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Patch - 1.0.48

[p]We’re continuing to work hard on improving the game, and today’s update brings a number of adjustments inspired by your feedback. Thank you so much for helping us make the game better! [/p][p]If you’ve noticed improvements, a review would be greatly appreciated. It really helps us continue developing the game.[/p][p]
[/p][p]Here’s what’s new:[/p][h3]Gameplay:[/h3]
  • [p]Main stage waves shortened from 30 to 20 minutes[/p]
  • [p]Challenge stages also rebalanced for quicker player scaling[/p]
  • [p]Items have 5 tiers instead of 7[/p]
  • [p]Enemies now scale in strength more quickly[/p]
  • [p]Additional balancing of weapons and abilities, usually granting them more affecting slots[/p]
  • [p]Reduced killcounts on some of the early quests, allowing for faster progression for new players[/p]
  • [p]Infected speggs from the Pride’s infected status effect now display their damage at the end of a run[/p]
  • [p]Darkness Descends now makes you fight a Tier 2 boss instead of Tier 1
    [/p]
[p]Quality of life notes:[/p]
  • [p]Shrine options can now also be selected by using 1, 2, 3, just like the level up choices[/p]
  • [p]Passive have a more clear activation indicator[/p]
  • [p]Increased scaling of UI on handheld devices[/p]
  • [p]Cleaned up the Run End screen UI[/p]
[p]Bugfix notes:[/p]
  • [p]Fixed bug where the game complete sequence had no sound[/p]
  • [p]Fixed bug where Wrath’s Appetite for Destruction did not apply properly[/p]
  • [p]Fixed bug where VFX were not being pooled correctly[/p]
  • [p]Fixed bug where the Evasion and Luck altars gave the wrong buffs[/p]
  • [p]Fixed bug where the Synth God's Shrine animation did not play in The Overgrowth[/p]
  • [p]Fixed bug where pausing in Destroyer Of All before leveling up softlocked the game[/p]
  • [p]Fixed bug where sometimes the audio failed to load on startup[/p]
  • [p]Fixed bug where Sloth’s Bow Down gave more Area than intended
    [/p]
[p]Thank you [/p][p]The Rogueside team [/p]