Late Anniversary Update - Patch 1.0.3.5
Server owners please update your servers!
[h3]Code[/h3]
Core
[h3]Balancing[/h3]
[h3]Textures[/h3]
Beretta
[h3]Maps[/h3]
[h3]Misc[/h3]
[h3]Community Discord[/h3]
https://discord.gg/0TitkvlFlYoBak0V
[h3]Code[/h3]
Core
- Sourcemod and other plugins can now be used with Global Stats.
- ALL custom maps are now whitelisted by default. Meaning any map is eligible for Global Stats!
- Increased max points to 150, LvL 1-100 gives 100 points, while LvL 101-500 gives 50 points. Write bb2_reset_skills in the console to reset the points for your player. (LvL will not be affected!)
- Fixed prediction issues.
- You will no longer lose zombie credits if you have enough kills to respawn as a human. (on death)
- Zombie Life Leech will no longer trigger on friendly fire / suicide attempts.
- LvL 500 tiara should now fade out when the owner leaves your PVS.
- Achievements will now display the XP you will receive when achieving said achievement.
- NPCs will no longer randomly fade in when they enter your PVS way after being created.
- Added TeleportHumans and TeleportZombies to point_teleport, which will teleport said team to this entity's origin.
- Fixed potentially broken zombie_volumes when using respawn only on death.
- Rex, Akimbo Rex and Deagle will no longer disorient the player view massively when playing with a high ping.
- Switched Rex and Deagle viewpunch. Boosted viewpunch for Deagle, Rex and Akimbo Rex.
- Hopefully fixed twitchy Deagle hand anim swap, when going from two hand to one hand and vice versa.
[h3]Balancing[/h3]
- Deagle will do twice as much damage in Deathmatch mode.
- Upped Deagle fire rate with two hands to 0.6.
[h3]Textures[/h3]
Beretta
- Resized the texture, it is now higher res which should give more visible detail.
- Fixed the normal map so it works properly and is not a jagged-up improper mess.
- Better, smoother shine.
- Sights now have working tritium.
[h3]Maps[/h3]
- Added Rishika, a new awesome Deatmatch map!
- Added Backyard, an improved version of the backyard deathmatch workshop map.
- Added Player CLIP to some areas to help pathing and prevent exploits.
- Added major visual changes to hotel and ZED publishing building.
- Adjusted some textures outside.
- Adjusted lighting inside Pawn Shop and Book store.
- Added color correction to improve red lighting and dark areas.
- Added new snow texture outside.
- Added small snow details around the map.
- Fixed prop fading on some props.
- Added lighting to third level leading into elevator.
- Added more props to certain areas.
- Added wooden platform in elevator room to help player pathing.
- Extended skybox view.
- Added Player CLIP to some areas to help player pathing.
[h3]Misc[/h3]
- Added Arabic translation provided by Mohammad AlHilwani AlRefaei (SY)!
[h3]Community Discord[/h3]
https://discord.gg/0TitkvlFlYoBak0V