Playtest Update
[p]
Hey, Wall Diggers! Thanks a ton for diving into the Wall World 2 playtest and sharing your thoughts with us. We’ve been reading your feedback, and while big changes are coming closer to the demo, here’s a quick update (v166) to improve your current experience. [/p][p]
[/p][p][/p][p]List of changes: [/p]
Hey, Wall Diggers! Thanks a ton for diving into the Wall World 2 playtest and sharing your thoughts with us. We’ve been reading your feedback, and while big changes are coming closer to the demo, here’s a quick update (v166) to improve your current experience. [/p][p]
- [p]Changed how the Pulsar works. It’s no longer a drill replacement. It now requires a charge before firing, as originally intended. The Pulsar is meant to help you take down Zirexes and spawners, not for drilling through rocks. Don’t worry though – there’s more than enough resources in the mines to power up your drill. [/p]
- [p]Fixed a layering issue with the special resource from spawners. It was hiding behind the spawner, but now it's clearly visible. [/p]
- [p]Fixed a rare crash that could occur in a specific scene for some players. [/p]