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Patch Notes + Steam Next Fest Demo

[p]Hello you beautiful devils![/p][p][/p][p]As part of our participation in the Steam Next Fest event, we’ve decided to patch the game with some major balancing changes. We’ve received a lot of feedback in the earlier weeks and are eager to show off the improvements.[/p][p][/p][p]While we won’t go into details about every change, here’s a solid summary of what changes to expect compared to the previous build as well as a few major examples.[/p][h2]Items[/h2][h3]Weapons[/h3][p]Weapons have been rebalanced to grow more gradually over time, making the game slightly more challenging but also more rewarding as you keep upgrading your arsenal. The power that was lost has been shifted to the new and improved Abilities.[/p][p][/p][h3]Abilities[/h3][p]Abilities have received a major overhaul![/p][p]Regular sins like Gluttony, Envy and Lust have had their abilities reworked so they no longer come with negative effects that ended up turning people away from picking them.[/p][p]Instead, more positive effects have also been added on top so a solid combination of weapons augmented by abilities will create fun and interesting interactions that offer a better experience than just selecting Weapons.[/p][p][/p][p]Passives and Abilities offered by the Devil himself still have a negative impact on some of your stats, but the rewards are well worth it. Give them a try next time he graces you with his presence.[/p][p]Passives[/p][p]Some passives have been rebalanced to be more notable and impactful. Additionally, important information has been added to the tooltips so players have a better understanding of how they function.[/p][h2]Enemies[/h2][h3]Enemy Waves[/h3][p]The waves have been completely revamped, showing off enemies in more unique, challenging patterns and formations that will keep the adrenaline pumping. [/p][p][/p][p]Make sure to use that Dash button to reposition if things get too crowded![/p][h3]The Boss[/h3][p]The Meggy boss fight has been reworked to offer more of a challenge. In the previous build, we’ve received a lot of feedback from players mentioning she was too easy to defeat.[/p][p][/p][p]With new and improved assistants, Meggy will try her best to kill you with an onslaught of projectiles as her dear pets relentlessly pursue you. You will need every bit of damage and survivability you can find in the 10 minutes leading up to the confrontation.[/p][h2]Interactables[/h2][p]Interactable objects are scattered throughout the map and will offer either temporary or permanent upgrades for the rest of your run.[/p][p][/p][p]A lot of these have been rebalanced or reworked to offer a better experience that still rewards exploration without turning overpowered too quickly.[/p][h2]Miscellaneous Improvements[/h2][p]More visual and audio feedback has been added when hitting enemies.[/p][p]Improved object pooling to improve performance in general.[/p][p]You will now always get a selection of weapons on your first Level Up.[/p][h2]Bugfixes[/h2][p]Fixed a bug where you could permanently acquire roughly 98% evasion for the entire duration of the run.[/p][p][/p]