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Event Update

I received a lot of feedback saying that the game can become boring too quickly, especially at the very beginning. Since I chose to gradually unlock gameplay elements, it became clear that there were too few at first, which made players quit before they could see everything the game had to offer. That's why this update is important for the future of the game and its gameplay.

From now on, events will randomly occur among three different events for now. I’m also counting on you to give me inspiration to create more fun and roleplay-oriented events!

Events will unlock during your second run, meaning after you've completed the tutorial. This way, you'll always have some guidance.

[h2]Here’s a summary of what has been added :[/h2]

Every 3 to 5 minutes, a villager will have an exclamation mark above their head. Clicking on them will trigger a random event from the three available (for now) :

  • Event 1: A hide-and-seek game where you must find a hidden plant in the forest before it withers.
  • Event 2: A duel against a villager who thinks they can swing an axe more times than you within a given time.
  • Event 3: You will have to recognize and sort different types of rocks.
  • Three new achievements are appearing to match the success of each of the three previously mentioned events.

This is just the beginning, laying a solid foundation for future events to come. I've done quite a bit of playtesting, and everything seems to be working fine. Maybe this is my first major bug-free update—who knows !