1. Idle Together
  2. News

Idle Together News

Speedrun Update

I wanted to offer you a new way to play the game, and that's through speedrunning. That's why I'm bringing you this update today, which happens to coincide with the Steam Festival. I just noticed that it really boosts the game's visibility, even though I can't run any promotions since it was released less than 30 days ago.

In short :

- When you're in-game (the main menu and constellation menu don’t count), a timer starts and will resume each time you relaunch the game.

- Once you reach level 100, your time will be sent to the leaderboard, accessible via the main menu with the stopwatch icon.

- The only way to reset your run is to completely reset your save.

This is a different way to play, going against the usual goal of reaching the highest level possible. Basically, it's up to you to choose your specialization! I hope this helps you wait for the upcoming constellation updates. Happy speedrunning, everyone!

Constellation Update

I am currently working on the end of the mid-game content with the addition of the constellations linked to it. It will take me some time to implement everything, but I still wanted to update you on the progress made so far:

  • Modification of the constellation that naturally regenerates resources from 1 per amount to 10% of the maximum capacity per amount.

This change modifies the game's behavior while also making this upgrade scalable. But most importantly, now, when you increase the maximum resources of a tree, for example, the skill will directly trigger an increase in the tree's resources up to its maximum, while preventing it from exceeding the maximum capacity.

If you want to see what the next constellation will look like, head over to the game's Discord server where I leak information.

Multiplayer Improvement

Small lightning update to be ready for the participation in the Steam City Builder event, which starts on Monday, focused on multiplayer.

Indeed, a few days ago, I made deep modifications to the code to fix bugs, and that had created a clicking issue in multiplayer, which I have just fixed. In short :

  • Clicking on a building will always work on the first try to open the dropdown menu.
  • Clicking on a resource (tree, stone, bush, and chest) will always work on the first try to collect it.

Note : if you are not the host, there is still a waiting time for the host to validate your action, depending on your ping.

Game Quality Improvement

Nice update made thanks to your feedback, especially on TikTok (yes, I have a TikTok where I show what I do : @eragonesss). So, without further ado, here’s a recap of what has been changed :

  • Costs change color depending on whether you have enough resources : red if you’re missing some and white if you have enough.
  • Fixed a solo mode bug where the level of the forester’s hut increased by 2 at a time for the number of tree saplings a villager can carry at once.
  • Fixed a building duplication bug when purchasing while switching buildings.
  • Modified the multiplayer HUD, which was bugging in the constellation menu.
  • Optimized game resources related to constellations (basically, I’m preparing the ground for future constellations).
  • In multiplayer, each player can now check what each constellation does independently from the host.
  • Villagers’ hitboxes are now 4 pixels wider (2 on the left, 2 on the right) to make them easier to grab, especially when they move fast.
  • The hitboxes of natural resources like wood, stone, and berry bushes have been resized to match their sprites.
  • The hitbox of the treestump without saplings is now larger to make it easier to click and turn into a sapling stump.
  • Fixed a multiplayer bug where the second forge upgrade based its wood cost on the first upgrade.
  • Change in the XP gain generated by the first upgrade of the mage tower, increasing from +0.01 per level to +0.025 per level.

I think I didn’t forget anything ! Make sure to join the Discord server to share your feedback on the update and report any bugs that might have slipped through the cracks. Plus, the community is awesome !

Dropdown Menu Improvements

Following your feedback, and especially that of ZEPHAARP, an active member of the Discord server, without whom the menu wouldn’t look like it does today.

Here’s the list of changes :
  • Added a level indicator for each building upgrade.
  • Fixed multiplayer translation bugs for certain buildings.

I remember fixing some unrelated bugs, but I can't recall which ones.

Anyway, a great update to enhance the gameplay experience and bring even more dopamine !