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Idle Together News

Quality of Life and Multiplayer Upgrade

To keep it short :

  • I added sounds when clicking.
  • I added a "lobby" menu in multiplayer, with the option to leave the lobby or check a box for players with a very good connection (fiber, for example), which increases the synchronization rate from 30 to 60 times per second.
  • I fixed bugs and optimized the game to make it smoother.

Important Quality of Life Update

I'm preparing a nice update that fixes a bug I noticed with the forge, which couldn't be purchased even when it was no longer grayed out.

  • Major improvement to the multiplayer experience regarding building menu management. Menus didn’t always disappear properly, but this issue is now fixed (I had to go pretty deep into development to solve it, but it's all good now).
  • Added a red cross button in the menus to close them, in addition to the default button that toggles the menu on/off.

More Organic Generation

This update focuses on the generation of the game board. The goal is simple: to make it more organic while implementing new visual elements to enhance the game's aesthetics and immersion.

Additions:
  • Rocks
  • Clumps of grass


Changes:
  1. Elements are now randomized in size for better coherence.


Elements are now generated based on "biomes" to ensure greater consistency between different areas of the board, increasing immersion.

I hope you’ll like it ! This update focuses more on small details, but it’s still a necessary improvement.

Quality of Life Update

Following your feedback, it was true that the crafting menu wasn’t very clear, especially with the black-and-white effect.

Now, a lock icon appears when a building is not unlocked, and the black-and-white effect only applies when you don’t have enough resources.

Keep sharing your feedback on the game—it’s the best way for me to improve it !

Small update after launch

After being able to play with some of you (+10% of buyers, according to the Steam success), I noticed a few small points to improve in multiplayer. Others are still on my improvement list, like the synchronization rate, which is 30/second. For very slow connections like mine (ADSL), this creates accumulating latency. (Fiber-optic players have no issues.) But this is a bigger project I hesitate to tackle, given the global replacement of Internet lines with high-speed broadband.

I managed to make the settings menu responsive for very large screens, so it is now well-centered.

Most importantly, I updated the multiplayer tutorial, and I hope it works. I did this following many comments where players didn’t know what to do in the game. I’m particularly thinking about the need to leave your world in order to access the constellation. This is clearly explained at the end of the tutorial.

However, some indicators are unclear, such as buildings that should have a lock symbol indicating that you need to go to the constellation to unlock them, and the graying effect when you don’t have the resources. But hopefully, this will be fixed in the next update. I’m trying to enjoy my weekend by playing with you; I’m only making patches for issues I consider major and quick to fix.

Thank you for your support; I’ve seen dozens of kind messages that warm my heart on my various social networks.