Giblicious Summer Update - Patch 1.0.3.1
Server owners please update your servers!

https://discord.gg/0TitkvlFlYoBak0V
Code
Players & Skills
- Blazing Ammo sound cue will no longer play when you damage NPCs with the flamethrower.
- Skill Sound Cues should no longer be interrupted by other player sounds.
- Added skill sound cue for Crippling Blow and Life Leech.
- In Deathmatch mode you'll now pickup armor and health on touch rather than only on +use. If you walk over armor, it'll only be picked up if the armor type is greater or equal to your current armor type.
- Removed armor weight in Deathmatch mode.
- Human FLESH overlays will now render properly for clients that haven't entered your PVS at all.
- Fixed map selection GUI pagination.
- Opening the chat window will now properly position the mouse cursor so that you can easily scroll in the chat panel.
- NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0.
- Fred should no longer get paralyzed sometimes when someone triggers his rage mode.
- Zombies and zombie bosses can now attack targets when you stand on them / under them, improved their reach.
- Improved climbing, crawling and jumping when using NAV.
- Walkers & Runners will no longer randomly die as frequently, if they have an active player enemy within sight they'll not be flagged for death.
- Improved AI responsiveness, finally! Bandits are no longer super lazy in big objective maps...
- Improved crawler hull slightly.
- Fixed YAW speed for crawlers.
Weapons
- Fixed akimbo weapons fully, from now on they will work more like CS:S dualies. You only have to click one button. (LMB by default)
- Fixed akimbo world models, sometimes the weapon would disappear entirely when dropped.
- Fixed faulty attachment names on the akimbo Glock-17 and akimbo Beretta.
- Melee weapons can now set how likely they are to stun an enemy, in addition to the default stun rate.
- Workshop will now load info for more than 50 addons on the client. If you had more than 50 addons previously, there could have been a chance that the map selection panel wouldn't list all of your subscribed workshop maps.
- Gameservers can now load more than 50 workshop maps.
Maps
Mecklenburg
- The gunshop will no longer block players from entering if you fail to complete the map. The gunshop door block brush was not reset on round/game restart.
- Added a few more clips to prevent camping on vehicles.
- Fixed some NAV connection issues.
- Fixed NAV issues.
- Fixed invisible texture bug in the sewers.
- Fred will no longer get stuck in the subway area, near the ticket booth.
- Zombie Players can no longer +use and abuse the turtles.
- Updated some props to be prop_static rather than prop_dynamic, plus disabled collision on a few of these props.
- The main door leading to the facility will now be killed when the first objective is completed.
- Fixed an exploit which allowed the player to jump on top of some fences.
- Nerfed zombie spawners near the spawn area and secure facility area.
- Added more details to the map, thanks to Sethen!
- Fixed an exploit which would allow the player to jump+crouch onto the clothing drape on the second floor.
- Clipped palm trees.
- Fixed AI nodes.
- Fixed player spawn entities using PITCH spawn angles.
- Added navmesh to Rooftops, Barracks, Surgery and Devilscrypt.
Balancing
- Boosted Remington 700 by 15% in Arena and Objective, against NPCs.
- Nerfed Rex and Akimbo Rex by 13% in Deathmatch.
- Nerfed Benelli M4 23% in Deathmatch.
- Boosted Remington 870 by 5% in Deathmatch.
- Boosted Sledgehammer by 10% in Arena and Objective, against NPCs.
- Boosted Fireaxe by 8% in all modes.
- Nerfed Hatchet by 5% in Deathmatch.
- Sledgehammer is now 100% more likely to stun a target, if Crippling Blow > 0.
- Baseballbat is now 25% more likely to stun a target, if Crippling Blow > 0.
- Machete is now 50% less likely to stun a target, if Crippling Blow > 0.
- Brick is now 75% less likely to stun a target, if Crippling Blow > 0.
- M9 Bayonet is now 50% less likely to stun a target, if Crippling Blow > 0.
- Hatchet is now 50% less likely to stun a target, if Crippling Blow > 0.
Community Discord

https://discord.gg/0TitkvlFlYoBak0V