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BrainBread 2 News

Pre-Anniversary Hotfix - Patch 1.0.4.4

Server owners please update your servers!
  • You can now hold down left or right mouse button to add/remove skill points more quickly.
  • XP Event rate has been changed to 2x.
  • Fixed a bug which prevented workshop addons with multiple maps from allowing global stats.
  • Fixed a rare crash which could occur during the loading screen.
  • Human & Zombie bosses will no longer prioritize human players with objective items, all enemies will be considered equally.
Disclaimer!
BrainBread 2 is now open source, the code is available here, and for this reason all stats and achievements have been set to "Official GS", which implies that only whitelisted server IP addresses will allow global stats and achievements. If you want your server to be approved, please contact anyone in the team @ discord!

Community Discord
https://discord.gg/0TitkvlFlYpxtT63

Post-Release Hotfixes - Patch 1.0.4.3

Server owners please update your servers!

  • Zombie Players can no longer get to the elevators in Night Club before the humans reach this level.
  • Reduced damage from acid in Swamp Trouble, this will prevent breaking the map if someone falls into the acid near the raft/bridge with objective items.
  • Added a blocker to the last checkpoint in Swamp Trouble, you may only reach this area after defending the sewers.
  • Fixed Bandits in Swamp Trouble raft area, they should pay more attention to the players now.
  • Increased Blood Rage HP regen rate from 0.615 to 0.815 per point.
  • Extended the XP event to be active for both Saturday and Sunday, plus increased XP gained by 50% (2.5X multiplier).
Community Discord

https://discord.gg/0TitkvlFlYpxtT63

Ending Early Access - A Giblicious Journey

Back in 2013, BrainBread: Source slowly transitioned into BrainBread 2, thanks to Greenlight we were able to push our game onto Steam. Three more years passed until the game was available in Early Access mode, sadly we never managed to get a sufficient amount of content out due to our lack of team members, but we tried our best to fill every void. Six more years passed and we're here today, lots of content has been pushed into BrainBread 2 over the years, including maps, weapons, characters, gameplay changes and more.

[h2]New Maps[/h2]
[h3]Objective[/h3]
Coltec Fever Compound Mecklenburg Nightclub Swamp Trouble
[h3]Arena[/h3]
Salvage Coltec Carnage Surgery Island
[h3]Deathmatch[/h3]
Rishika Backyard Cargo Rooftop
[h3]Elimination[/h3]
Fever Rooftop
[h2]New Weapons[/h2]
Benelli M4 Deagle Winchester HK MP-5 Micro Uzi G36-C Flamethrower Akimbo Sawed-Off Akimbo Glock-17 Akimbo M9 Beretta
[h2]New Playable Characters[/h2]
  • Josh
  • Neil
  • Postal Dude

[h2]Some New Features[/h2]
  • Optional Side Quests (gives extra XP)
  • More Achievements + they give XP
  • Recurring XP event (now 2x)
  • Refined XP system - get XP based on damage dealt
  • Increased the total amount of points from 100 to 150, LvL 101 to 500 gives the new 50 points
  • Client Side Player Models - Import your fav characters to BB2!
  • Bullet Penetration - penetrate through players, npcs, solids such as walls, windows, etc
  • All custom maps can be used with the Global Profile System (stats + achievs), even if the server runs sourcemod or other thirdparty plugins
  • Improved Workshop integration, especially for dedicated servers, players will automatically download the required addon on connection
  • PvP Leaderboards
  • Zombie Skill Tree saves like the Human Skill Tree
  • Multiple maps remastered by The deadly Cutsman
  • ... and much more!
For more in-depth patch notes, go here

Join our community Discord


A big thank you to everyone who played BrainBread 2 during Early Access, especially our beloved vets who play the game to this day!

Balance Hotfix - Patch 1.0.4.2

Server owners please update your servers!
Balancing
Players
  • Reduced XP event rate from 3.5 to 2.0.
Weapons
  • Reverted pickup penalty for the Flamethrower and Minigun from 3 min to 5 min.
  • Reverted pickup penalty for the Propane Tank from 3 min to 4 min.
  • Reverted level requirement for the Minigun and Flamethrower to 25 and 15 respectively.
Misc
  • Fixed a Steam Cloud issue which would continuously override your config when starting the game.
  • Fixed NAV issues in Swamp Trouble.
  • Updated Russian translation.
Community Discord

https://discord.gg/0TitkvlFlYoBak0V

Release Preparation - Patch 1.0.4.1

Server owners please update your servers!

Maps
Fever - Objective
  • Added dbsoldier's new soundtrack for the Pyro fight.
  • Added missing door sounds to the military checkpoint door.
  • Zombie spawners in the farm and white house will be killed when you move to the labs area.
  • Zombies will be teleported to the lab area when the humans get to the lab.
  • You can no longer go back to the topside when you enter the labs.
  • Fixed floating manholes.
  • Added missing glowsticks near the other manhole.
  • Added FAR z to fog controller, this will limit the draw distance in the open part of the map.
  • Optimized area portals.
  • Zombie players should no longer get stuck on spawn.
  • Players now spawn with a fireaxe and glock17.
  • Increased escape time by a minute.
  • Reduced max zombie count from 60 to 40.
  • Top side zombie volumes will start spawning 35 sec after round start, rather than 10 sec.
  • Added objective icons to mark which house to capture.
  • Pyromaniac is smaller now, he should no longer get stuck.
  • Boosted Pyromaniac health.
  • Reduced gasmask respawn time.
  • Opening the doors to the parking lot will open them permanently.
  • Quarantine doors will force close.
  • Added a new checkpoint after you secure the lobby, when the main doors have opened.
  • Added more weapons across the map.
  • Added missing rotor sound to the choppers.
  • Escaping is finally easier.
Coltec - Objective
  • Added dbsoldiers's new soundtrack for the Priest fight.
  • Priest no longer gets stuck when trying to go down from the balcony.
  • Reduced the bomb blast range.
  • Fixed an exploit which could break the map if a player who had the key to the church lost the key before someone entered the church door area, this would teleport everyone to the church and assume that someone had the key.
  • The ladder up to the church will glow when the key has been found, also added improved lighting in this area to make it easier to notice the ladder.
  • When the Priest boss fight starts, zombie players can no longer enter the human spawn.
  • Added more weapon, healthkit and armor items across the map.
  • Escaping is easier now.
  • Priest will spawn in the fight slightly later.
Nightclub - Objective
  • Added a new alternate route to elevator hold out area.
  • Added a new zombie vent route which bypasses the need to use the elevator.
  • Boosted The Director (yes, we gave him extra viagra, but you didn't hear that from us).
Swamp Trouble - Objective
  • Added global glow to the gear parts in the last objective.
Rooftop - Arena
  • Improved visual design and NAV mesh.
Balancing
NPCs
  • Bandit will award 20 XP instead of 10 XP.
  • Bandit Leader will award 35 XP instead of 15 XP.
  • Zombie Walker will award 15 XP instead of 7.5 XP.
  • Zombie Runner will award 10 XP instead of 5 XP.
  • Johnson will award 1000 XP instead of 500 XP.
  • Priest will award 1000 XP instead of 500 XP.
  • Increased Priest base damage from 7 to 12 with the Winchester.
  • Increased Priest base health from 5000 to 6500 with no scale.
  • Increased Priest health scale value from 7.5% to 35% increase per player.
Weapons
  • Reduced pickup penalty time for Minigun, Propane and Flamethrower to 3 min instead of 4 to 5 min.
  • Reduced NPC Grenade damage from 120 to 105.
Misc
  • Winning the game in Objective/Story mode will award 15% of your total XP needed to level up, rather than 7.5%.
  • Winning the game in Arena mode will award 8% of your total XP needed to level up, rather than 4%.
  • Winning a round in Arena mode will award 1.5% of your total XP needed to level up, rather than 1%.
Misc
  • Zombie players can no longer drown, or produce drowning sounds.
  • NPCs using flamethrower will no longer deal damage through doors, windows, etc.
  • Updated the textures for the Pyromaniac NPC.
  • Added missing normal map for Riot Police NPC helmet.
  • Removed map score loading screen image thingy.
Leaving Early Access

Be sure to give feedback for this patch, the next step is to push BB2 out of early access, hopefully sometime next week!
Community Discord

https://discord.gg/0TitkvlFlYpxtT63