Demo Update #1
Hey everyone!
It’s been a week since our demo launched, and we’re thrilled to see how much you’re enjoying it! We’re also incredibly grateful for all the feedback you've shared, both in the Steam discussions and on our official Discord. Thanks to your input, we’ve been able to identify the changes and improvements you’d like to see in PHASE ZERO.
And so we’ve prepared a small technical update for you with the following changes:
- added a separate “Controls” tab in the settings to make the analog control option easier to find;
- added “classic” tank controls to analog modes;
- added an option to set preferred gamepad icons, independent of the detected controller type;
- added an option to easily clear gamepad mappings;
- added a VSync toggle in display settings;
- setting “HUD Interactions” to “None” now properly disables all outline highlights;
- fixed a bug that could cause softlocks during some interactions;
- fixed a bug that caused the character to get stuck in the aiming state if quick turn and reload were triggered at the same time;
- firing a weapon to cancel a reload now requires the aim button to be pressed;
- toned down barefoot stepping sounds;
- tuned up shotgun firing sounds;
All things related to animations and gameplay (like auto-aim) will be addressed - these improvements are being developed for the final game, and we plan to keep updating the demo accordingly to reflect those changes.
Stay safe, and don't skip leg day!
It’s been a week since our demo launched, and we’re thrilled to see how much you’re enjoying it! We’re also incredibly grateful for all the feedback you've shared, both in the Steam discussions and on our official Discord. Thanks to your input, we’ve been able to identify the changes and improvements you’d like to see in PHASE ZERO.
And so we’ve prepared a small technical update for you with the following changes:
- added a separate “Controls” tab in the settings to make the analog control option easier to find;
- added “classic” tank controls to analog modes;
- added an option to set preferred gamepad icons, independent of the detected controller type;
- added an option to easily clear gamepad mappings;
- added a VSync toggle in display settings;
- setting “HUD Interactions” to “None” now properly disables all outline highlights;
- fixed a bug that could cause softlocks during some interactions;
- fixed a bug that caused the character to get stuck in the aiming state if quick turn and reload were triggered at the same time;
- firing a weapon to cancel a reload now requires the aim button to be pressed;
- toned down barefoot stepping sounds;
- tuned up shotgun firing sounds;
All things related to animations and gameplay (like auto-aim) will be addressed - these improvements are being developed for the final game, and we plan to keep updating the demo accordingly to reflect those changes.
Stay safe, and don't skip leg day!