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šŸ›  Early Access Roadmap

Today, I’d like to share with you the progress of the game and what’s planned for its future until the full release.

Initially, I was aiming to leave Early Access by the end of the month. However, I’ve come to realize that the level of quality expected from a finished product is far beyond what I had imagined. That’s why I’ve decided to push back the full release and follow the roadmap attached here.



It will be broken down into several steps :

[h2]šŸ”§ Code Refactor[/h2]
First, I’ll be refactoring the current code to fix all remaining bugs. Recent additions have increased the memory usage quite a bit, so I’d like to optimize what already exists to ensure a smooth experience for everyone before adding more content.

[h2]🌌 New Constellations[/h2]
Next, I plan to add three new constellations to the game. These will be released in separate content packs, one after the other.

[h2]🌐 Multiplayer Optimization[/h2]
Then, I’d like to rework the multiplayer mode. I’ve received very little feedback on this feature, which is why it appears later in the list. Even though multiplayer was originally what set this game apart from other idle games—and the very reason I created Idle Together, because I wanted to play with friends—it turns out that less than a quarter of sessions are actually played in multiplayer.
If anything is causing issues with multiplayer, don’t hesitate to let me know! If the bug is major and easy to fix, I’ll take care of it.

[h2]šŸ–„ UI/UX Overhaul[/h2]
Finally, I want to rework the game's UI/UX to make everything clearer and more consistent. This part is a bit harder to plan ahead, but I’ll do my best with the budget I have when the time comes.

These are the main points of the roadmap. They are not tied to specific dates, because I don’t want to impose deadlines on myself. That way, I can fine-tune the game properly without putting too much pressure on myself. I want developing this game to continue being a joy, not a burden.

So yes, I’m taking things at my own pace.

I’m making this announcement because I respect you and I enjoy sharing what I’m working on. I hope you’ll like what’s planned for the final release of Early Access. And don’t worry—many more features will be coming after that, too! For example, I’m already thinking about adding more decorative elements for those who’ve asked for them.

https://store.steampowered.com/app/3468430/