Small update after launch
After being able to play with some of you (+10% of buyers, according to the Steam success), I noticed a few small points to improve in multiplayer. Others are still on my improvement list, like the synchronization rate, which is 30/second. For very slow connections like mine (ADSL), this creates accumulating latency. (Fiber-optic players have no issues.) But this is a bigger project I hesitate to tackle, given the global replacement of Internet lines with high-speed broadband.
I managed to make the settings menu responsive for very large screens, so it is now well-centered.
Most importantly, I updated the multiplayer tutorial, and I hope it works. I did this following many comments where players didn’t know what to do in the game. I’m particularly thinking about the need to leave your world in order to access the constellation. This is clearly explained at the end of the tutorial.
However, some indicators are unclear, such as buildings that should have a lock symbol indicating that you need to go to the constellation to unlock them, and the graying effect when you don’t have the resources. But hopefully, this will be fixed in the next update. I’m trying to enjoy my weekend by playing with you; I’m only making patches for issues I consider major and quick to fix.
Thank you for your support; I’ve seen dozens of kind messages that warm my heart on my various social networks.