A gluton-free gibtastic hotfix - Patch 1.0.2.5
Server owners please update your servers!
Gamemodes (Updated damages for some weapons against zombie NPCs!)
Objective
Arena
Elimination
Disclaimer: Check this guide if you wish to create/import playermodels to BrainBread 2
Maps
Mecklenburg
- Gave George Wayne and Rastamon custom NPCs some more health, but disabled health scaling, health scaling for npc_custom_actor is broken atm.
- Minor optimization improvements in the gunshop area.
- Added a bunch of playerclips here and there to prevent excessive camping.
- Added more AI nodes for fallback purposes.
- Fred can no longer get into the gunshop.
- Zombie Players will spawn closer to the survivors during the last objectives, after the survivors
have brought fuel to the extraction vehicle. - Capture zones now require 25% of the human team to help capture rather than 40%.
- Capture zone time has been changed from 35 to 30 sec.
- Increased respawn time by 10 sec for the bandits in the police station.
- Increased respawn time by 5 sec for the bandits in the gas station.
- One of the Military guards will use a Famas instead of an AK-74.
- Nerfed multiple zombie spawners, especially the ones in the alley, when you've to use the boltcutters
to get to the gas station. - Fixed buggy pink reflections @ textures.
- Added some more randomized item spawners outside the police department. @start area.
- Reduced the timelimit for the bandit wave.
- Reduced max time for the last wave to 8 min rather than 8.5 min.
- Increased kill count needed slightly for the bandit wave.
- Bushmasta mini-boss will no longer have any HP scaling. (HP scaling is broken for npc_custom_actor atm)
Balancing
Overall
- Remington 870 fire rate has been fixed for Bandits & Military NPCs.
- Benelli M4 fire rate has been fixed for Bandits & Military NPCs.
- Benelli M4 reload start & reload start empty is slightly faster now.
- Reduced the base damage for the Flamethrower down to 20 from 25.
- Increased fuel depletion slightly for the Flamethrower.
- Reduced Flamethrower damage against zombie and human players, the base dmg should be reduced by 75% in every gamemode.
- Reduced Flamethrower damage against human & zombie bosses by 60%.
Gamemodes (Updated damages for some weapons against zombie NPCs!)
Objective
- Increased damage with the fists by 20%.
- Increased damage with the Fireaxe by 25%.
- Increased damage with the Baseballbat by 15%.
- Increased damage with the M9 Phrobis by 20%.
- Increased damage with the Machete by 30%.
- Increased damage with the Sledgehammer by 40%.
- Increased damage with the Hatchet by 20%.
- Increased damage with the Brick by 25%.
- Increased damage with the zombie hands by 5%.
- Increased damage with the AK-74 by 12%.
Arena
- Increased damage with the fists by 20%.
- Increased damage with the Fireaxe by 14%.
- Increased damage with the Baseballbat by 27%.
- Increased damage with the M9 Phrobis by 15%.
- Increased damage with the Machete by 25%.
- Increased damage with the Sledgehammer by 30%.
- Increased damage with the Hatchet by 13%.
- Increased damage with the Brick by 24%.
- Increased damage with the AK-74 by 15%.
Elimination
- Increased damage with the fists by 20%.
- Increased damage with the Fireaxe by 23%.
- Increased damage with the Baseballbat by 20%.
- Increased damage with the M9 Phrobis by 20%.
- Increased damage with the Machete by 27%.
- Increased damage with the Sledgehammer by 45%.
- Increased damage with the Hatchet by 20%.
- Increased damage with the Brick by 15%.
- Increased damage with zombie hands by 5%.
- Increased damage with the AK-74 by 15%.
Misc
- Added missing activities/sequences for Military & Bandits... Bandits may still T-pose due to faulty transitioning/anims in their .QC's... Blame Fuse!!!
- Fixed countless broken .vmt's, having faulty reflections and such.
- Updated localization for skill descriptions.
Disclaimer: Check this guide if you wish to create/import playermodels to BrainBread 2