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Idle Together News

Bug Fix Update

Thanks for your feedback! Here’s what’s been fixed in this update :

  • 🌾 Tall grass rendering issue: After loading a save, some tall grass could appear in front of the other object instead of at the correct layer. This should now display properly !
  • 🪓 Crazy lumberjack event: It didn't take the time of day into account when adjusting gathering speed. This behavior has been fixed and now properly reflects day cycle effects.

Keep the feedback coming and enjoy the game !

Stability Fixes & QoL Improvements

Hey everyone !
Here’s a small update with a few bug fixes and improvements to job management in Idle Together:

🪲 Bug Fixes

  • Fixed a final animation bug where some NPCs could appear frozen while trying to move.
  • The Forester now correctly plays their replanting animation, even when they have only one sapling left in inventory.
  • Fixed a display issue in the click-jobs menu where the amount of resources collected per click could show incorrectly in certain languages.

⚙️ Improvements

  • Added a maximum job slot counter to the management menu.
  • The management menu now properly updates when a job is lost or a work building is destroyed.

Thanks again for all your feedback and support ! 💚
Feel free to leave a review or come hang out on our community Discord !

Constellation Visuals Update & Bug Fixes

I wanted to redo the constellation icons, and now it’s done: they’re all personalized, except for the point icons—I’m still figuring out how best to design those.

Additionally, I’ve fixed a few bugs, which I’ll list here :

  • Fixed an issue where villagers abandoned their profession, making a workstation unusable. Now, a villager keeps their workstation until manually reassigned.
  • Fixed animation bugs that either wouldn’t play or didn’t play properly.
  • The forester now correctly collects one sapling at a time at the forestry camp.
  • Fixed a bug where purchasing the “Magic Destruction” constellation would also grant access to “Magic Movement” without buying it.

I hope these changes will noticeably improve your gameplay experience.

Constellation 1.3

I believe this will be the last content update before the next constellation, which will take a bit more time to arrive.

A new star has been born in the magic constellation. It allows you to reshape the world however you like. I added it because it was requested—whether for optimization reasons or simply for aesthetics. I enjoy letting you redefine the world your villagers must live in, in exchange for a good amount of playtime !

It’s mostly a way to reward the most dedicated players.

Other changes :

  • At night, plants will no longer be able to regenerate, so make sure you can survive until morning!
  • Tall grass is now saved properly
  • Villagers’ last job is now saved correctly

I hope you enjoy these changes, and that they help enhance your immersion !

Constellation 1.2

I’ve completed the constellation unlocked after Village T2 by adding a mine upgrade, allowing more miners to work there—up to a limit of 10 miners per mine.

You’ll also notice the beginning of the graphical overhaul for the constellation, which should make it more colorful and lively.

Additionally, I’ve optimized the behavior of crafting jobs that use a workstation, so they now properly release it once they’re done. Hopefully, this will fix the issues.