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CyberCorona Gibness Update - Patch 1.0.3.3

Server owners please update your servers!
[h3]Code[/h3]
Players & Skills
  • Cheetah Powerup will now ignore weapon weight.
  • Predator Powerup will ignore all falldamage.
  • When you reach LvL 500 you will be a god to everyone else.
  • Sliding into an escape trigger will no longer glitch out your view.
  • Fixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie.
  • Reality Phase will now make you properly non solid to all Players & NPCs.
  • Added bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode.
  • Steam Stats will now be fetched properly for clients, even when Steam Overlay is disabled.
  • Max spawn protection cvar value has been lowered from 10 to 5 sec.
HUD & VGUI
  • Scoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues.
  • Fixed HUD ammo mag counter displaying faulty values for akimbo weapons.
  • Fixed HUD ammo bullets sometimes displaying 0 bullets when you actually had at least one bullet in the clip.
  • Updated scheme files to fix a faulty font name for Noto Sans, this should fix font rendering issues for some Linux distros.
AI & NPCs
  • Optimized netcode for NPCs.
  • Humanoid NPCs will now fire their weapons more frequently.
  • Zombies & Fred will no longer wiggle back and forth sometimes when they try to attack someone facing a wall.
  • Zombies will no longer attack air because they think they can reach you, even when you're a story above them.
  • Improved Fred's AI, he is no longer fully brain dead.
  • Updated NPC collide rules, Fred will no longer get blocked by spawning NPCs or weapons.
  • Fred will no longer collide with Military or Bandit NPCs.
Entities
  • func_precipitation is now preserved on level restart.
  • Cleaned up and removed a lot of unnecessary entities.
  • Improved trigger_player_blocker, it now blocks/unblocks smoothly and also supports a disabled state which can either block or unblock by default.
Weapons
  • Fixed akimbo ammo inconsistency bug, if you had uneven amount of ammo. It would prevent you from firing/reloading properly.
  • Frag Grenades can no longer kill friendlies when you throw them before becoming infected, becoming a zombie or escaping/spectating.
  • Melee & Firearms will no longer trace against items, armor, ammo, and other weapons.
  • Melee & Firearms will now trace through friendlies, meaning you can for example shoot through your friends. No more blocking!
  • You can no longer consume propane tanks (ammo) when you already own propane.
  • Flamethrower sound is no longer global. It should be distance based, clear your sound cache if it still is global!
  • Added the Desert Eagle, plus its respective achievement! Credits to Lord B & Boss Negro!

[h3]Misc[/h3]
  • Updated VPKs to include more game folders.
  • Added NAV related FGD entries.
  • Moved FGD files into the root/bin folder.

[h3]Balancing[/h3]
  • Increased the effect from Weightless from 4% to 6.5% per point.
  • Increased the effect from Lightweight from 2% to 4% per point.

[h3]Maps[/h3]
Shared
  • Fixed akimbo weapon positions in the objective maps.
  • Added the Deagle to all objective maps and Salvage.
Mecklenburg - Objective
  • Nerfed zombie spawners in the apartments, alley, prison and keycode area.
  • Rastamon and Wayne will get some extra time to flee before the other prison door opens, and will position themselves behind the military.
Compound - Objective
  • Nerfed zombie spawners in the zone capture area and alley transit area.
  • Fixed player blocker being obsolete sometimes.
Laststand - Objective
  • Increased zombie count.
Salvage - Arena
  • Added a nav blocker in Johnson's container, to prevent the bandits from trying to go through it.

[h3]Community Discord[/h3]

https://discord.gg/0TitkvlFlYoBak0V