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  3. New Years Eve Preparation Patch - 1.0.2.2!

New Years Eve Preparation Patch - 1.0.2.2!

Server owners please update your servers!

Code
Base
  • Rewrote the lag compensation logic for players and npcs, improved hit detection! (Disclaimer: Please let us know if anything feels a bit off with this new system!)
  • Thanks to the new lag compensation logic there will be no more constant twitching/jitter back and forth, npcs and players would be affected by this due to the old lag compensation would move entities backwards in time, the new system does not need to physically make these changes. Expect a lot more fluid gameplay in PvE based maps.
  • Fixed potential crashes related to the server workshop loader and AI stuff.
  • Fixed server tags not being loaded properly.
  • Added bb2_zombie_kills_required which will allow server owners to set how many kills a player should get before being allowed to respawn as a human. Setting bb2_allow_mercy and bb2_zombie_kills_required to 0 will make you a zombie forever once you turn.
  • Local servers will no longer load dev, donator, tester, etc.. tags.


Mapping Entities
  • zombie_volume using the SF_FASTSPAWN flag will now use a smaller hull when tracing for available space in the volume, since they will now spawn upright instead of lying down.
  • Fixed up soundscript used for the item_turtle easter eggs in Termoil, the sound should be more noticable now.


NPCs
  • Fred and Johnson will now always think regardless of efficiency.
  • Increased the max chase enemy distance for zombies.
  • Zombies + Fred will now be able to attack enemies properly, previously in some cases they would just twitch back and forth while trying to attack you, turns out this issue was caused by weapon bboxes being too large, added a proper collision group check and reduced the bbox sizes for weapons.
  • Humans will no longer take damage from the M1A1 turret.


Weapons
  • Added new Famas textures, thanks to El Negro.
  • Fixed a bug in the weapon selection when hud_fastswitch was enabled, it would ignore the key presses (1-4), the mouse wheel could still be used to swap weapons though.
  • Fixed up messy bounding boxes being set for weapon world entities.
  • Fixed melee attack trace hull.


Survivors
  • Added the 'Black Dude' zombie version for Pantsman.
  • Fixed faulty hands being set for any characters using the default hands and a skin greater or equal to 1, the hands would use the old black dude skin for Pantsman.


Maps
  • Updated Laststand, optimized the map a little more, added prop fading, updated bogus navigation, added a simple AI schedule for Fred when he spawns. Also added the Micro-Uzi, MP7, MAC11 to the map.
  • Updated Carnage, bandits will respawn faster, more zombies will spawn from the spawner volumes, decreased max time & initial time for the third round. (bandit round)
  • Updated lighting in Carnage, should not be as dark anymore.


Balancing
  • Upped Micro-Uzi firerate.
  • Increased Micro-Uzi damage.
  • Increased Remington 870 accuracy.
  • Increased Rex and Akimbo Rex damage.