语。

感谢大家对这项功能的耐心等待,我们一路走来确实花了很长时间,希望你们都会喜欢!

Bonjour tout le monde !

Aujourd’hui, nous sommes heureux de vous offrir une fonctionnalité attendue depuis longtemps sur Besiege, plus de langues prises en charge ! Cette mise à jour ajoute une système de localisation au jeu, avec 9 langues officiellement prises en charge : chinois, anglais, français, allemand, japonais, coréen, portugais, russe et espagnol.

Nous souhaitons remercier tout le monde d’avoir attendu patiemment l’arrivée de cette fonctionnalité, elle a pris du temps et nous espérons que vous allez l’apprécier !

Hallo!

Wir freuen uns, euch heute von einem weiteren Besiege-Update berichten zu können, das schon lange herbeigesehnt wurde – Unterstützung für weitere Sprachen! Mit diesem Update wird dem Spiel ein Lokalisierungssystem hinzugefügt, das 9 Sprachen offiziell unterstützt: Chinesisch, Englisch, Französisch, Deutsch, Japanisch, Koreanisch, Portugiesisch, Russisch und Spanisch.

Wir danken euch allen für eure Geduld, während ihr auf dieses Feature gewartet habt – jetzt ist es endlich da und wir hoffen, es gefällt euch!

みなさんこんにちは!

今日は皆さんが長く待ち望んでいた、多言語対応の実装をお知らせします!今回のアップデートでは、中国語、英語、ドイツ語、日本語、韓国語、ポルトガル語、ロシア語、スペイン語の、9か国語の実装を行っています。

言語の実装まで大変お時間をいただきましたが、今回のアップデートを楽しんでいただければと思います!

안녕하세요 여러분!

오늘은 여러분이 오랫동안 기다려 온 소식을 전하려고 하는데요. Besiege에 드디어 새로운 언어가 추가되었습니다! 새 업데이트는 9개의 공식 언어를 포함한 현지화 시스템을 포함하고 있으며, 해당 언어는 다음과 같습니다. 영어, 프랑스어, 독일어, 일본어, 한국어, 포르투갈어, 러시아어, 스페인어.

새 기능이 추가될 때까지 묵묵히 기다려 주신 여러분에게 감사드리며, 앞으로도 많은 성원 바랍니다!

Olá, pessoal!

Hoje, temos o prazer em trazer a vocês outro recurso muito esperado para o Besiege: mais idiomas! Esta atualização adiciona um sistema de localização ao jogo com 9 idiomas suportados: chinês, inglês, francês, alemão, japonês, coreano, português, russo e espanhol.

Queremos agradecer a todos que esperaram pacientemente por este recurso. O trabalho foi longo e esperamos que você goste!

Всем привет!

Сегодня мы рады объявить о долгожданном новшестве в Besiege: теперь игра поддерживает больше языков! В этом обновлении в игру будет добавлена система локализации для 9 официально поддерживаемых языков: китайского, английского, французского, немецкого, японского, корейского, португальского, русского и испанского.

Мы хотим поблагодарить всех за терпение, ведь вы так долго ждали этой функции! Надеемся, она вам понравится!

¡Hola a todos!

Tenemos el placer de presentaros una nueva opción en Besiege que llevabais mucho tiempo esperando: ¡ahora el juego está disponible en varios idiomas! Esta actualización añade al juego un nuevo sistema de localización que permite elegir entre 9 idiomas distintos: chino, inglés, francés, alemán, japonés, coreano, portugués, ruso y español.

Queremos daros las gracias por la paciencia que habéis demostrado. ¡Este nuevo contenido ha tardado en llegar, pero esperamos que sea del agrado de todos!

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EDIT: 0.75-9199 patch Changelog:

Chganges:
- Russian, Japanese and Chinese localisation fixes.

Fixes:
- Fixed missing localisation for 'missing mods warning'.
- Fixed sizing issues with text on the settings drop down.
- Fixed sizing issues with zero g button in various languages.
- Fixed a potential issue with the analytics message on startup.

---------------------------------------------------------------------------------------------------------------

Changelog:

Version 0.75

Additions:
- Implemented new language options, with official languages:
-- German
-- French
-- Spanish
-- Portuguese
-- Russian
-- Chinese
-- Korean
-- Japanese
- Updated Modding Documentation

- Added CreateResource methods to ModResource to allow loading resource only known at runtime
- Added OnMachineSimulationToggle Event
- Added ModIO.OpenFolderInFileBrowser method
- Added LifetimeMultiplier to Spewing Module particle systems
- Added IsFrozen property to ModBlockBehaviour

Changes:
- Adding points for modded blocks now appear in the correct position and rotation (Requires mod blocks with adding points to be updated manually by the author!)
- Improving Advanced Building transformation cluster recalculation, i.e. reducing lag when using AB tools.
- ModIO now returns relative paths for relevant methods
- Now displays a capsule when debugging capsule colliders for modded blocks and level object xmls
- OnPrefabCreation is now also called on the stripped block prefab
- FlyingBlock now correctly displays under locomotion in the Machine Key Overview

Fixes:
- Improved assetbundle loading for mods
- Fixed an issue with shooting module for mods, when switching between host and client
- Paint bucket tool always shows pages now
- Various modding documentation improvements
- Fixed an issue with spinning module for mods, when using non infinite acceleration
- Physics are now disabled on modded entities when physics toggle is not used.
- Once more implemented a fix for disabling blur when hiding UI
- Fixed Achievement "Who needs gears anyway" to be "Who needs a mechanic anyway", and using the correct category of blocks.
- Fixed a problem withing joining when having a block of a disabled mod set to hidden
- Fixed a problem with loading data on certain blocks
- Fixed a problem with uninstalling disabled mods

Finally we'd like say a huge thank you to all of the community members that helped us review the translations! Many thanks to MaxTCC, fenymak, 17per, daichi, wang_w571 覅是, XultimateX and AvarethTaika.