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Idle Together News

A nice update that complements yesterday's

The stonecutter camp reduces the resource cost required for each upgrade, providing a new way to progress faster !

Some balancing adjustments have been made :

- The berry bush upgrade is now cheaper and yields more berries per bush.
- The wood quantity upgrade for trees has been improved and is now cheaper.

The goal of this balancing update is to make strategies focused on gathering speed more viable.

Mid game update

I’ve been working extensively on the progression starting from the mid game to make the gameplay experience more satisfying.

[h2]Here’s what’s been changed :[/h2]
- The upgrade costs for the forge have been reduced and significantly streamlined, making it easier to improve both storage capacity and harvesting quantity one after the other.
- Naturally, the gap between storage capacity and harvest quantity has grown, going from a 1:1 ratio at level 1 to a 1:3 ratio at level 100 (meaning it takes 3 harvest cycles to fill a villager's inventory).
- The upgrade cost for each level has been standardized to ensure a smoother progression, though it will slow down progressively.

[h2]To address the growing gap, a new upgrade has been introduced in the sawmill :[/h2]
Tool refining, which increases the harvest multiplier by 0.01 per level. This helps balance the forge upgrade gap, making the progression closer to a 1:1 or 1:2 ratio.

This upgrade will cost planks, and like the forge, the cost will increase relative to the gain as the levels progress, thus creating a longer time required for upgrades as you level up.

[h2]The forest camp was missing something, and now it has been added :[/h2]
It is now possible to increase the number of "tree saplings" a lumberjack can carry at once, allowing them to plant multiple trees simultaneously and, as a result, save time. This significantly reduces the number of lumberjacks needed for perfect automation.

[h2]Bug fixes and translation updates :[/h2]
- The abbreviation for "quantity" in French was "qty," which is incorrect as it should be "qte." This has been corrected.
- An animation bug in the forest camp has been fixed, ensuring the tree sapling harvest animation plays completely.
- An upgrade in parentheses in the forest camp had an extra space if the value of the wood was below 1000. This space has now been removed, making the display more consistent.

This weekend, I took the opportunity to refine the gameplay experience by adjusting the progression curves.

I’m counting on your feedback and the survey on our Discord server to fine-tune the upgrade costs and progression speed for a pleasant gameplay experience, not too fast, not too slow.

We’re almost 30 members on the Discord server, so be sure to join and participate in improving Idle Together: https://discord.gg/CJus5VhfQR

Small bug fix before the weekend

The Escape key used to open the build menu in-game. Now, it only closes it.

Quality of Life and Multiplayer Upgrade

To keep it short :

  • I added sounds when clicking.
  • I added a "lobby" menu in multiplayer, with the option to leave the lobby or check a box for players with a very good connection (fiber, for example), which increases the synchronization rate from 30 to 60 times per second.
  • I fixed bugs and optimized the game to make it smoother.

Important Quality of Life Update

I'm preparing a nice update that fixes a bug I noticed with the forge, which couldn't be purchased even when it was no longer grayed out.

  • Major improvement to the multiplayer experience regarding building menu management. Menus didn’t always disappear properly, but this issue is now fixed (I had to go pretty deep into development to solve it, but it's all good now).
  • Added a red cross button in the menus to close them, in addition to the default button that toggles the menu on/off.