1. BrainBread 2
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  3. Late Anniversary Update - Patch 1.0.3.5

Late Anniversary Update - Patch 1.0.3.5

Server owners please update your servers!
[h3]Code[/h3]
Core
  • Sourcemod and other plugins can now be used with Global Stats.
  • ALL custom maps are now whitelisted by default. Meaning any map is eligible for Global Stats!
  • Increased max points to 150, LvL 1-100 gives 100 points, while LvL 101-500 gives 50 points. Write bb2_reset_skills in the console to reset the points for your player. (LvL will not be affected!)
Players & Skills
  • Fixed prediction issues.
  • You will no longer lose zombie credits if you have enough kills to respawn as a human. (on death)
  • Zombie Life Leech will no longer trigger on friendly fire / suicide attempts.
  • LvL 500 tiara should now fade out when the owner leaves your PVS.
HUD & VGUI
  • Achievements will now display the XP you will receive when achieving said achievement.
AI & NPCs
  • NPCs will no longer randomly fade in when they enter your PVS way after being created.
Entities
  • Added TeleportHumans and TeleportZombies to point_teleport, which will teleport said team to this entity's origin.
  • Fixed potentially broken zombie_volumes when using respawn only on death.
Weapons
  • Rex, Akimbo Rex and Deagle will no longer disorient the player view massively when playing with a high ping.
  • Switched Rex and Deagle viewpunch. Boosted viewpunch for Deagle, Rex and Akimbo Rex.
  • Hopefully fixed twitchy Deagle hand anim swap, when going from two hand to one hand and vice versa.

[h3]Balancing[/h3]
  • Deagle will do twice as much damage in Deathmatch mode.
  • Upped Deagle fire rate with two hands to 0.6.

[h3]Textures[/h3]
Beretta
  • Resized the texture, it is now higher res which should give more visible detail.
  • Fixed the normal map so it works properly and is not a jagged-up improper mess.
  • Better, smoother shine.
  • Sights now have working tritium.

[h3]Maps[/h3]
  • Added Rishika, a new awesome Deatmatch map!
  • Added Backyard, an improved version of the backyard deathmatch workshop map.
Termoil - Deathmatch
  • Added Player CLIP to some areas to help pathing and prevent exploits.
  • Added major visual changes to hotel and ZED publishing building.
  • Adjusted some textures outside.
  • Adjusted lighting inside Pawn Shop and Book store.
  • Added color correction to improve red lighting and dark areas.
  • Added new snow texture outside.
  • Added small snow details around the map.
  • Fixed prop fading on some props.
Rooftop - Deathmatch
  • Added lighting to third level leading into elevator.
  • Added more props to certain areas.
  • Added wooden platform in elevator room to help player pathing.
  • Extended skybox view.
  • Added Player CLIP to some areas to help player pathing.

[h3]Misc[/h3]
  • Added Arabic translation provided by Mohammad AlHilwani AlRefaei (SY)!

[h3]Community Discord[/h3]
https://discord.gg/0TitkvlFlYoBak0V