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Idle Together News

Improvement of Villagers’ Stupidity

I made an update where, after several days of research, I finally found what was preventing villagers from working at a workstation when dropped near one.

They will now be able to get to work much faster!

And a big change regarding villagers’ stupidity: from now on, intelligent villagers will not go to a workstation that is already occupied or about to be occupied by another villager—unless you drop them directly on it.

In short, they won’t all gather around the same tree anymore.

I think this AI improvement will make your games much more dynamic and fluid, further improving the constellation point that used to make them stupid.

Oh, and I made a small change to the ranking system: I modified the anonymity setting so that all your usernames appear in the leaderboard. This is still in an experimental phase, so I’m not sure if it will work properly.

Key Assignment Modification in the Game

For this update, I am focusing on reassigning the keys to make the game smoother and more consistent in its use, thus preventing a single key from performing multiple actions at once.

The click to move the camera has been replaced by the middle mouse button click.

The click to rotate a building under construction remains the middle mouse button click.
The click to mark a workstation with a cross and vice versa is now done with the right-click, provided there is no building under construction, as the right-click is used to delete it.

In addition to this, the tutorial has been updated to reflect the new mechanics implemented in the game as well as the changes in key assignments. I myself need to get used to the new keys.

Bug Fix

  • Foresters will no longer restock tree saplings from a random tree; they will now properly restock at the forester camp.


The villagers are no longer listening to their code. That scares me...

New Mechanic Implemented

I've had this project in the works for a while, and I can finally reveal it to you! I'm really happy to introduce a new game mechanic that will help you improve during your playthrough and become stronger.

At a certain level, clicking became pretty useless. It was often wiser to focus on villagers. But now, clicking is always viable because it scales with the number of clicks—yes, really!

Alright, enough teasing! To explain: I've added a new in-game button next to the crafting button (the "V" key also works) to open a new menu where you can upgrade your click based on the type of resource clicked.

Each click on a tree grants experience to level up Lumberjacking. The same goes for Mining and Berry Harvesting.

XP gain is 1 by default and stacks with XP upgrades in the Constellation.

Each level gained in a skill increases a resource multiplier. This bonus, of course, synergizes with the "Gentle Harvester" constellation, which allows you to gather more resources.

For the launch, I'm playing it safe. I believe I’ve made leveling up quite slow and ensured the multiplier increases gradually but exponentially.

I’m looking forward to your feedback on the Discord server to fine-tune these numbers!

Oh, and there's also a stat that shows how many resources you collect by type.

Changes in Villager Behavior

Based on numerous feedback, I decided to reduce the impact of villagers' laziness. Once assigned to a workstation, a villager will no longer become lazy, leaving only unassigned villagers in that state.

This will make automation more accessible and allow for a fully AFK experience.

Additionally, with the game's mid-game development progressing, I've added the T3 chest to the constellation. Chests are a great way to resume a game and, in some cases, even start better than the last time you left your world. That’s why the need for the T3 chest has become apparent. The T4 chest will come much later.

I've also improved the T2 chest—it now provides planks, making it an even better way to start a new world quickly !