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Idle Together News

Constellation 2 Update

You’ve been waiting for it : here’s the update introducing a brand-new constellation, unlockable after reaching Village T3, with some special features.

Here’s a summary of the new constellations :

  • Productive Click : Increases the amount of resource collected by 0.0001% per click, based on the total production of the clicked resource, per point spent in the constellation. After Village T3, clicking became useless for resource gain. This aims to change that. The initial bonus is intentionally low due to exponential scaling—I prefer to keep it controlled and adjust it later if needed.
  • Perfect Plank : Doubles the amount of planks produced per point spent. A great way to produce more without needing more villagers. It also grants more XP via plank crafters.
  • Perfect chiseledstone : Doubles the amount of chiseledstone produced per point spent. Same concept as planks.
  • Perfect Mana : Doubles mana production per point spent. Same as above, except this one can go one level higher and unlocks after Village T4.
  • Construction Worker : Right-click on a building to generate resources—even stone! This finally allows you to level up the miner job.

Everything integrates smoothly with existing systems. For example, professions now show in real-time the resource gain from clicking based on current production.

One last note: I had an issue saving my updates. The previous patch was lost. I tried to recreate it as closely as possible, but if old bugs reappear, please report them so I can fix them (same goes for any bugs in this update).

I hope you enjoy the new content! Join the Discord server to share feedback and vote in balancing polls.

https://store.steampowered.com/app/3468430

Stability, night and forge

Improvements :

  • Villagers can no longer work to craft resources if the forge level is too low to store the resulting items in the inventory.

Bug Fixes :

  • Fixed an issue where villagers would not resume work after waking up from the night cycle.
  • Fixed a multiplayer bug where nightfall would not occur for non-host players.
  • Fixed an issue preventing the resale of a house, even if it didn’t lower the villager cap below the current population.
  • Fixed a bug where selling a building with the context menu open would leave a permanent red X on screen (residual image).

Multiplayer & Interface Patch

✅ General Fixes (solo + multiplayer):
  • Fixed a bug where the Crazy Lumberjack event gave 0 score.
  • Posser houses now correctly provide more than 5 slots in the village in multiplayer.

🧑‍🤝‍🧑 Multiplayer Fixes:
  • Forge and Mage Tower tooltips can now be closed by all players, not just the host.
  • Fixed an issue where only the host could click on the "!" for event quests.
  • In the Constellation tab, the non-host player's view is no longer forced to follow the host’s focus point.
  • The non-host player now correctly sees event panels on the left side of the screen (no more empty blue rectangle).
  • Fixed a bug where the non-host player could only assign one worker per building, especially in farms.

Small Quality of Life Improvement

Today's update focuses on improving the game's quality of life:

  • Added information about the maximum number of constellation points, making it easier to track how many have been spent.
  • Added a resource reminder in the crafting menu for production buildings (sawmill, stonecutter, mage tower).

I hope you’ll enjoy these improvements — they were made based on your feedback on the Discord server.

Job Skins Update

Yes ! Job skins are finally here! Only one is still missing — the farmer’s skin — but it should arrive very soon.

Of course, each skin comes with its own set of animations, and to give you a little spoiler: the farmer is the one I'm most excited about, especially with their unique fieldwork animation.

Here's the short version :

  • Added the miner job skin
  • Added the forester job skin
  • Added the carpenter job skin
  • Added the mason job skin
  • Added the mage job skin
  • Removed all job auras

From now on, only the event aura that makes villagers sick will remain, making it much more visible. Also, removing the auras will significantly improve the game's performance so that everyone can enjoy better gameplay conditions. And let's be honest: the individual job skins are way more aesthetic and really boost the immersion !

I hope you’ll enjoy these changes! Of course, this slightly delays the release of the upcoming constellations, but it’s my top priority. Don’t forget, the farmer skin will be available very soon — in the meantime, you’ll have to spot farmers the hard way !