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  3. Easter Patch - 1.0.1.8

Easter Patch - 1.0.1.8

Server owners please update your servers!

Code
Base
  • FMOD can now be used to play sounds outside of the base sound folder, you can now for example use FMOD to play sounds under custom//sound/.
  • The server will now exec : cfg/maps/.cfg when a map spawns.
  • Added some missing Workshop map tag checks which prevented Custom and Story Mode maps from appearing in .
  • Increased the max value for bb2_roundstart_freezetime to 30 sec.
  • The hammer editor will now read from common/brainbread2/hammer/*, the editor will no longer load workshop addons, fixed the model chooser colors.
  • Updated the gameinfo to prioritize the common/brainbread2/brainbread2 folder over loaded .vpk files. Files under brainbread2 would be overriden by the loaded .vpk content.


Gamemodes
  • The item_weapon_randomizer entities will no longer spawn starter weapons in Elimination mode.
  • Dropped weapons will no longer despawn after 15 sec in Deathmatch and Elimination mode, they will despawn after 80 sec instead.


NPCs
  • Non-Stationary Military & Bandit NPCs will now have their AI State set to ALERT by default, this should increase their responsiveness.
  • Military & Bandit NPCs can now fire more rapidly with Rifle weapons.


Mapping Entities
  • VGUI Screens have been added: Available screens: KeyPad and PDA, the PDA is used to display the KeyPad code. The KeyPad screen could be useful for fancy door locks / sci-fi door locks.
  • Tweaked & simplified the bb2_prop_button entity, it had some unnecessary hammer values.
  • Fixed up the 2D keypad which is used by the bb2_prop_button, the PDA Screen can be used to display the keypad code for the bb2_prop_button as well.
  • item_weapon_randomizer can now spawn certain weapons or exclude certain weapons from being spawned.
  • Fixed a rare issue with the item_weapon_randomizer which would prevent it from even spawning new weapons at times.


Players & Skills
  • Sliding is now much more smooth, you can now slide into/out of vents, you can slide through tinier areas.
  • Fixed slide bounding box, you no longer tend to get stuck.
  • Fixed animations while sliding.
  • Inventory items, powerups and ammo will now spawn at the proper height, no more clipping inside the world.
  • You can now pick up / use properly when a player is blocking you, for example when trying to pick up weapons.


HUD & VGUI
  • The crosshair will now always render in front of everything.


Weapons
  • Added the G36C!
  • Added a new cock sound for the Remington 870.
  • Added a new slide sound for the Beretta.
  • Added new textures for the Winchester.


Maps
  • Added the G36C to Salvage.
  • Added a randomized weapon spawner to Salvage.
  • Nerfed Johnson a little, the boss in Salvage.
  • Updated District to use an all new weapon spawning logic, powerful weapons will now spawn at certain areas in the map, you'll have to fight for the big bad guns now!


Balancing
  • Increased Fred's rage mode movement speed.
  • Decreased Fred's rage mode attack speed.
  • Fred will now rage for 60 sec instead of 30 sec.
  • Increased Fred's total HP to 5500. (was 3500)
  • Increased Fred's reach from 63 to 66.
  • Human Leap skill decreased from 5 to 2 per level.
  • Human Jump skill decreased from 2.5 to 1.5 per level.
  • Human Speed skill decreased from 3 to 2.5 per level.
  • M9 Bayonet Knife damage decreased in Deathmatch mode from 1.3 to 0.8. (50% decrease)
  • Beretta damage increased from 18 to 19.
  • Beretta bash damage reduced from 45 to 18.
  • AK-47 Bash damage reduced from 40 to 35.
  • Increased damage drop off on the Remington 870.
  • Reduced the damage for Remington 870 in Deathmatch.
  • Reduced the damage for Sawed-Off in Deathmatch & Elimination.
  • Walker HP Scaling has been increased from 2 to 5.
  • Walker Damage Scaling has been increased from 2 to 3.
  • Bandit HP increased from 70 to 80.
  • Bandit HP Scaling has been increased from 2 to 3.
  • Nerfed Zombie Rage Mode in Objective & Elimination mode.