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Idle Together News

More Organic Generation

This update focuses on the generation of the game board. The goal is simple: to make it more organic while implementing new visual elements to enhance the game's aesthetics and immersion.

Additions:
  • Rocks
  • Clumps of grass


Changes:
  1. Elements are now randomized in size for better coherence.


Elements are now generated based on "biomes" to ensure greater consistency between different areas of the board, increasing immersion.

I hope you’ll like it ! This update focuses more on small details, but it’s still a necessary improvement.

Quality of Life Update

Following your feedback, it was true that the crafting menu wasn’t very clear, especially with the black-and-white effect.

Now, a lock icon appears when a building is not unlocked, and the black-and-white effect only applies when you don’t have enough resources.

Keep sharing your feedback on the game—it’s the best way for me to improve it !

Small update after launch

After being able to play with some of you (+10% of buyers, according to the Steam success), I noticed a few small points to improve in multiplayer. Others are still on my improvement list, like the synchronization rate, which is 30/second. For very slow connections like mine (ADSL), this creates accumulating latency. (Fiber-optic players have no issues.) But this is a bigger project I hesitate to tackle, given the global replacement of Internet lines with high-speed broadband.

I managed to make the settings menu responsive for very large screens, so it is now well-centered.

Most importantly, I updated the multiplayer tutorial, and I hope it works. I did this following many comments where players didn’t know what to do in the game. I’m particularly thinking about the need to leave your world in order to access the constellation. This is clearly explained at the end of the tutorial.

However, some indicators are unclear, such as buildings that should have a lock symbol indicating that you need to go to the constellation to unlock them, and the graying effect when you don’t have the resources. But hopefully, this will be fixed in the next update. I’m trying to enjoy my weekend by playing with you; I’m only making patches for issues I consider major and quick to fix.

Thank you for your support; I’ve seen dozens of kind messages that warm my heart on my various social networks.

Mini patch released

Fixed the issue with the performance setting not loading correctly; it now updates properly when restarting the game

Tic tac, we're already at D-1 !

Super excited to finally bring you the game in early access ! To keep it short :

The game will be available on 02/28/2025 around 5 PM (French time). I've never done this before, so I can't guarantee the exact release time. Hopefully, I won't struggle too much.

The game will cost €4.99 throughout its early access phase, with a special 10% discount during its first 7 days. It's a great way to thank all of you who added it to your wishlist.

Then, once the game leaves early access, I'll most likely increase the price to around €9.99.

There’s still a lot of work to do before leaving early access, but I'm working at my own pace. I don't want to burn myself out—I want to keep enjoying the development process.

[h2]New features[/h2]

I've really prepared everything well, including a slider in the settings that lets you adjust the game's quality and performance. The game is already optimized for low-end PCs, but I even removed all unnecessary visual elements for those playing on a toaster, lol.


Anyway, release is soon ! Here are some stats :



We’re still far from the goal of 1,000 wishlists and 100 Discord members, but that's okay because these numbers keep growing every day. A new stat will soon be my focus : the number of active players. Since the game is multiplayer, I definitely plan to join your lobbies and play with you !

That’s all for now. Don't forget to invite your friends to play, because the more, the merrier !