Villager Update
I published it very late last night—a version that works but isn’t well optimized—so you could already enjoy the improved visuals. But now I’ve put in the work: everything has been polished and optimized to offer you the best gameplay experience with the villagers.
As you can see, villagers currently have a single default skin. Variations for each profession are in the works. In the meantime, a colored aura indicates their profession.
I hope you like the new visuals! I can’t wait to show you the upcoming ones !
By the way, this update significantly increases the PC power needed to handle all the new animations. Feel free to let me know how many villagers it takes for your PC to start slowing down. That way, I can tweak the performance setting to lower resource usage at the cost of some visual quality.
For reference, I start lagging when there are about 200 villagers on the field. If I’m not looking at them, performance returns to normal.
As you can see, villagers currently have a single default skin. Variations for each profession are in the works. In the meantime, a colored aura indicates their profession.
I hope you like the new visuals! I can’t wait to show you the upcoming ones !
By the way, this update significantly increases the PC power needed to handle all the new animations. Feel free to let me know how many villagers it takes for your PC to start slowing down. That way, I can tweak the performance setting to lower resource usage at the cost of some visual quality.
For reference, I start lagging when there are about 200 villagers on the field. If I’m not looking at them, performance returns to normal.