Patch 1.0.42
[p]Hello everyone, [/p][p][/p][p]Thank you for all your reports and suggestions, they help us shape the game every day. Today’s patch focuses on applying the feedback you’ve shared with us. We also want to make your experience as fun as possible, so we’ve added new content to the game.[/p][p][/p][p]Let’s dive into the details:[/p][h2]2 New Maps: [/h2]
[/p][p]Additional Soundtracks:[/p][p]Each challenge now features its own unique soundtrack. A little treat for your ears as you fight for survival.[/p][p][/p][p]Miscellaneous:[/p]
- [p]The Overgrowth
A glowing, overrun field where giant mushroom trees and tight paths force you into tense, close-range combat.[/p] - [p]Thorns of Crimson Death
A vast and brutal battlefield known for relentless enemy pressure and wide-open spaces.[/p]
- [p]No more mandatory mashing when opening chests[/p]
- [p]Late game enemies/bosses deal slightly less damage[/p]
- [p]Buffed Sloth and Greed, slightly rebalanced Pride and made the Devil's items more evenly viable[/p]
- [p]Increased visibility on handhelds[/p]
- [p]Added status effect to the compendium[/p]
- [p]Fixed bug where infected speggs were capped too hard and couldn't spawn[/p]
- [p]Increased randomness of the stages[/p]