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  3. A late new years hotfix - Patch 1.0.2.6

A late new years hotfix - Patch 1.0.2.6

Server owners please update your servers!

Misc
  • Updated gameinfo for every platform + dedicated servers, the dedicated servers used the wrong gameinfo which caused workshop issues on gameservers!!!


Localization
  • Updated skill localization for English localization.
  • Updated Russian localization, thanks to Evil Apple.
  • Updated Korean localization, thanks to 스팀유저 and kaishak7179.


Maps
Mecklenburg
  • Reduced Fred stuck timer by 10 sec.
  • When the gunshop has been successfully defended you will no longer be able to go back to the police station area, the blockade will be lifted when your team has to find fuel for the escape vehicle.
  • Gunshop defend time has been reduced with at least 1-2 minutes.
  • Added more firearms and melee weapons, bandits will also drop their weapons.
  • Nerfed zombie spawns in the alleys during the gass station objective.
  • Flamethrower can now be found in the police station armory.
  • Improved navigation mesh.


Weapons
  • Reverted to the old Sawed-Off weapon viewmodel, get crackin!


Balancing
  • Reverted to old weapon balancing values for the different gamemodes, however melee has been boosted slightly.
  • Increased recoil factor for Micro Uzi by 25%.
  • Increased recoil factor for Famas by 20%.
  • Increased recoil factor for MP7 by 15%.
  • Increased recoil factor for MAC11 by 10%.
  • Decreased drop-off distance for Famas by 50.
  • Increased drop-off distance for Micro Uzi by 30.
  • Increased drop-off distance for Remington 870 by 50.
  • Increased drop-off distance for Benelli M4 by 75.
  • Increased drop-off distance for Sawed Off by 60.
  • Increased drop-off distance for Winchester by 100.
  • Decreased fire rate increase for AK-74 with Rifle Master from 3% to 1.3% per point.
  • Military NPCs will do slightly more damage with shotguns and rifles.
  • Reduced Runner damage-both from 15-19 to 12-15.
  • Walker health range is now between 90-110 instead of 125-135.
  • Reduced Walker damage-single from 15-18 to 13-16.
  • Reduced Walker damage-both from 20-24 to 18-21.
  • Reduced Walker max speed from 2.15 to 2.00 (randomized speed)
  • Team Bonus Damage will boost damage by 20% when 12 players stand together, (TeamBonusValue-5)*3 % damage increase.
  • Enhanced Reflexes Skill changed from 1% to 1.25% per point.
  • Health Skill changed from 5% to 6.5% per point, total health changed from 150 to 165.
  • Impenetrable Skill changed from 1% to 1.3% per point.
  • Life Leech Skill changed from 3% to 2% per point.
  • Power Kick Skill changed from 10% to 6% per point.
  • Zombie Player Damage Reduction Skill changed from 2% to 2.25%.
  • Zombie Player Mass Invasion Skill changed from 0.5% to 0.75%, will only have effect during team bonus, damage increases with 0.75% per point multiplied with the team bonus value!
  • Flamethrower will deal 15% more damage against player zombies in objective mode.
  • Player Zombies will deal 5% more damage against human npcs in objective mode.