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Mid game update

I’ve been working extensively on the progression starting from the mid game to make the gameplay experience more satisfying.

[h2]Here’s what’s been changed :[/h2]
- The upgrade costs for the forge have been reduced and significantly streamlined, making it easier to improve both storage capacity and harvesting quantity one after the other.
- Naturally, the gap between storage capacity and harvest quantity has grown, going from a 1:1 ratio at level 1 to a 1:3 ratio at level 100 (meaning it takes 3 harvest cycles to fill a villager's inventory).
- The upgrade cost for each level has been standardized to ensure a smoother progression, though it will slow down progressively.

[h2]To address the growing gap, a new upgrade has been introduced in the sawmill :[/h2]
Tool refining, which increases the harvest multiplier by 0.01 per level. This helps balance the forge upgrade gap, making the progression closer to a 1:1 or 1:2 ratio.

This upgrade will cost planks, and like the forge, the cost will increase relative to the gain as the levels progress, thus creating a longer time required for upgrades as you level up.

[h2]The forest camp was missing something, and now it has been added :[/h2]
It is now possible to increase the number of "tree saplings" a lumberjack can carry at once, allowing them to plant multiple trees simultaneously and, as a result, save time. This significantly reduces the number of lumberjacks needed for perfect automation.

[h2]Bug fixes and translation updates :[/h2]
- The abbreviation for "quantity" in French was "qty," which is incorrect as it should be "qte." This has been corrected.
- An animation bug in the forest camp has been fixed, ensuring the tree sapling harvest animation plays completely.
- An upgrade in parentheses in the forest camp had an extra space if the value of the wood was below 1000. This space has now been removed, making the display more consistent.

This weekend, I took the opportunity to refine the gameplay experience by adjusting the progression curves.

I’m counting on your feedback and the survey on our Discord server to fine-tune the upgrade costs and progression speed for a pleasant gameplay experience, not too fast, not too slow.

We’re almost 30 members on the Discord server, so be sure to join and participate in improving Idle Together: https://discord.gg/CJus5VhfQR