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Idle Together News

Constellation 1.1 Mystery

A new constellation has just come out of the box… or rather, been born! Born!

To be honest, it was already there, but not functional — until now.

By the way, it comes with its own secret achievement.

So far, no player has discovered it, so be the first! Hurry up !

Weekend Mini Patch

- Fixed a bug where peasants would abandon their fields, making them impossible to work on.
- Fixed a bug where the constellation that increases the number of villagers per house wasn’t loading correctly.

Bug fixes :

The addition of the new constellation brought its share of bugs, which I came to fix:

  • Fixed a bug where mages would stop working entirely
  • Fixed a bug where miners lost their jobs and couldn’t be reassigned
  • Fixed a bug where resource amounts were invisible after loading a save

New Constellation

A brand-new early-game constellation has been added, featuring:

  • The addition of a day/night cycle
  • The ability for your villagers to work at night
  • Improved villager performance depending on the time of day (day or night)
  • Increased number of villagers per house
  • Reduced wait time between random events
  • Increased rewards from random events

At the same time, I’ve adjusted the crafting time of the mage tower, increasing it from 30 seconds to 45 seconds without any upgrades. The goal is to slow down mana production compared to the speed of intermediate resource generation.

Fixed a bug where villagers would run in place instead of simply waiting at home for resources. The waiting animation now plays correctly.

This update completes Step 2 of the roadmap. I was able to move quickly because I had already started working on it before Step 1 was released. Steps 3 and 4 won’t be as fast. I still hope you’ll enjoy the content added in this update!

Visual Improvements & Event Fixes

Bug Fixes:

  • Fixed a bug where, if the lumberjack duel event was triggered by an invisible villager (e.g., inside the mine), the crazy lumberjack would also remain invisible. Trees would just vanish—funny, but not very immersive!
  • The “Event Over” button is now properly centered in its window.
Changes:

  • Complete overhaul of left/right movement animations.
  • Villagers no longer walk behind buildings, resources, or other objects—they now always walk in front. This helps showcase the new animations much better!