š Early Access Roadmap
Today, Iād like to share with you the progress of the game and whatās planned for its future until the full release.
Initially, I was aiming to leave Early Access by the end of the month. However, Iāve come to realize that the level of quality expected from a finished product is far beyond what I had imagined. Thatās why Iāve decided to push back the full release and follow the roadmap attached here.

It will be broken down into several steps :
[h2]š§ Code Refactor[/h2]
First, Iāll be refactoring the current code to fix all remaining bugs. Recent additions have increased the memory usage quite a bit, so Iād like to optimize what already exists to ensure a smooth experience for everyone before adding more content.
[h2]š New Constellations[/h2]
Next, I plan to add three new constellations to the game. These will be released in separate content packs, one after the other.
[h2]š Multiplayer Optimization[/h2]
Then, Iād like to rework the multiplayer mode. Iāve received very little feedback on this feature, which is why it appears later in the list. Even though multiplayer was originally what set this game apart from other idle gamesāand the very reason I created Idle Together, because I wanted to play with friendsāit turns out that less than a quarter of sessions are actually played in multiplayer.
If anything is causing issues with multiplayer, donāt hesitate to let me know! If the bug is major and easy to fix, Iāll take care of it.
[h2]š„ UI/UX Overhaul[/h2]
Finally, I want to rework the game's UI/UX to make everything clearer and more consistent. This part is a bit harder to plan ahead, but Iāll do my best with the budget I have when the time comes.
These are the main points of the roadmap. They are not tied to specific dates, because I donāt want to impose deadlines on myself. That way, I can fine-tune the game properly without putting too much pressure on myself. I want developing this game to continue being a joy, not a burden.
So yes, Iām taking things at my own pace.
Iām making this announcement because I respect you and I enjoy sharing what Iām working on. I hope youāll like whatās planned for the final release of Early Access. And donāt worryāmany more features will be coming after that, too! For example, Iām already thinking about adding more decorative elements for those whoāve asked for them.
https://store.steampowered.com/app/3468430/
Initially, I was aiming to leave Early Access by the end of the month. However, Iāve come to realize that the level of quality expected from a finished product is far beyond what I had imagined. Thatās why Iāve decided to push back the full release and follow the roadmap attached here.

It will be broken down into several steps :
[h2]š§ Code Refactor[/h2]
First, Iāll be refactoring the current code to fix all remaining bugs. Recent additions have increased the memory usage quite a bit, so Iād like to optimize what already exists to ensure a smooth experience for everyone before adding more content.
[h2]š New Constellations[/h2]
Next, I plan to add three new constellations to the game. These will be released in separate content packs, one after the other.
[h2]š Multiplayer Optimization[/h2]
Then, Iād like to rework the multiplayer mode. Iāve received very little feedback on this feature, which is why it appears later in the list. Even though multiplayer was originally what set this game apart from other idle gamesāand the very reason I created Idle Together, because I wanted to play with friendsāit turns out that less than a quarter of sessions are actually played in multiplayer.
If anything is causing issues with multiplayer, donāt hesitate to let me know! If the bug is major and easy to fix, Iāll take care of it.
[h2]š„ UI/UX Overhaul[/h2]
Finally, I want to rework the game's UI/UX to make everything clearer and more consistent. This part is a bit harder to plan ahead, but Iāll do my best with the budget I have when the time comes.
These are the main points of the roadmap. They are not tied to specific dates, because I donāt want to impose deadlines on myself. That way, I can fine-tune the game properly without putting too much pressure on myself. I want developing this game to continue being a joy, not a burden.
So yes, Iām taking things at my own pace.
Iām making this announcement because I respect you and I enjoy sharing what Iām working on. I hope youāll like whatās planned for the final release of Early Access. And donāt worryāmany more features will be coming after that, too! For example, Iām already thinking about adding more decorative elements for those whoāve asked for them.
https://store.steampowered.com/app/3468430/