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Quality of Life Update V1.75 - Additive Loading, Machine Autosave and more...

Hello everyone!

Today we’re excited to bring you a quality of life update for Besiege. We’ve been working with community modder dagriefaa to bring some of Besiege’s most popular mods into the base game, along with a host of other improvements!

Additive Loading
Additive loading allows you to load multiple save or workshop machines into Besiege, without deleting your previous one. You might use this to load in two different vehicles or a saved section of machine which you then connect to whatever you’re building to save time.




Paint Bucket Search
This one’s pretty self explanatory but, the Paint Bucket feature (used for applying skins to blocks) now has a search function and can be sorted.


Machine autosave
An autosave system has been added, which automatically saves iterations of your machine that are stored in their own folder, to avoid cluttering up your save/load menu. You can customize how the maximum number of saves and how long saved files are stored, in the settings menu. Overwriting a machine will also save the previous version using the autosave system.




Directional Mode for Speedometer
The Speedometer now allows you to select which directions you’d like it to measure. You can select all directions, one axis or forward/backward only.


Camera Snapping & Orthographic view
If you hold “Alt” while moving the camera and align it precisely with one side of the bounding box, the camera will shift to an orthographic mode, allowing you to view your machine design side on.




We’ve also made a bunch of other improvements which are outlined in the changelog below, including blockmapper usability, easier management of variables for block control and a rework of the small wheel to make it more useful.

We hope you find these additions and improvements helpful!
The team is hard at work on Besiege’s next expansion, which is shaping up to be very exciting, and we’ll likely be bringing you another quality of life update towards the end of the summer.

Cheers everyone,
Von


Changelog Version 1.75

ADDITIONAL CONTENT
- additive loading and selection saving added for machines and levels
- workshop items can be additive loaded via the top-right icon
- if a saved selection doesn't include a starting block/build zone, it will add one so the file is still usable, but if additive loaded it will remember to remove it
- machines now have autosaving
- click ↻ icon on machine to open its autosave folder
- autosave files are named in format `aut yy.MM.dd HH-mm-ss`
- files are cleaned up after 28 days or 100 autosaves - these are configurable in settings
- overwriting a machine will copy the previous version to its autosave folder
- version files are named in format `ver yy.MM.dd HH-mm-ss`
- versioning also has auto-cleanup and associated settings
- paint bucket now has searching and sorting
- variables can now be changed and removed independently
- typing ; or , will add a new variable
- backspace in an empty variable (or submitting it empty) will remove it
- up to 100 variables can be added (if you need that many for some reason)
- speedometer now has directional mode
- can specify all directions, one axis, or forward/backward only
- add button for mv clients to match all mods to host (and then automatically join if possible)
- add camera snapping + orthographic view
- hold Alt while moving the camera to align with one of the sides of the build box
- orthographic mode will activate when precisely aligned with a side

IMPROVEMENTS
- keymapper text fields (among others) now have moveable cursors and selections
- this can be controlled with both mouse clicking/dragging and keyboard arrow keys/ctrl/shift/etc
- small wheel block now has a spherical collider and rolls freely
- hold shift while saving a machine to retain the existing thumbnail
- starting blocks can now be deleted so long as there's at least one
- build surface aero now disabled by default

FIXES
- fix camera losing focus when entering/exiting sim on basically everything in campaign levels and multi-part level entities (e.g. airship)
- fix massive lag spikes on block add/delete operations in mv with block limits set
- fix lag spike when undoing/redoing duplicating
- fix fixed camera block in first person mode flipping rapidly at up/down limit
- fix some multiverse ui elements being blown out on ultrawide
- fix copy-pasting NaN from external programs without nobounds (har har)
- fix custom selector `Changed` event firing when selector destroyed
- fix bottom bar responding wrong when histogram fails
- fix missing Rope Winch audio for clients
- fix secret level completion effect not working for some machines

Community Highlights #7 + Ship Contest Winners

Hey everyone!

Ready to dive into another wave of Community Highlights? Our seventh edition has arrived, and it's overflowing with incredible creations from the Besiege community. This month, builders made waves in the Vanilla Boat & Ship Contest, crafting seaworthy machines using only the base game.

In celebration of The Splintered Sea expansion's anniversary, we challenged you to take to the tides, and now, the moment has finally arrived to unveil the winners of our contest!

🥇 1st Place: Ancient Ship by RafVicAlv



🥈 2nd Place: Steamer MK-1 by ChrisGun



🥉 3rd Place: by Automated Destroyer by Caprikioq



Honorable Mention - Seabomber MK-lll by Rdsz



Thank you to everyone who participated and for being such an incredible part of the Besiege community. Choosing just three winners wasn't easy and every entry had something unique to offer, and the creativity on display made for some seriously tough decisions. We’re beyond proud of all the submissions. Each build brought its own flair, and many came incredibly close to taking the crown.

Reminder that our contests are monthly. Join us over on Discord to enter and stay updated with all things Besiege.

Now, time to get into this month's highlights!

[hr][/hr]
[h2]Marvelous Spectacles[/h2]

Tony has returned by Picklez



VNV-Mandora by Blitsplatapus



😭 by Bruh2168



The Tomahawk by Nyxll



[hr][/hr]
[h2]Crafty Contrivances[/h2]

https://steamcommunity.com/sharedfiles/filedetails/?id=3485805049
https://steamcommunity.com/sharedfiles/filedetails/?id=3481019293
https://steamcommunity.com/sharedfiles/filedetails/?id=3479557705
https://steamcommunity.com/sharedfiles/filedetails/?id=3488514495
https://steamcommunity.com/sharedfiles/filedetails/?id=3466154859
https://steamcommunity.com/sharedfiles/filedetails/?id=3486062989
https://steamcommunity.com/sharedfiles/filedetails/?id=3487810614&searchtext=

[hr][/hr]
[h2]Moving Tapestries[/h2]

Making A Fully Mechanical Computer by Reid Captain

[previewyoutube][/previewyoutube]

All Levels, One Machine Challenge by DarkHoodness

[previewyoutube][/previewyoutube]

Mandora Battleboat by Blitsplatapus

[previewyoutube][/previewyoutube]

[hr][/hr]
[h2]Spiderling Developer Community Stream[/h2]



Join us for our next Developer Community livestream this Friday, May 30th at 3 PM BST and hang out with us as we showcase your contest submissions and creations over on Twitch!

We hope you enjoyed our seventh installment of our Community Highlights. Thanks for playing Besiege.

Cheers everyone,
Sam

[hr][/hr] [hr][/hr]
If you'd like to be featured in our next Community Highlights, make sure to use our special hashtag #BuiltWithBesiege on Twitter or use the Submissions channel over on our Discord. Alternatively, you can reach out to Sam (Discord) who will be vetting submissions.


Community Highlights #6 + Tank Contest Winners

Hey everyone!

Welcome to another round of Community Highlights. Our sixth edition is here, and it's packed with jaw-dropping creations from brilliant minds in the Besiege community. This month, things got heavy (in the best way possible) as builders rolled into action using only the base game to build Tanks. With that being said, the the moment has finally come to announce the winners of our Vanilla Tank Contest!

🥇 1st Place: Baneblade MK-2 by ChrisGun



🥈 2nd Place: Thomas The Tank by Fnom3



🥉 3rd Place: by Cipher MBT by septcentcinquanteetun



Honorable Mention - Dome-inator by Rdsz



The Vanilla Tank Contest was one of our biggest contests so thank you to everyone that participated. Choosing just three winners was no easy feat. Every entry brought something unique, and the creativity on display made for some seriously tough decisions. We’re incredibly proud of everyone who submitted. Each build had its own flair, and many came very close.

Remember, the hype doesn’t end here, our contests are monthly. Keep it locked on our Discord to stay updated and enter.

Now, time to get into this month's highlights!

[hr][/hr]
[h2]Marvelous Spectacles[/h2]

The Holzritter by Blitsplatapus



Jelly Supreme by Pancakeb0t



D1rt K1ng by Tyana357



Shipwrecked by Coomedygoal



[hr][/hr]
[h2]Crafty Contrivances[/h2]

https://steamcommunity.com/sharedfiles/filedetails/?id=3444248052
https://steamcommunity.com/sharedfiles/filedetails/?id=3455526004
https://steamcommunity.com/sharedfiles/filedetails/?id=3450716892
https://steamcommunity.com/sharedfiles/filedetails/?id=3453099792
https://steamcommunity.com/sharedfiles/filedetails/?id=3446586367
https://steamcommunity.com/sharedfiles/filedetails/?id=3453222249
https://steamcommunity.com/sharedfiles/filedetails/?id=3447992982

[hr][/hr]
[h2]Moving Tapestries[/h2]

Beginners Guide to Besiege by Chicoza

[previewyoutube][/previewyoutube]

I built a REALISTIC TANK in besiege! by Silexion

[previewyoutube][/previewyoutube]

Besiege build: Heavy-Gear Dolly-chan by Blitsplatapus

[previewyoutube][/previewyoutube]

[hr][/hr]
[h2]Spiderling Developer Community Stream[/h2]



Its that time of month again! Join us for our next Developer Community livestream next Friday, April 11th at 3 PM BST and hang out with us as we showcase your contest submissions and creations over on Twitch.

That's all for this month, we hope you enjoyed our sixth installment of our Community Highlights and look forward to seeing you all on our next stream.

Cheers everyone,
Sam

[hr][/hr] [hr][/hr]
If you'd like to be featured in our next Community Highlights, make sure to use our special hashtag #BuiltWithBesiege on Twitter or use the Submissions channel over on our Discord. Alternatively, you can reach out to Sam (Discord) who will be vetting submissions.

10 Year Anniversary Extras Update

Hello everyone!

Today we’ve got another update for you, containing extras that we weren’t quite able to squeeze into the Anniversary Update.
We’d also like to take this opportunity to update you on our Roadmap for Besiege in 2025. It is subject to change, but we wanted to give you some idea of what you can expect over the next year.

The first thing we’ve added in this update are the final two rulers from the Besiege campaign; The Withered King & Admiral Drasckar. Technically Drasckar was already present in the Splintered Sea campaign, but he’s received a cool makeover to make him stand out more!



Next up, we’ve added a whole bunch of new sounds to Besiege’s blocks, including the; Piston, Rope & Winch, Grenade and Flying Block. In particular these sounds create a really visceral experience when creating mechanical engines in game.

[previewyoutube]https://youtu.be/X3zmXEXTIX8[/previewyoutube]
We’ve also added some missing objects from the Anniversary update to the level editor, including those from the new “Legacy” sandbox level, which you can now use to create your own playgrounds! The island rulers are also placeable in the level editor.


Additionally, we’ve added two new “Source Cube” skins into the game, which can be unlocked by completing the base game & Splintered Sea "Completionist" achievements respectively. We hope this’ll be a nice little reward/recognition of your achievements! :)


Lastly, we’ve made a bunch of small improvements and added new options to the game, which you can read about in the changelog below.


We also have a bit of bad news. The main reason this update took so long to release is that we spent a lot of time trying to fix an issue on Mac that was causing crashes. Unfortunately, after considerable effort, we've come to the conclusion that the issue is caused by the steam Leaderboards we added last update and it is not currently fixable.
This has meant that we've had to disable leaderboards indefinitely on M-core Macs. We apologise for this and if a solution ever presents itself, we will endavour to fix the problem and reenable leaderboards.

We hope the additions and improvements in this update are welcome ones, and we’re looking forward to an exciting year for Besiege & Spiderling!

Cheers,
Von

PS: We're really interested in getting your feedback and thoughts on Besiege and have created a quick player survey which you can fill out and let us know your opinions on things! :)
[h2]Player Survey[/h2]

Changelog V1.73 - 22995

# change log from experimental
- Mac M1, M2 and M3 crash due to the ARM interpretation of the steam leaderboard integration, for these CPUs the leaderboards have been disabled to stop crashes.
- Build surfaces with NaN thickness now "properly" generate fragments when breaking in a way that ddoes not cause crashes. The fragments have colliders but are invisible.

# new changes
- Added a sourcecube skin as reward for completing the Completionist and Splintered Sea Completionist Achievements
- You can now see block collisions and breaks in joint stress mode (marked with x's and o's)
- Sensor block now has an offset so you can set shere the detection area not just ends but where it starts
- Grenade got a fuse delay for detonation (fire will start the fuse as well)
- Grenades now have continuous Collision
- Pistons got a new sound
- Build Surfaces with modded thickness is now able to be up to 10 units thick
- Added more sounds to blocks (Rope and Winch, Grenade, flying block)
- Cannons have a projectile size slider
- Cannons now have a chainshot selectable as ammunition
- Speedometer can now track angular velocity instead of normal velocity
- Pin now has a mod-able option for pinning more than a single block
- Fixed Valfross knights to properly avoid fire again
- Optimized key emulation for ticks with many key/variable uses
- Logic blocks now have a limited amount of sounds it can play at once
- Rendering optimisation to all blocks that use dials and levers
- Removed occluding trigger on Logic Gate in simulation
- Fixed multiple cases where some blocks would cause increases in the Damage Score (Rockets, Bombs, Grenades, Torch and Flameball)
- Machine Grounding no longer takes the collider of the pin into account
- Added The Withered King and Admiral Drasckar to their respective islands
- Added all Ruler AI's to the Level Editor
- Added new objects from the last patch to the Level Editor
- Adjusted the Wind strength in Zone 36 The Frozen Path
- Fixed bug with Entity Scale Tool in level Editor that would cause unexpected scaling
- Added Drowning poses to all humanoid AI's in the Level Editor
- Stabilized Level progression check to avoid rare cases where some players would be stuck.
- Fixed a case where loading modded machines with NaN positions could crash the game.
- When using advanced building mode the value fields will now be on per default
- Fixed case where AI's would get stuck attack the same broken block for eternity
- Updated the way we interpret the histogram data so its easier to understand
- Added Toggle to Counqured VFX in the Title Screen
- Small tweaks to 2 Ipsilon levels
- Updated high quality SSAO so it looks sharper
- Made small improvements to duplicating surface edges and nodes

Physics building game Besiege gets a big 10 year anniversary update

Besiege from Spiderling Studios just had a big free upgrade for all players to celebrate the 10th anniversary.

Read the full article here: https://www.gamingonlinux.com/2025/02/physics-building-game-besiege-gets-a-big-10-year-anniversary-update/