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A gluton-free gibtastic hotfix - Patch 1.0.2.5

Server owners please update your servers!

Maps
Mecklenburg
  • Gave George Wayne and Rastamon custom NPCs some more health, but disabled health scaling, health scaling for npc_custom_actor is broken atm.
  • Minor optimization improvements in the gunshop area.
  • Added a bunch of playerclips here and there to prevent excessive camping.
  • Added more AI nodes for fallback purposes.
  • Fred can no longer get into the gunshop.
  • Zombie Players will spawn closer to the survivors during the last objectives, after the survivors
    have brought fuel to the extraction vehicle.
  • Capture zones now require 25% of the human team to help capture rather than 40%.
  • Capture zone time has been changed from 35 to 30 sec.
  • Increased respawn time by 10 sec for the bandits in the police station.
  • Increased respawn time by 5 sec for the bandits in the gas station.
  • One of the Military guards will use a Famas instead of an AK-74.
  • Nerfed multiple zombie spawners, especially the ones in the alley, when you've to use the boltcutters
    to get to the gas station.
  • Fixed buggy pink reflections @ textures.
  • Added some more randomized item spawners outside the police department. @start area.
Coltec
  • Reduced the timelimit for the bandit wave.
  • Reduced max time for the last wave to 8 min rather than 8.5 min.
  • Increased kill count needed slightly for the bandit wave.
  • Bushmasta mini-boss will no longer have any HP scaling. (HP scaling is broken for npc_custom_actor atm)


Balancing
Overall
  • Remington 870 fire rate has been fixed for Bandits & Military NPCs.
  • Benelli M4 fire rate has been fixed for Bandits & Military NPCs.
  • Benelli M4 reload start & reload start empty is slightly faster now.
  • Reduced the base damage for the Flamethrower down to 20 from 25.
  • Increased fuel depletion slightly for the Flamethrower.
  • Reduced Flamethrower damage against zombie and human players, the base dmg should be reduced by 75% in every gamemode.
  • Reduced Flamethrower damage against human & zombie bosses by 60%.


Gamemodes (Updated damages for some weapons against zombie NPCs!)
Objective
  • Increased damage with the fists by 20%.
  • Increased damage with the Fireaxe by 25%.
  • Increased damage with the Baseballbat by 15%.
  • Increased damage with the M9 Phrobis by 20%.
  • Increased damage with the Machete by 30%.
  • Increased damage with the Sledgehammer by 40%.
  • Increased damage with the Hatchet by 20%.
  • Increased damage with the Brick by 25%.
  • Increased damage with the zombie hands by 5%.
  • Increased damage with the AK-74 by 12%.

Arena
  • Increased damage with the fists by 20%.
  • Increased damage with the Fireaxe by 14%.
  • Increased damage with the Baseballbat by 27%.
  • Increased damage with the M9 Phrobis by 15%.
  • Increased damage with the Machete by 25%.
  • Increased damage with the Sledgehammer by 30%.
  • Increased damage with the Hatchet by 13%.
  • Increased damage with the Brick by 24%.
  • Increased damage with the AK-74 by 15%.

Elimination
  • Increased damage with the fists by 20%.
  • Increased damage with the Fireaxe by 23%.
  • Increased damage with the Baseballbat by 20%.
  • Increased damage with the M9 Phrobis by 20%.
  • Increased damage with the Machete by 27%.
  • Increased damage with the Sledgehammer by 45%.
  • Increased damage with the Hatchet by 20%.
  • Increased damage with the Brick by 15%.
  • Increased damage with zombie hands by 5%.
  • Increased damage with the AK-74 by 15%.


Misc
  • Added missing activities/sequences for Military & Bandits... Bandits may still T-pose due to faulty transitioning/anims in their .QC's... Blame Fuse!!!
  • Fixed countless broken .vmt's, having faulty reflections and such.
  • Updated localization for skill descriptions.


Disclaimer: Check this guide if you wish to create/import playermodels to BrainBread 2