1. Devil Jam
  2. News
  3. Patch Notes: version 1.0.27

Patch Notes: version 1.0.27

[p]FIXES[/p][p]Death: Reduced its excessive durability — no longer a total damage sponge. Prevent damage done by death during teleport.[/p][p]Carlos: His metal finger attack now deals damage properly if he is the second boss you encounter in a run. [/p][hr][/hr][p]Penetrate Ability: Fixed an issue where the ability wouldn’t always trigger, breaking some weapons.[/p][p]Marasmus Weapon: Reduced excessive lifetime causing phantom hits and fixed shadow moving far away with Area upgrades. [/p][p]Ability Bar Bug: Fixed an issue where all abilities in the first horizontal bar were not functioning.[/p][hr][/hr][p]Merchant Upgrades: Increased the power of several player upgrades available in the shop.[/p]
  • [p]Area upgrades 1% → 3% per tier[/p]
  • [p]Knockback 3% → 5% per tier[/p]
  • [p]EXP bonus 5% → 10% per tier[/p]
  • [p]Crit chance 1% → 2% per tier[/p]
[p]Audio Fix: Ensured sound banks loads correctly, which should also resolve the missing animation issue.[/p][p]Polyphonic Rust: Fixed tracking issues with this Quest.[/p][p]Freezing Moon: Fixed an issue preventing this Quest from unlocking properly.[/p][p]Quality of life improvements: Perks can be selected using corresponding number keys.[/p][p]Interaction bug: Fixed input loss on interacting within the HUB.[/p][hr][/hr][p]Sin Compendium: Added the new Sin Compendium feature.[/p][p][/p][hr][/hr][p]The community has made several suggestions to improve the player experience and have reported multiple issues as well. This patch already contains some suggestions and fixes such as reducing Death’s HP (which was definitely necessary), better balancing of merchant items, and a sin compendium so all the sin items can be previewed![/p][p]More things are planned and coming soon, so stay tuned and keep jamming!![/p][p]Signed, Rogueside dev team[/p]