Important Quality of Life Changes
This update was difficult for me to release because it required deep modifications to the game to fix bugs and optimize behaviors, which, of course, created new ones that will also take time to fix.
Here’s a summary of the changes :
I am currently focusing on improving the existing game rather than creating new content. I want to establish a solid foundation before implementing new features. Thank you to those who provide regular feedback, helping me identify bugs and improve the game.
Here’s a summary of the changes :
- Smart foresters will no longer all go to the same tree to replant it.
- Foresters will no longer take 2 to 3 steps next to a tree stump before successfully replanting it.
- Foresters will no longer replant multiple trees at the same time if they are very close to each other.
- Foresters will now properly restock tree saplings as soon as their inventory is empty.
- When moving a villager, it is no longer possible to trigger a click on a background element (tree, rock, bush, buildings, etc.).
- Now, to collect a resource or open a building menu, you need to start your click on the entity and release the click while still hovering over it.
- It is no longer possible to click on two resources of the same type simultaneously.
- Experimental: The button that prevents other players from joining your lobby should now work (automatically kicking anyone who joins after the option is checked).
- The game has been optimized to improve performance—nearly 10% of performance gains were achieved.
- Fixed a multiplayer bug that prevented the button from properly toggling villagers between smart and dumb modes.
I am currently focusing on improving the existing game rather than creating new content. I want to establish a solid foundation before implementing new features. Thank you to those who provide regular feedback, helping me identify bugs and improve the game.