Patch Notes - Demo 2.0 - SQOOL Game Awards 15/07/2025
[p]Hello again you beautiful Devils!
[/p][p]With the release of the Devil Jam demo during Steam NextFest, we received a lot of feedback regarding a lot of major components of the game.
[/p][p]Overall the message was clear: we can do better.
[/p][p]The Demo was meant to be a very small slice of gameplay. First impressions matter and they got a “mixed" response at best.[/p][p][/p][p]As such, we’d like to see the SQOOL Game Awards as an opportunity to show all the progress we’ve made since the initial release of the demo![/p][p][/p][p]Upon installing the update, you’ll see a brand new version of the game that is much closer to the final product we’re aiming to deliver, addressing a lot of the issues brought up by the community. Your feedback is invaluable and we hope to continue receiving it as the latest version of the game goes live.
[/p][p]We like to reiterate that this is merely a Demo and doesn’t reflect the final quality of the product. There’s still a lot of improvements we’re currently working on. Nevertheless we hope to communicate better what to expect when Devil Jam enters its full release.
[/p][p]We hope you enjoy the latest version of the Demo!
[/p][p]Kind Regards,[/p][p]The Devil Jam Team[/p]
[/p][p]We’re currently still working on a massive overhaul of the SFX to really amp up the juice of the game.[/p]
[/p][p]To give a sneak peek at the full release, Demo 2.0 now shows off the backstage features we intend to deliver upon release. Have a look around, see the shops and even visit the big man himself (and his cute pet) in his office as he’s preparing his endless list of quests for the full release of the game.[/p]
[/p][p]With the release of the Devil Jam demo during Steam NextFest, we received a lot of feedback regarding a lot of major components of the game.
[/p][p]Overall the message was clear: we can do better.
[/p][p]The Demo was meant to be a very small slice of gameplay. First impressions matter and they got a “mixed" response at best.[/p][p][/p][p]As such, we’d like to see the SQOOL Game Awards as an opportunity to show all the progress we’ve made since the initial release of the demo![/p][p][/p][p]Upon installing the update, you’ll see a brand new version of the game that is much closer to the final product we’re aiming to deliver, addressing a lot of the issues brought up by the community. Your feedback is invaluable and we hope to continue receiving it as the latest version of the game goes live.
[/p][p]We like to reiterate that this is merely a Demo and doesn’t reflect the final quality of the product. There’s still a lot of improvements we’re currently working on. Nevertheless we hope to communicate better what to expect when Devil Jam enters its full release.
[/p][p]We hope you enjoy the latest version of the Demo!
[/p][p]Kind Regards,[/p][p]The Devil Jam Team[/p]
Improved Soundtrack
[p]We heard your feedback that we didn’t go hard enough on our soundtrack. We hope you enjoy these new beats to bring beatings to the demons![/p][p]We’re currently still working on a massive overhaul of the SFX to really amp up the juice of the game.[/p]
Revamped Tutorial
[p]Our previous tutorial was all words and little engagement. [/p][p]To really get a better grasp on how to play Devil Jam, we’ve added a brand new scripted tutorial that involves actual gameplay to quickly teach you the ropes of combining Weapons and Abilities on our unique Grid System.[/p]Take a break Backstage
[p]As we could only previously show off the gameplay section, we wanted to take a moment to address our “Meta Progression” system.[/p][p]To give a sneak peek at the full release, Demo 2.0 now shows off the backstage features we intend to deliver upon release. Have a look around, see the shops and even visit the big man himself (and his cute pet) in his office as he’s preparing his endless list of quests for the full release of the game.[/p]
Enhanced Gameplay
[p]Balancing is a process that takes the entirety of the development process. While there’s too many changes to list here, we’ll break down the most prominent ones.[/p]- [p]Power scaling now occurs slower to ensure a faster finale as you progress through the game. In short, your start is slower so the final sprint is more satisfying.[/p]
 - [p]A lot of effects start smaller to reduce visual clutter on the screen and keep things readable.[/p]
 - [p]We’ve reworked ranged enemies so they only appear during boss fights to ensure clarity remains optimal. No more long-distance snipes by an annoying Imp whose projectile was buried underneath all of yours.[/p]
- [p]Visuals for ranged attacks now have improved clarity.[/p]
 
 - [p]Dashing has received a buff, now always letting you pass through melee enemies without needing the popular “Wrecking Ball” passive from our favourite furball, Gluttony.[/p]
 - [p]A lot of enemy hitboxes have been adjusted to better represent their visuals.[/p]
 - [p]Knockback has been reworked to be more predictable and consistent.[/p]
 - [p]A plethora of stats for players, items and enemies have been tweaked.[/p]
 - [p]A new cursor has been added.[/p]
 - [p]A visual aid for aiming has been added in the form of an arrow. For those who prefer to play without it, it can be disabled in the settings.[/p]