CyberCorona Gibness Update - Patch 1.0.3.3
Server owners please update your servers!
[h3]Code[/h3]
Players & Skills
[h3]Misc[/h3]
[h3]Balancing[/h3]
[h3]Maps[/h3]
Shared
[h3]Community Discord[/h3]

https://discord.gg/0TitkvlFlYoBak0V
[h3]Code[/h3]
Players & Skills
- Cheetah Powerup will now ignore weapon weight.
- Predator Powerup will ignore all falldamage.
- When you reach LvL 500 you will be a god to everyone else.
- Sliding into an escape trigger will no longer glitch out your view.
- Fixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie.
- Reality Phase will now make you properly non solid to all Players & NPCs.
- Added bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode.
- Steam Stats will now be fetched properly for clients, even when Steam Overlay is disabled.
- Max spawn protection cvar value has been lowered from 10 to 5 sec.
- Scoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues.
- Fixed HUD ammo mag counter displaying faulty values for akimbo weapons.
- Fixed HUD ammo bullets sometimes displaying 0 bullets when you actually had at least one bullet in the clip.
- Updated scheme files to fix a faulty font name for Noto Sans, this should fix font rendering issues for some Linux distros.
- Optimized netcode for NPCs.
- Humanoid NPCs will now fire their weapons more frequently.
- Zombies & Fred will no longer wiggle back and forth sometimes when they try to attack someone facing a wall.
- Zombies will no longer attack air because they think they can reach you, even when you're a story above them.
- Improved Fred's AI, he is no longer fully brain dead.
- Updated NPC collide rules, Fred will no longer get blocked by spawning NPCs or weapons.
- Fred will no longer collide with Military or Bandit NPCs.
- func_precipitation is now preserved on level restart.
- Cleaned up and removed a lot of unnecessary entities.
- Improved trigger_player_blocker, it now blocks/unblocks smoothly and also supports a disabled state which can either block or unblock by default.
- Fixed akimbo ammo inconsistency bug, if you had uneven amount of ammo. It would prevent you from firing/reloading properly.
- Frag Grenades can no longer kill friendlies when you throw them before becoming infected, becoming a zombie or escaping/spectating.
- Melee & Firearms will no longer trace against items, armor, ammo, and other weapons.
- Melee & Firearms will now trace through friendlies, meaning you can for example shoot through your friends. No more blocking!
- You can no longer consume propane tanks (ammo) when you already own propane.
- Flamethrower sound is no longer global. It should be distance based, clear your sound cache if it still is global!
- Added the Desert Eagle, plus its respective achievement! Credits to Lord B & Boss Negro!
[h3]Misc[/h3]
- Updated VPKs to include more game folders.
- Added NAV related FGD entries.
- Moved FGD files into the root/bin folder.
[h3]Balancing[/h3]
- Increased the effect from Weightless from 4% to 6.5% per point.
- Increased the effect from Lightweight from 2% to 4% per point.
[h3]Maps[/h3]
Shared
- Fixed akimbo weapon positions in the objective maps.
- Added the Deagle to all objective maps and Salvage.
- Nerfed zombie spawners in the apartments, alley, prison and keycode area.
- Rastamon and Wayne will get some extra time to flee before the other prison door opens, and will position themselves behind the military.
- Nerfed zombie spawners in the zone capture area and alley transit area.
- Fixed player blocker being obsolete sometimes.
- Increased zombie count.
- Added a nav blocker in Johnson's container, to prevent the bandits from trying to go through it.
[h3]Community Discord[/h3]

https://discord.gg/0TitkvlFlYoBak0V