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BrainBread 2 News

Summer Patch - 1.0.1.9

Server owners please update your servers!

Code
Base
  • Added the latest SDK 2013 MP bins.


Gamemodes
  • Decreased weapon removal time in Deathmatch to 45 sec.
  • Propane tanks will now be removed after 15 sec in PvE and after 35 sec in PvP. (was 12 before, regardless of gamemode)


NPCs
  • You can no longer insta kill Bandit npcs under certain circumstances.
  • Reverted AI state ALERT force for Bandit npcs.
  • Minor AI changes.
  • Added a new default soundset for Fred.


Players & Skills
  • Dropped inventory items should no longer clip with the world.
  • Flashlight will no longer be turned off when you switch/drop weapons if it was initially enabled before switching / dropping a wep.
  • Bash damage values will no longer scale crazy.
  • Kick damage values will no longer scale crazy either.
  • Minor lag compensation distance fix.
  • Fixed potential thirdperson anims not playing bug.
  • Bash anims will now be smoothed out in thirdperson like the other melee anims.
  • Players should no longer get stuck in slide mode. (animation)
  • Fixed un-stuck algorithm, sometimes when you for example activated Reality Phase or became infected you would risk being thrown into a solid area, if you were crouching in a tiny area.
  • Dropped ammo will be removed on death / disconnect, in order to prevent entity spamming. (the ammo associated to the player who dropped it)
  • Added ammo drop delay, you may now only drop ammo every sec.
  • You can no longer create any votes when the game hasn't yet begun.


HUD & VGUI
  • The main-menu will no longer reset whenever you die or the round restarts/starts.
  • Fixed decimal approximations on the sliders @ Options. Removed decimals for sliders which would only use integer values.
  • Added gamemode hint tooltip in Create a Game under the Gamemode info.


Maps
  • Added G36C to Termoil.
  • Fixed global door sounds in Termoil.
  • Fixed Bandits being SUPER lazy in Termoil.
  • Fixed some exploit in Laststand which would make it stuck on a certain objective.
  • Fixed the Tutorial being almost unbeatable due to skill nerfs from the last patch, SORRY FOR THE INCONVENIENCE!


Balancing
  • Increased Speed skill from 2.5 to 3.0.

Easter Patch - 1.0.1.8

Server owners please update your servers!

Code
Base
  • FMOD can now be used to play sounds outside of the base sound folder, you can now for example use FMOD to play sounds under custom//sound/.
  • The server will now exec : cfg/maps/.cfg when a map spawns.
  • Added some missing Workshop map tag checks which prevented Custom and Story Mode maps from appearing in .
  • Increased the max value for bb2_roundstart_freezetime to 30 sec.
  • The hammer editor will now read from common/brainbread2/hammer/*, the editor will no longer load workshop addons, fixed the model chooser colors.
  • Updated the gameinfo to prioritize the common/brainbread2/brainbread2 folder over loaded .vpk files. Files under brainbread2 would be overriden by the loaded .vpk content.


Gamemodes
  • The item_weapon_randomizer entities will no longer spawn starter weapons in Elimination mode.
  • Dropped weapons will no longer despawn after 15 sec in Deathmatch and Elimination mode, they will despawn after 80 sec instead.


NPCs
  • Non-Stationary Military & Bandit NPCs will now have their AI State set to ALERT by default, this should increase their responsiveness.
  • Military & Bandit NPCs can now fire more rapidly with Rifle weapons.


Mapping Entities
  • VGUI Screens have been added: Available screens: KeyPad and PDA, the PDA is used to display the KeyPad code. The KeyPad screen could be useful for fancy door locks / sci-fi door locks.
  • Tweaked & simplified the bb2_prop_button entity, it had some unnecessary hammer values.
  • Fixed up the 2D keypad which is used by the bb2_prop_button, the PDA Screen can be used to display the keypad code for the bb2_prop_button as well.
  • item_weapon_randomizer can now spawn certain weapons or exclude certain weapons from being spawned.
  • Fixed a rare issue with the item_weapon_randomizer which would prevent it from even spawning new weapons at times.


Players & Skills
  • Sliding is now much more smooth, you can now slide into/out of vents, you can slide through tinier areas.
  • Fixed slide bounding box, you no longer tend to get stuck.
  • Fixed animations while sliding.
  • Inventory items, powerups and ammo will now spawn at the proper height, no more clipping inside the world.
  • You can now pick up / use properly when a player is blocking you, for example when trying to pick up weapons.


HUD & VGUI
  • The crosshair will now always render in front of everything.


Weapons
  • Added the G36C!
  • Added a new cock sound for the Remington 870.
  • Added a new slide sound for the Beretta.
  • Added new textures for the Winchester.


Maps
  • Added the G36C to Salvage.
  • Added a randomized weapon spawner to Salvage.
  • Nerfed Johnson a little, the boss in Salvage.
  • Updated District to use an all new weapon spawning logic, powerful weapons will now spawn at certain areas in the map, you'll have to fight for the big bad guns now!


Balancing
  • Increased Fred's rage mode movement speed.
  • Decreased Fred's rage mode attack speed.
  • Fred will now rage for 60 sec instead of 30 sec.
  • Increased Fred's total HP to 5500. (was 3500)
  • Increased Fred's reach from 63 to 66.
  • Human Leap skill decreased from 5 to 2 per level.
  • Human Jump skill decreased from 2.5 to 1.5 per level.
  • Human Speed skill decreased from 3 to 2.5 per level.
  • M9 Bayonet Knife damage decreased in Deathmatch mode from 1.3 to 0.8. (50% decrease)
  • Beretta damage increased from 18 to 19.
  • Beretta bash damage reduced from 45 to 18.
  • AK-47 Bash damage reduced from 40 to 35.
  • Increased damage drop off on the Remington 870.
  • Reduced the damage for Remington 870 in Deathmatch.
  • Reduced the damage for Sawed-Off in Deathmatch & Elimination.
  • Walker HP Scaling has been increased from 2 to 5.
  • Walker Damage Scaling has been increased from 2 to 3.
  • Bandit HP increased from 70 to 80.
  • Bandit HP Scaling has been increased from 2 to 3.
  • Nerfed Zombie Rage Mode in Objective & Elimination mode.

BrainBread 2 Mod Tools Update

The Workshopper has been updated!
  • Improved the overall speed of the application.
  • Fixed memory leaks & memory issues.
  • Simplified the UI.
  • Added localization support.
  • Most parts of the UI can now be changed through the .res files located in the layout folder.
  • Removed character checks in the Title and Description field, which means that you can now write a title with any kind of symbols.
  • Removed description character limit.
  • Addons will now create a config file which will be synced via Steam Cloud, this config file holds simple info about your addon, such as the content path and image path. You no longer have to re-navigate to the folders when updating your addon.
  • The last content and image paths will be saved, so that you don't have to re-navigate. (only in the creation form, not the update form)
  • When you upload maps, the Workshopper will make sure that you've put your map in the right folder. For example if you put your map under test/.bsp it will be moved to root/maps/.bsp
  • Fixed a bug which would allow whitelisted maps to remove all their tags. (except for the whitelisted tag)
  • Minor fixes.


Happy Modding!

Minor Patch - 1.0.1.7

Server owners please update your servers!

Code
Base
  • The workshop handler will now handle input command arguments when it has been fully initialized, meaning you can now launch the server with for example +workshop_update_items to auto update stuff. (remember to restart the server, if necessary)
  • Added bb2_tutorial_mode which will force tutorial mode on any map. (listenserver only)
  • Fixed issues related to the end map voting system, servers will now have a proper amount of vote options if the server only allows Deathmatch maps for example.


NPCs
  • Added new voices for Johnson, the bandit lord!


Mapping Entities
  • Added GlowType and SetGlowType for bb2_prop_button, meaning you can now set this entity to use radius glow instead of global glow.
  • Added skin support for inventory items.
  • Added logic_inventory_check which works like the trigger version.
  • Fixed up the item_weapon_randomizer to not spawn weapons which are given to players on spawn.


Players & Skills
  • Added bb2_render_body which can be used to toggle the firstperson body.


HUD & VGUI
  • Fixed the leaderboard page label, it would get cropped when you reached page 10 and beyond.
  • The vote GUI will now be reset when the end score and end vote menus appear, the votes will be fully reset on the server as well.


Weapons
  • Improved manual firing for the Glock-17 and Beretta.
  • Fixed faulty reflections on the Remington 870 Shotgun.
  • Increased the draw speed for the Glock-17.
  • Glock-17 will now play dryfire if you try to fire the burst when you have no more ammo.
  • Fixed a bug which prevented the thirdperson fire anim for the Remington 700 to play.
  • Remington 700 will no longer auto reload when you fire the last bullet.
  • Melee chargeable weapons will now decharge after X seconds while fully charged.
  • Fixed bash sound for the AK-74 rifle.


Translations
  • Updated Korean translation.


Maps
  • Updated Salvage, Johnson should be more challenging now. You can no longer pick-up the Minigun during this boss fight, the Minigun has been replaced with an ammo resupply crate.
  • Fixed some exploits in Salvage.

Major Christmas Patch - 1.0.1.6

Server owners please update your servers!

Code
Base
  • Added extended workshop support for gameservers, gameservers can now easily download workshop items, collections and update installed items using : workshop_download_item, workshop_download_collection and workshop_update_items. Write 'workshop_help' for extended info. (console)
  • Added bullet penetration for static props and world objects, you can now penetrate through wood, metal, plastic, etc... (tiny surfaces, walls, depending on the material type)
  • Added the end map voting panel, players will now have to vote for the next map when the game is over!
  • Most of BB2's loose files have been put into .vpk's in order to speed up loading processes.


Gamemodes
  • When the time runs out there will be a new message in the end screen menu if it is not a Deathmatch or Elimination game.
  • Added a loadout handler for Story mode which stores the players weapons, health, armor, weapon data and so on. This will be reloaded in the next map, on map transitions.
  • Zombie players will now enter a rage mode when getting X kills in Elimination mode.
  • Fixed a bug on round restart which would drop the players weapons instead of removing them.


NPCs
  • Reduced pain sound spamming.
  • Added a new boss, Johnson. The bandit leader!
  • NPC bosses will no longer get any emit sound penalty delay.
  • Human NPCs can now use the Minigun.
  • Fred can now go through other zombie NPCs.


Mapping Entities
  • Fixed sound issues related to npc_custom_actor. Custom sounds for this npc have to be like this : Custom...
  • npc_custom_actor will now announce enemy kills and play pain sounds properly.
  • Added damage & health scaling support for npc_custom_actor.
  • Respawning item entities will now play a fancy particle to indicate the respawn.
  • Added more collision group options to the trigger_player_block brush.


Players & Skills
  • Zombie Skills will now save!
  • Fixed a bug when holstering your weapon in fast paced gamemodes.
  • Zombie players can now enter a rage mode, get 10 zombie credits to activate it! Gives you increased HP, speed, leap, jump and health regeneration, lasts until you die!
  • Players can now drop ammo in order to help out teammates.
  • You can no longer drop your weapons while the endscore is visible.


HUD & VGUI
  • Fixed a minor bug in the loading screen which would display the map rating for custom maps above the 'Global Stats'/'No Stats' text.
  • You can now sort the server browser properly! Sort by hostname, map, ping, etc...
  • You can now see the time left in the game in the upper left corner of the screen.
  • Fixed a broken URL in the Advertisement panel in the main menu.
  • Time left views will now change color to yellow on 40% and red on 20%.
  • Removed the death icon from the voice overlay HUD.
  • You can now see gamemode info if you hover over the Gamemode label in the server browser.


Weapons
  • Added the Winchester 1894!
  • Added new textures for the Remington-700.
  • Added new animations for the AK-74.
  • Added new animations for the Glock-17.
  • Added new animations for the human hands.
  • Added new animations for the zombie hands.
  • Added new impact sounds for the m9 bayonet knife.
  • Added a special attack for human and zombie hands, this attack can be charged. (hold it for X sec to deal more damage)
  • Fixed buggy weapon sounds in the soundscripts.


Survivors
  • Added a new skin for Pantsman.
  • Added survivor 'Josh'.
  • Added survivor 'Neil', from 'They Hunger'.


Translations
  • Updated Czech translation.
  • Added French translation.
  • Added Italian translation.
  • Added Korean translation.
  • Added Portuguese translation.


Maps
  • Added Salvage - Johnson's Junkyard, do you have what it takes to face him?
  • Added the Winchester 1894 to Termoil.
  • Fixed exploits in Termoil and Colosseum.


Balancing
  • Zombie players will now spawn with medium armor in Elimination.
  • Reduced player weapon damage with Sawed-Off in Elimination.
  • Buffed the Sawed-Off, Remington 870, Glock-17 in Objective & Arena.
  • Nerfed the Enhanced Reflexes, Health, Crippling Blow and Impenetrable skill.
  • Buffed the Blazing Ammo & Empowered Bullets skill.
  • Buffed the Slide feature.


Misc
  • Added a new body blood texture overlay provided by Niggarto el Negro.
  • Removed unnecessary files from the dedicated server.


We're recruiting!

Do you have some experience working with the Source Engine?
And do you know how to do one of the following?:
  • Level Design (Mapping)
  • UV Mapping
  • 2D Art
  • Sound Design (for melee weapons)

If you do, please contact us via our discord channel:
https://discord.gg/0TitkvlFlYoBak0V

The journey towards full release

BrainBread 2 has been in Early Access for some months now, we're progressing steadily towards a full release, this will take time but we're getting there.
We're in dire need of mappers, we need more objective maps in order to truly bring forth the nostalgia of BrainBread!

Yet, we also need testers, which is why we have created a new public group for those who are interested in participating in our testing sessions.
We'll most likely schedule tests on Sundays @beta branch whenever it is necessary.
You can join the group here: http://steamcommunity.com/groups/BrainBread2Testers

Merry Christmas!