Difficulty Levels & Major Balance Tweaks
[p]Hey, Wall Diggers! [/p][p]We’ve been carefully following your feedback since launch. Over the past few days, we’ve been working on a major rebalance update. We've reworked enemy damage and quantity, adjusted shop prices, tweaked Leviathan difficulty, and added difficulty selection - just like in the original Wall World. On top of that, we’ve fixed a bunch of bugs and added a few helpful features. Please, make sure that you have the latest (Win. v1.0.7.342, Mac v1.0.7.27) version of the game.[/p][p]
[/p][p][/p][h3]Difficulty Levels [/h3][p]Wall World 2 now features three distinct difficulty levels: [/p]
- [p]Normal – the current difficulty after the last two updates. [/p]
- [p]Hard – for players seeking a more intense and demanding experience. [/p]
- [p]Insane – a true hardcore challenge for those brave enough to face the Wall. [/p]
- [p]Added three difficulty levels: Normal, Hard, and Insane. [/p]
- [p]Added the Leviathan summon button. [/p]
- [p]Rebalanced all Leviathan encounters. [/p]
- [p]Reduced the number of enemies in mines, but made them more dangerous. [/p]
- [p]Rebalanced prices in the spider garage. [/p]
- [p]Rebalanced prices in the weapon shop. [/p]
- [p]Rebalanced prices in the bar. [/p]
- [p]Rebalanced cocktail effects and pricing. [/p]
- [p]Rebalanced relic drop frequency. [/p]
- [p]Reduced dust drop rate from meat blocks. [/p]
- [p]Reduced the number of waves before Leviathan arrival. [/p]
- [p]Adjusted the behavior of the stalker enemy. [/p]
- [p]Fixed an issue where the spider’s rocket would explode prematurely when docking at a mine. [/p]
- [p]Fixed an issue where the chain sound from the mace would persist after detaching from the spider. [/p]
- [p]Fixed an issue where turrets didn’t work properly inside caves. [/p]
- [p]Fixed an issue where some resources couldn’t be deposited into the spider. [/p]
- [p]Fixed multiple issues related to gamepad input. [/p]
- [p]Fixed an issue where the evac transport might not appear. [/p]
- [p]Fixed a black screen issue that could occur on launch in certain cases. [/p]
- [p]Fixed an issue where rock geometry could block cave entrances. [/p]
- [p]Fixed an exploit related to enemy wave behavior. [/p]
- [p]Fixed an issue where the tutorial behaved incorrectly in certain scenarios. [/p]
- [p]Fixed the issue with checkpoint location in the final battle. [/p]
- [p]Fixed incorrect Leviathan behavior in Region 4. [/p]
- [p]Improved overall optimization. [/p]
- [p]Added a "Report a Bug" button to the main menu. [/p]
- [p]Many other minor fixes and improvements. [/p]