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Idle Together News

Small Weekend Fix Patch

I fixed a few bugs, here they are:

  • A constellation appeared invisible once purchased, and after quitting and returning to the menu. Now, it is properly visible.
  • Fixed an issue with selling constellations when the next milestone was purchased. Now, you can sell it until the constellation reaches level 1.
  • Fixed the loading bug of the magic save constellation, which will now load correctly if you quit and restart the game.

Save patch

Following the save system update, several bugs slipped through the cracks. Fortunately, the Discord community is very active and provided me with a rather long list of bugs, which are now fixed in this patch:

  • When loading a save, resource texts now update correctly.
  • It's no longer possible to click on the new menu buttons if they are invisible.
  • Buildings can no longer be duplicated by spamming the save key.
  • It is now possible to remove constellation upgrades that increase the base resource amount, even if the following upgrades have been purchased up to level 1 (however, they cannot be fully sold if dependencies exist).

A special thanks to Ombe for the very quick and detailed feedback.

Village Save Update

Since the game's launch, people have been telling me about the save issue. Like, "It's annoying to lose your village, blah blah blah..." Well, you know what? You were right! To be honest, it was planned, but I knew it was going to be a huge task, and to avoid having to redo it multiple times, I waited until the game was far enough along—which is now the case!

But since I'm a bit sadistic, you'll have to unlock it first. And the idea actually came from you! Well, not directly, but you gave me the inspiration, ahahah. In short:

  • Added a system to save your village, allowing you to resume it later.
  • A mysterious new constellation has been created for the occasion—yes, you’ll need to find and purchase it to be able to save!
  • Saving consumes 30% of your village's maximum mana.

Along with this, some fixes and optimizations:

  • Fixed a bug with the last constellation where some constellations would disappear after being purchased.
  • Added a close button in the job menu to exit it more easily (and logically).
  • Fixed a bug where the job menu window was misaligned.
  • Partially added an options menu, replacing the button that directly quits your world.
  • If you have the save constellation, a "Save Village" button will appear; otherwise, only "Abandon Village" will remain.
  • If you're playing multiplayer, all players except the host will instead have a "Leave Lobby" button.
  • General game optimizations: I found some old lines of code that were no longer needed, so... trash!

It may not look like much, but this is a huge update for the game. Saving everything done in-game and putting it back in place isn't as simple as it sounds. There may be some bugs, big or small, because I rushed to get this update out before the weekend.

Spoiler to unlock the save button:
- Reach level 100
- Unlock the Village T4 constellation

Big Update

I'm very happy to bring you a big update today, with the main highlight being the addition of constellations. Other aspects have been worked on as well, including balancing and improvements to villagers' AI. Here's the summary:

  • Added a brand-new constellation that unlocks after Village T2, focused on improving natural resources.
  • Added T5 to the starter chest (this will be the last tier; for the future, I'm preparing something 1000x better).
  • Improved resources in chests to better match the amount of resources generated to reach the level where the chest unlocks.
  • Added a new behavior for intelligent villagers: when their inventory is full, they can drop a villager next to a natural resource, and they will remember this assignment (does not work with complex professions).
  • Fixed a bug where hovering over the speedrun button would cause the timer to shift.
  • Balanced the upgrades for berry quantity in farm bushes and wood quantity in trees via the forester’s hut to prevent the regeneration rate from surpassing the harvesting rate, especially with the constellation upgrade that boosts it.
  • Made the stonecutter camp's reduction amount more visible at very high levels (added a decimal point every 100 levels, up to level 300).
  • All text inside parentheses in upgrade panels is now right-aligned.
  • Fixed a bug where all right-aligned text in upgrade panels displayed correctly when multiple panels of the same type were opened.
  • Added 75 new units (I've basically quadrupled the number of units in the game).

A special thanks to Ombe and BoyToy, members of the Discord server, who made me reconsider certain mechanics in this version thanks to their player feedback.

  • Ombe, for improving villagers' AI and enhancing the readability of dropdown menus.
  • BoyToy, for surpassing level 400 and far exceeding the number of available units in the game.

Bug Fix : Villager Behavior

Villagers would sometimes all go to the same tree, whereas I intended for intelligent villagers to distribute their workload efficiently. Additionally, foresters could occasionally get stuck in front of a sapling without replanting it. All of this has now been fixed with a few changes:

- The hitbox of tree stumps is now larger, making clicking easier (about 4 extra pixels in height and width).

- When a villager fully collects a tree, a stone, or a bush and still has space in their inventory, they will no longer return to the base to unload their resources. Instead, they will move directly to a new worksite to maximize efficiency and reduce travel time. (Note: Stupid villagers will move to a random worksite, wasting even more time.)